11 March 2016 - Forum Rules
Started by RetroNuva10, April 08, 2018, 11:04:43 PM
QuoteI've tried using multiple programs to attempt to arrange them (such as YY-CHR, with the 16x16 arrangement view), but this doesn't always help. For example, editing Zelda (NES)'s title screen is rather tedious from my experience, since many of the tiles look nearly identical.
QuoteAdditionally, other tiles/sprites from this game have an odd line on the bottom-most pixel row.
QuoteMy question: is there any emulator out there that allows you to identify exact locations (in the ROM) of sprites/tiles currently displayed
Quote from: Disch on April 08, 2018, 11:38:36 PMYY-CHR has the best auto-arrangement functionality of any tile editor I've used, and even though it's UI is pretty much garbage, it's less garbage than most of the other tile editors (seriously, if someone has a recommendation for a tile editor that isn't garbage, I'm all ears).
Quote from: nesrocks on April 09, 2018, 09:24:33 AMWhat I do for backgrounds is I open fceux, go to the level/screen containing the tileset I want to edit, pause, go to the hex editor, file, dump PPU. Then I use a tool called PPUSPLIT to open that dumped file. It will generate a few files, but the important one is the nam file. Then you go to yy-chr, open the rom, browse to the tileset, go to bg editor and open that NAM file. Now you have a pretty good reference of how the tiles are arranged, and you can right click a tile on the bg editor screen and it will highlight which tile it is on the tileset.Get PPU SPLIT here:https://chipmusic.org/forums/topic/2080/glitchnes-02/
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