It's funny in the past I started to make a graphic improvement hack of that game, but when I discovered that they barely altered a level I was disappointed and I left it
One of the things I rescue from this port is that you can see the effort, there are traces of sectors with 1, 2 or 3 reversals, and many other things, personally the more I edit it the more I am convinced that something forced them to publish it before finalizing its development turbid things of the pirate world NiO
That's not the problem, what happens is that an instant before shooting the enemies create the projectile inside of themselves, I still have no control over that, but I can alter the position of the enemies putting them in a less Machiavellian way, but business complex I reserve that work for the end.
I also take the opportunity to clarify that most of the work is done through the analysis of raw data as they are executed. That has made me very flexible although I recognize that it would be very useful to acquire real knowledge
On the other hand, I'm going to publish a list of all the bugs I discovered.
PD: It was awesome the work they did with DeadPool congratulations!
This is how the objects in the game work
Each piece of the object is stored at regular intervals, but there are certain combinations that can cause gliches at the beginning of levels 2 and 3 of each zone. This error can be identified simply by replacing the lines with zeros until the problem disappears when entering the level. After being identified, it is only a matter of moving the mosaic to another sector to avoid this corrupt combination.