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Sonic 5 - Improvement Vol.2 (Nes)

Started by sics, May 14, 2018, 12:26:09 AM

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sics

 If I asked you what is your favorite game of the Nes you would answer? Surely you would never think of this pirate rom, but you know what? This was a very special game for me, since it was the first Sonic I had contact with, well actually Somari ::) . But what does it matter? If that plumber was standing on the green hill :laugh: .

And although some time later, I realized that something was wrong in those hills, that was what pushed me to the world of Romhacking. And although after the great version of Jabu I thought that this game could not be improved anymore, the work of FuriousHedgehog showed me that I was wrong.

It was then that this project was born and you asked yourself: What's new?:

  ● Graphic editing, new graphics are created and the style of existing ones is unified.
  ● Repositioning objects and enemies.
  ● Graphics are optimized deleted unused elements.
  ● Some palettes are exchanged and modified.
  ● Graphic loading errors are corrected.
  ● The error of the coins that do not disappear is corrected.
  ● Fixed the failure that produces an instant death in the battle against the boss of level 3. (17/05)
  ● Most areas where the Scenario can be crossed are corrected.

■ Zone 1 78% [Completed]
Spoiler

The animations were created from real captures
[close]

■ Zone 2 90% [Completed]
Spoiler

The animations were created from real captures
[close]

■ Zone 3 97% [Completed]
Spoiler

The animations were created from real captures
[close]

■ Zone 4 20% [Completed]
Spoiler

The animations were created from real captures
[close]

■ Zone 5 07% [Completed]
Spoiler

The animations were created from real captures
[close]

■ Zone 0 10% [Completed]
Spoiler

The animations were created from real captures
[close]

Linktree  | Better a small finished project than a thousand giant ideas stuck in your system.

cartridge_rom


andrewclunn

A clear labor of love.  These are the best sorts of projects.

bL4sT

Looks fantastic. Can't wait to play it. :)

vhr2121

I so WANT to give this game a shot when you get it done. Keep it up!

DavidtheIdeaMan

Dude,you are taking a good mod & making it even BETTER than before,keep it up friend & who knows,maybe you can improve a few things to it too. :)

Midna

Looks very nice. Are you considering adding Scrap Brain (level 6) to the game? There's still a few glitchy remnants of it buried in the code.

GTM604

great stuff keep it up cant wait to see this project finished

sics

#8
 cartridge_rom
Thank you very much, you were finally right, there were many things to improve :beer:

andrewclunn
I blushed xD

vhr2121 & itemdrop
Thanks, I hope to make the wait worthwhile ;)

DavidtheIdeaMan
Yes, previously it was just a graphic improvement, but now that is my goal :)

Midna
The engine is flexible enough to make that a reality, but I would need someone with more solid knowledge to achieve it.

Personally, I think that this Zone was left out more because of graphic limitations than technical ones. Nowadays I have recreated only the graphics needed for the final Zone and I still can not find the way to optimize the space and limitations of the chr, but that happened to me with Spring Yard and with time I could solve it.

   
Original                                                           Actual

Anyway I think it's a matter of time, my knowledge is increased as I continue with the project and even if I do not get it I am documenting all the necessary information to pave the way for the next madman to try it :laugh:


Linktree  | Better a small finished project than a thousand giant ideas stuck in your system.

firedropdl

Thanks for sharing your own personal history of this game with us.  I recently watched a youtube video of a famicom pirate multi-cart where the reviewer and a lot of people in the comments were crapping all over the various hacks (like Spiderman 2, which was a hack of one of the Ninja Gaiden games).  But I noticed a post in there where somebody was from Brazil and said that this was all they knew growing up and they thought it was a great game as a kid, bugs and all.  That game WAS their Ninja Gaiden.  :)


Really cool that you've decided to make it your own and improve upon the original.  It's amazing what you guys have managed to do to this rom so far, and I can't wait to see where you go with this Sics. 

You have my support!

NiO

I really like what I see, I just downloaded an older version and I really like it, so I guess I will like this one a lot more!!

Only complain (and possible feedback?) of the game is that Sonic hitbox is small or its hard to hit enemies, sometimes you are jumping but they hit you, if you can check or fix that, this would be awesome.

:crazy:

sics

#11
 firedropdl
It's funny in the past I started to make a graphic improvement hack of that game, but when I discovered that they barely altered a level I was disappointed and I left it :P

One of the things I rescue from this port is that you can see the effort, there are traces of sectors with 1, 2 or 3 reversals, and many other things, personally the more I edit it the more I am convinced that something forced them to publish it before finalizing its development turbid things of the pirate world :D

NiO
That's not the problem, what happens is that an instant before shooting the enemies create the projectile inside of themselves, I still have no control over that, but I can alter the position of the enemies putting them in a less Machiavellian way, but business complex I reserve that work for the end.

I also take the opportunity to clarify that most of the work is done through the analysis of raw data as they are executed. That has made me very flexible although I recognize that it would be very useful to acquire real knowledge ::)

On the other hand, I'm going to publish a list of all the bugs I discovered.

PD: It was awesome the work they did with DeadPool congratulations!





This is how the objects in the game work :thumbsup:



Each piece of the object is stored at regular intervals, but there are certain combinations that can cause gliches at the beginning of levels 2 and 3 of each zone. This error can be identified simply by replacing the lines with zeros until the problem disappears when entering the level. After being identified, it is only a matter of moving the mosaic to another sector to avoid this corrupt combination.  ;)
Linktree  | Better a small finished project than a thousand giant ideas stuck in your system.

cartridge_rom


ultimaweapon

It definitely looks great. I just have one question. Will the ability to get Super Sonic be included?
Trust in the Heart of the Cards

Shade Aurion


sics

#15
 cartridge_rom & Shade Aurion
Thank you!

ultimaweapon
If you look carefully it was planned to include the emeralds of chaos in the game, it is a matter of identifying if there is an object code programmed for it and see how this affects the game, but at the same time I must say that it was also present the box with the super speed shoes, but when using it in the game nothing happens :-\


Being realistic my present self can not deal with very advanced things, but in the same way I can say that my past self could not do even half of the fourth part of what I do now, I was recently told of a guide to understand Sonic physics, but for the moment I think the most sensible thing is to keep the project with objectives that I can handle, you can always get a new version :thumbsup:



I promise that the update will be worth it, but under my terms :beer:
Linktree  | Better a small finished project than a thousand giant ideas stuck in your system.

Kurt91

I've been curious, is there any way to see the level maps for this game? I've wanted to for quite a while, but as far as I know, there isn't a tool to do that. The mapper program you showed looks like it shows individual chunks though, so that got my hopes up that a map viewer is possible?

sics

#17
 Not currently, but of course it is possible, I have all the necessary information on how the levels, objects, etc. work. Today I discovered that the place where Sonic starts is not fixed, I imagine that this value is stored close to where the other coordinates of each Zone are, although I am not sure of that.

 On the other hand, the blocks you mentioned form a library of level sectors, which are called through a list to build each Act, these blocks can be reused more than once, and at the same time there is another list that stores the objects and enemies and to distribute them using coordinates.

 As I said in a previous comment, the engine of this game is very flexible, so it would be great to make a specific editor, currently I do not have time for that, also being frank I would like to leave it in the hands of someone more experienced, but in any case I do not see it impossible. :thumbsup:

As a bonus I would recommend waiting to be released this patch to make any kind of hack, the original game in addition to being plagued with bugs also has many "human error" ranging from objects with poorly assigned physics to directly confusing the use of the same :P
Linktree  | Better a small finished project than a thousand giant ideas stuck in your system.

ultimaweapon

I'm excited to see the finished product
Trust in the Heart of the Cards

cartridge_rom

#19
it's great to reposition the enemies, they do not let the game flow, they attack on each platform you fall into before, this will greatly improve the game's fluidity and gameplay :D

I add a suggestion to the project

- change the end-of-level banner with the sonic face, change the sonic face to the same as the life icon to be more stylised like Sonic Mania.


great work Sics  :beer: