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Help Dumping Script for World Derby GG

Started by filler, September 20, 2018, 10:45:59 PM

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filler

I'm currently attempting to dump scripts - translation ready, not necessarily insertion ready - for ALL remaining Japanese language Game Gear games without English versions. Incidentally, I've dumped around 15 so far.

I'm currently messing with World Derby and I could use a hand. After coming up empty-handed with some relative searches, I brought the game up in YYCHR and found this:



I figured great, this is why relative searching didn't produce results and started making a table file based on this font.

Luckily, this produced some results in making an accurate table for katakana and hiragana.



However, come to find out, there are (at least) TWO fonts in this game; this 8x8 font, and another 16x16? font which is the one that's actually used in the dialog in the screenshot above. An example of the 8x8 font is below.



So, my goal currently is to find the 16x16? font in the ROM so I can start to assemble a table file that includes all the kanji. However, I'm not having any luck finding the font in YYCHR.

Anyone willing/able to take a crack at finding that font?

KingMike

The SMS Power people seem good at this kind of thing.

But all remaining GG games?
I won't imagine Eternal Legend being an easy one, being a JAM game (the Aretha developer) who usually uses complex scripting with their text.
"My watch says 30 chickens" Google, 2018

filler

Quote from: KingMike on September 21, 2018, 11:01:44 AM
The SMS Power people seem good at this kind of thing.

Nice idea. I'll give folks some time to respond here first.

Quote from: KingMike on September 21, 2018, 11:01:44 AM
But all remaining GG games?
I won't imagine Eternal Legend being an easy one, being a JAM game (the Aretha developer) who usually uses complex scripting with their text.

I said I'd try. I never said I'd succeed. ;)

I only took a quick look at Eternal Legend so far. I made a table file for it, but there's a large dictionary that I still need to track down. I may need some help dumping that script with the dictionary values at some point.

PS: Moldorian is more annoying so far. The text is in a bunch of small blocks and strings spread out in the ROM. I guess the pointers all appear before the blocks, but it's not in a way that makes it easy to dump, so I'm just going through the code and taking note of the offsets where text appears.