11 March 2016 - Forum Rules
Started by Fire-WSP, March 19, 2018, 10:19:14 PM
Quote from: SCD on March 31, 2018, 12:50:24 AMI checked out the patch, Trans Grosse was in the right room & in the right spot, but if you go to the other room with the rocket launcher before the big room with all those guards, the game will freeze.Something similar like that happened in V4 of this patch, in Mission 2-1, if you try going into the secret room next to the exit, the game will freeze.
Quote from: Fire-WSP on March 30, 2018, 07:20:38 AMI think we can keep the expanded rom since people here are interested in mofifiy the game more than just a plain uncut hack I intened Would it make sense and/or help to expand it to full 16Mbit? I dont know if 12Mbit could make any trouble with emualtors like canoe?
Quote from: Fire-WSP on March 30, 2018, 07:20:38 AMI have never looked closer to the MSU stuff, I just know that it makes it possible to play PCM files instead of the games music.What else does it do?
Quote from: Fire-WSP on March 30, 2018, 07:20:38 AMBut since MSU is not real uncut related and also MSU does not work on every device/Emu, it should serve as a additional patch for those who want to use it. Will be for sure a very cool feature. I wont stop you. About the music PCMs, Can they be exchanged by the user or do we need to find fitting music for it already?
Quote from: Fire-WSP on March 30, 2018, 07:20:38 AMAlso since you mentioned there was a bit room left for additional GFX. Do we have space to add a few 8x8 letter with Umlauts?I checked the Fonts in the game and there are signs like brackets and stuff and it seems that most of that is not used in the game.I just could redraw a few of them to be a Umlaut like Ü, ü, Ö, ö, Ä, ä, ßIt would be easy to do but it is also a bit messy. It would be more professionel to add in additional signs to choose from.
Quote from: SCD on March 28, 2018, 12:50:12 AMActually, I think this hack does need some minor color changes added to it, because I discovered that three other enemies have different colors:Mutant (Different Colored Uniform) Han Grosse (Greenish Hair) Trans Grosse (Different Colored Armored Suit) Ubermutant (Different Colored Uniform)
Quote from: Fire-WSP on March 28, 2018, 11:32:49 AMMy guess is that they just didnt care if its mirrored or not.The original SNES textures also in the beta roms are without symbols. There was no direction required anyway.I don't think this is about memory or other shortages of the system.My theory is to open the map and just switch or force the tile into the correct direction and make it permanent. There are propably control bits available.
Quote from: Squall_FF8 on March 29, 2018, 08:13:22 PMI made a special version of Visual SAK for you, with extra buttons so you can check all Sprites (around 170):
Quote from: Asaki on March 31, 2018, 01:46:27 AMI think your program needs a slight tweak, since extra pixels are getting drawn at the very bottom of each sprite. You can even see it in your screenshot, where some of his coat and skin are getting drawn at the bottom of his shadow.Edit: I'm looking at the armor, comparing it to the original PC version, and it looks like at each run of compressed blank space, at the very beginning of the blank space, it's also duplicating the color that should be at the end of the space. And then that extra row at the bottom shouldn't even be there, it's saving the graphic as 64x65.Funny that even one single pixel of blank space gets compressed =) Whoops.
for y in range(top_y, bottom_y):
Quote from: DarkSamus993 on March 31, 2018, 01:30:40 AMGot weapon switching working: https://www.youtube.com/watch?v=olsp-gFqc4cI completely scrapped the old routine and coded this from scratch. Now as long as you have collected a weapon and have ammo for it you can freely switch to it. The only oddity right now is the knife is still displaying the previous weapon's ammo count, so I'll see if I can fix that.
QuotePretty sure I know what's causing the crash (sprite 169 - either it's pointer is wrong or where I moved it to is not working out). I'll get it fixed while I work on merging the new stuff.
QuoteI was just inserting the shortest amount of freespace since I don't know how much we'll need yet. It can easily be expanded further.
QuoteIt's basically more RAM that you can use anyway you want. For instance, you can use it to play FMVs. I'll admit though, my experience is limited to using it for audio streaming.They can be exchanged as long as the tracks are named properly (if a track is missing I program it to default to the original SNES music). Of course it's good form to have at least one audio pack prepared for the user to download and then they can replace the tracks with different ones if they prefer.
QuoteIt probably could be done. I'd have to tell the game to load the font to an earlier address in VRAM to account for the added tiles. I'll look into it once I finish merging the latest changes into my source.
Quote from: Squall_FF8 on March 31, 2018, 04:25:09 AMHere is the revised version: Download
Quote from: Asaki on April 01, 2018, 01:15:19 AMLooks much better now =)
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