11 March 2016 - Forum Rules
Started by Asaki, April 28, 2018, 10:00:57 AM
Quote from: # on April 12, 2019, 09:54:28 AMNice work. This really deserves to be on this site as I'm sure many NES Pac-Man players would love this.I noticed this hack is over a year old, so perhaps the bugs have been fixed. But if not I might take a look at it as I'm currently working on a little hack for this game.
Quote from: SuperStarFox on April 14, 2019, 05:36:29 PMAsaki, What Did You Use To Make This Romhack Happen?
QuoteThere's a nasty bug in the NTSC versions of the game that I tried fixing, but I'm not sure it's in my power. It seems like any data that is stored in RAM at 700-7FF automatically gets loaded into sprite RAM, so when the game boots up and zeros out that area, it looks there and loads a ton of sprite #0 at position 0,0, with palette #0 (so you see a yellow Pac wedge in the upper-left corner of the screen). The PAL version of the game seems to "fix" this by filling that block with EF instead of 00, which I assume just hides the sprites in the lower-right corner where you can't see them. I don't know how to copy the routine(s) over to the NTSC version without breaking the whole thing =)
Quote from: TRIFORCE89 on January 05, 2020, 04:56:20 PMJust wanted to point out that this is due to overscan. Specifically the "Danger Zone" (you can read more here).
Quote from: TRIFORCE89 on January 05, 2020, 04:56:20 PMMy only critique might be to redden/darken up the pink a bit.
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