Okay, here is a new version to test:https://www.dropbox.com/s/s5st2j8o5l9i6e3/W3DuncutV0.2.ips?dl=0
This time I have made and added a new Mission Briefing screen.
The one in the SNES version uses so much dither it is not nice.
I used the Mission Briefing screen from the Jaguar version but added a new background and changed a few things.
Now there is no more dithering. I think it looks much better now.
I also remade all the gfx for the Auto Map. The tiles are now uncut and hand optimzed.
The original ones were just scaled to 8x8.
Umlauts and the special character "ß" have been added to the fonts so that the names
Hans and Trans Grosse are now spelled correctly "Größe" and Ubermutant is now "Übermutant"
That can be observed in the mission briefing and Cast list.
The status bar has gotten a few fixes and improvements.
The face uses updated pictures.
thank you for checking the manual.
I have fixed all the problems except one:
GRAFT should be CRAFT
When I did the manual I was already checking this word because it was looking strange to me.
I had checked it with google translate and a few other sites and it is indeed a valid word.
It means "transplant". Maybe it is british english, no idea. Since it was this way in the original
manual, I will keep it this way.
Also thank you for notify me about that maleware thing. I just used the site for a quick upload. That should not happen.
I have removed the link form the previous post.
The artwork from the Nintendo Power is not as good as the original one but the original one is not really good in general.
It does not even resmbles B.J. Blazkowicz in any way. The face is totaly different. The Nintendo Power grt goes much more in the direction of B.J. That is one reason why I am using it.
The blood is included in the sprites, that is why I can't touch it myself without a proper tool.
There are a few more things I like to add and change.
The intermission picture needs a little uncut. I cant do that because the picture just uses 16 colors and they are all used.
I have no red for blood. I hope the palette for this can be extended by code.
The face animations in the status bar are just for the last 20% of health. We have face GFX staring at 80&
DarkSamus was already on that. I hope this can be finished.
The dog should be added.
One bug remains on the status bar with the Highscore numbers. The numbers need to be shiftet 2 or 3 pixel to the right.
That needs to be done in the code.
Now that we have the original tools also for the music, I hope we can implement proper title music because the one we have now is level music.
I hope we can add/restore a few more sounds and voices.