11 March 2016 - Forum Rules
Started by Jiggers, April 26, 2018, 08:00:33 PM
Quote from: Jiggers on April 26, 2018, 11:30:46 PMThere's no fiddling around with a ton of semi-colons and parenthesis and long, long lines filled with underscores for spaces.
Quote...maybe I shouldn't abandon NES development. Just start my own game, instead of fiddling with this one. But I want more colours! Bigger sizes! Maybe SNES?
QuoteI know whatever language I work with next, I'll have to start almost from scratch. I just wish I could explain the difficulties I have in understanding anything else. Maybe I'm trying to learn too much at once...?
QuoteAnd not to discount your suggestion! An NSF player sounds great, I'd actually love to be able to make a tool that converts an NSF to midi better than the one tool I already found. I just have no idea where to start with what language to learn to make a Windows application.
Quote from: Jiggers on April 26, 2018, 08:00:33 PMCoding random little things ... My ideal situation would be working with ASM-type coding on a small PC game, Windows 7 compatible. Before I started learning ASM stuff, I couldn't wrap my head around any other languages I looked at. Object-oriented, I think they're called? ... I think I might enjoy writing my own. Control how maps work, the size of characters and enemies, how dialogue windows open, how the menus change things. I kind of just want to play around with that stuff more than design maps and stories, at the moment.
Quote from: DischWrite an NES emu.I'm not joking.
Quote from: http://wiki.nesdev.com/w/index.php/EmulatorsBefore considering developing your own NES emulator, ask yourself if your efforts may be better spent helping out those who already have emulators in development!
Quote from: Bregalad on April 27, 2018, 06:49:20 AMBefore considering developing your own NES emulator, ask yourself if your efforts may be better spent helping out those who already have emulators in development!
Quote from: Valendian on April 29, 2018, 10:06:49 AMCheck out this guys channel it is great for showcasing the technology behind old school games.
Quote from: Jiggers on May 12, 2018, 03:42:54 PMI gave Lazarus Pascal a try ...Pascal really seems like what I want though! But I guess I should try C as well.
Quote from: Disch on April 27, 2018, 12:24:50 AMBut Java and C# both have a thing with a REALLY huge core library, and so stuff you need is buried in really long namespace qualification (ex: System.Out.PrintLine .. and that's even one of the shorter ones)...
Quote from: Disch on April 27, 2018, 10:50:16 AM...it's as if he's trying to discourage people because he's worried about there being "too many emulators" -- as if that makes any kind of sense. And he seems to be assuming that the emulator is the end goal -- which it almost never is. Or that the NES emu dev scene is hurting for quality contributors, which it absolutely isn't.
Quote from: RyanfaeScotland on July 23, 2018, 03:09:19 PMHey Jiggers, can I ask what it is you like about the development?I want to recommend Unity but it doesn't make a lot of sense if your main passion is for ASM!
Quote[16:40] Jiggers: What's with programmers hating simple English[16:40] Friend: I think you understand more than you let yourself believe[16:41] Friend: It makes sense once you're steeped in the code[16:41] Jiggers: It just takes so long for it to click...[16:42] Friend: You'll get there[16:42] Friend: You practically got one of the hardest languages down and that one's basically hot nonsense[16:44] Jiggers: What! Its just numbers in spots.[16:44] Friend: It's even less English tho! It's like a secret code![16:45] Jiggers: There is some shorthand, but that's what makes it simple.[16:45] Friend: It's basically a numbers station[16:45] Jiggers: LDA is just Load Bucket A[16:45] Jiggers: Pouring numbers into different buckets like water... making sure they don't spill over, and when they do, C is your mop![16:46] Jiggers: Mop that number up and squeeze it back into another bucket! Or dump it out entirely![16:46] Jiggers: I RARELY have to deal with parenthesis and the only time I need a semi-colon is to tell myself what I just did.[16:46] Friend: Hot nonsense[16:46] Jiggers: XD[16:47] Jiggers: sometimes you can put the numbers into shapes.[16:47] Jiggers: lut_TitlePalette: .BYTE $00,$00,$00,$00,$00,$00,$00,$00 .BYTE $00,$55,$50,$50,$50,$50,$10,$00 .BYTE $00,$08,$0A,$0A,$0A,$0A,$02,$00 .BYTE $FA,$FA,$FA,$FA,$FA,$FA,$FA,$FA .BYTE $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF .BYTE $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF .BYTE $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF .BYTE $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF[16:48] Jiggers: This tells the NES what palette to use for every 4x4 block of tiles on the screen.[16:48] Jiggers: So the bottom half uses Palette #4[16:48] Jiggers: $00 is #1[16:49] Jiggers: $55 is #2[16:49] Jiggers: Simple stuff like that![16:49] Friend: That's so complicated and microspecific
Page created in 0.074 seconds with 19 queries.