You're too kind.
I wouldn't say I was holding your hand...
So regarding the DTE thing, you don't "run" anything. Basically you need to have a table inside the ROM with the most common two-letter pairs, and when the game is running, it will go to a routine that checks if you're using a dual-tile character, checks the table, and prints the correct characters. Ultimately it's KingMike who needs thanking, because without his excellent tutorial on a DTE routine, I wouldn't have a clue.
So the first step is to take your script, remove anything extraneous - so, just the words, nothing more - and use DTEOpt (again, thanks KingMike
) to determine the most common letter combos. Then you put those combos into the table in the ROM, and insert your properly-formatted script using Pointer Tables (a program in the RHDN database), as it will use a table file that includes the letter pairs, and will translate it accordingly.
Come to think of it, maybe I should do it myself.
Unless you'd like to learn, of course. Truth be told, this was a while back (half a year ago, in fact) so I might have to look again at DW to familiarise myself with my routine and the text format. As I remember, though, DW has a wonderful text routine that makes putting in a new script very easy indeed, so it probably won't be an issue.
If you need help with anything, let me know. Perhaps I can show you how to use DTEOpt and Pointer Tables, if you like.