@DarkSamus993
Wow, now I am impressed.
I just tried the patch and it looks very cool.
Awesome work!
How did you got the beta 2 sprites transfered over?
Also to what size has the rom be expanded? I had a feeling that this could be needed just not so early.
In this regard it would be interesting to know, why there is a lot of content missing from the PC version.
I think I fully understand why the wall textures are just 32x32. Fitting all this 64x64 Sprites plus wall textures
into Vram could be hard. That could explain, why there are wall texture variations are missing.
But for some Sprites I guess it was the lack of Cartridge space.
Otherwise they could have fit in more bosses. Same could be true for the music and sound.
Could that be a correct assumption, or are there technical details I miss?
Edit: I had a look at the asm file. I do not understand much of that ASM stuff but that is very clean documenation in there.
@@Squall_FF8
cool, so your programm can now also read that weired format in the rom?
Great, with the offset list it should be possible to enter them all in your swiss army knife

Now with the new patch even more interesting ^^
Okay as far as I can see there are the following things left to do for the pure uncut:
Check propblem with mirrored wall textures
Uncensor Ammo Clip
Uncensor Ammo Crate
Uncensor Cross Item (is also cut in beta)
Replace Rats with Dogs + sounds
Replace Cheese
Replace bowl
Add skeleton to the cage
Check intermission picture for palette improvement and or uncensor
final text changes
Check the proplem with not be able to switch guns when having the chain gun
Change/add several voices like (Guten Tag)
Add Umlaut Ü for Übermutant and ö für Grösse
Need to check if its Grösse or Größe (That is actually a difference XD )
Testing
Most stuff in this list concerns the Sprites.
As DarkSamus pointed out already, Sprites can not be importetd yet.
Sound stuff is propably not very easy.
Also we would need to know what kind of format it is and so on.
There is still some stuff to do but thanks to Dark Samus we got a very big
step closer to have it done in a vey good way.
Thank you very much everybody.