News:

11 March 2016 - Forum Rules

Main Menu

Wolfenstein3D - SNES Uncut hack

Started by Fire-WSP, March 19, 2018, 10:19:14 PM

Previous topic - Next topic

Fire-WSP

Just because I own such a Eprom Test Board does not necessarily mean I worked in the Industry.
Back in 2008, such boards were quite cheap to get on yahoo auctions. Some were empty. My boards were empty.
I had a few variations including a real SA-1 Testboard. I could kick my ass for selling that :(
In any case, I more or less was a collector of such stuff.

buttcher87

I would be willing to test. I have an Everdrive.

SCD

I'm willing to test it out as well, I have a FXPak Pro.

Fire-WSP

#343
@kalita-kan
your inbox is full... solved

okay guys,a closed beta testing is coming!
Required is testing on Hardware first because this is something I can not do so easy myself. (no Everdrive, FXPack, SNES2SD)
I can test on real HW with a official Nintendo SNES Eprom Board. 32Mbit needs several Chips.  Erasing, burning and so on takes some time so I want to do this after we know it runs without roadblocks. ;)

SCD - FXPak Pro
buttcher87 - Everdrive
J^P - FXPak Pro

Any chance you guys could report for testing duty? :)
Please drop me a PM.

Here are a few screen shoots of the latest version:










kalita-kan was working like mad to make this possible. Thank you very much!
We still need a MIDI guy very urgent.

me_wolf

Those are higher resolution textures? And speed is okay?? Still looks blurry at a distance. Will sprites and walls having better distance scaling?

Is compiling the source code even possible? Have you tried contacting the original devs? Is the SC-55 MSU-1 pack still on the table?

Does Redux mode have new enemies, levels or behavior? Are cheats unlocked by default like Doom 64: Merciless Edition? Will we get the full, missing soundtrack? 1+ Million score?

Wait. Can we view our in-game and speedrun times?

Do enemies speak proper German now? How did you fill up ROM 4MB? Will there be add-on patches?

What happened to LunarAshley and Kalita-Kan? They both had Github pages and now are 404. LA a few weeks ago and now KK. :|

This thread has become so quiet over the years.

BIGLOU07

Quote from: Fire-WSP on March 27, 2022, 01:21:13 PM
@kalita-kan
your inbox is full... solved

okay guys,a closed beta testing is coming!
Required is testing on Hardware first because this is something I can not do so easy myself. (no Everdrive, FXPack, SNES2SD)
I can test on real HW with a official Nintendo SNES Eprom Board. 32Mbit needs several Chips.  Erasing, burning and so on takes some time so I want to do this after we know it runs without roadblocks. ;)

SCD - FXPak Pro
buttcher87 - Everdrive
J^P - FXPak Pro

Any chance you guys could report for testing duty? :)
Please drop me a PM.

Here are a few screen shoots of the latest version:










kalita-kan was working like mad to make this possible. Thank you very much!
We still need a MIDI guy very urgent.


Those screen shots look good! You guys are doing some great work here!

kaine23


Hyperbog

I have the entire Roland SC-55 library usable with Kontakt. Not sure if they are affiliated, but someone named Goemon on Discord approached me to make MIDI conversions for the Wolf3D SNES hack. They supplied several of the MIDI tracks already. I've converted and mixed the first two songs. I would be happy to help with the SC-55 conversions, but I have no knowledge on hacking the music back into the SNES ROM. I can, however, recreate and mix every song with the SC-55.

MusicallyInspired

#348
Well hey my activation email finally arrived. How's everyone doing? I hear you need some authentic SC-55 recordings. I can help (I'm the guy who recorded the SC-55 music packs, with the actual synth module). I haven't had time to record them in the past month but I can get to it this month. If you have a collection of MIDIs ready to go, I can record what you have. In the meantime, I'll work with the ZIP collection I've acquired in the past which contains 37 MIDI files. I am not sure if they were stripped or not.

Matheus123

#349
As much as they already have uncensored sprites, there was something that needed to be shown, in Wolfenstein 3D SNES there are two red and yellow color palettes, one light, and one dark, so I made a small correction in the sprites of some bosses like Hans grösse , in Sheet there is a small comparison between the use of light and dark palettes And another one, do you plan to put extra bosses in the game? I made is Bosses missing in Snes version not only that, but I also restored some objects that weren't in the SNES version, I found the SNES version a little empty because it didn't have as many decorative objects as the DOS version And how did you change the gun sounds of the SNES version for the sound of the DOS version I restored Weapons DOS Style and made Flamethrower and Rocket Launcher DOS Style






















Note:
if the images do not appear

https://ibb.co/xqw8rYb
https://ibb.co/dmqdtXv
https://ibb.co/YDyYNMR
https://ibb.co/473dqLF
https://ibb.co/FmYShhZ
https://ibb.co/LPB0pNM
https://ibb.co/dKNwnkw
https://ibb.co/dcP9Z0W
https://ibb.co/zPS2PxD
https://ibb.co/946WVFp

Fire-WSP

Quote from: MusicallyInspired on April 02, 2022, 12:20:33 AM
Well hey my activation email finally arrived.

Welcome here :)
so you can record the Wolf and Spear OST with a real ROland SC-55 Setup?
That would be great. You can use this Midis here:
https://we.tl/t-G19fMs6R6v
For the MSU Soundtrack I just need them in 44khz CD quality but maybe it makes sense
to record them in the best possible quality and save them as flac also :)
How fast can you do that? I still try to release the hack in may.

Thank you for the material @Matheus123
There is some boss material in there I had not yet converted myself :)

The good news is that I was finally able to make the midi to snes music work.
No I can add the missing music. We will have two more music level tracks then:
Lurking
Kill the S.O.B.

For the menus we are using Wondering About My Loved Ones
For the startup ball animation the Salute track is used.

Unfortunately while working with the MSU-1 Stuff and the native Music SNS stuff I found some heavy bugs in the game.
When using the MSU-1 you can go in the options and change the music back to SNES native. As soon as you do that, the Sound will go complete bonkers and the game will crash very soon after.
Also when testing on SNES9X, the MSU works out of the box but when using BSNES, the MSU music does not kick in directly at startup. Youneed to each the Main Menu before any music starts.
But on the FXPack on real HW this seems to be no problem. At least I got no reports so far on that

Then there are a few problems with how or better when the new native music is playing.
Skiping screens can cause some confustion.

The strange thing is that this is no problem when using MSU.

Weird stuff, no clue yet how to fix that.








MusicallyInspired

#351
Recording them now. And yes with a real SC-55 setup :) (actually with a CM-500 which is the same thing just without all the front panel controls and display and with a superior DAC chip for better output quality). I started yesterday so I'll likely have them done before the end of the day barring anything getting in the way.

How are you going to handle looping? What I normally do with my music packs is add custom metadata loop tags for seamless looping so note and reverb tails aren't abruptly cut off. The tags represent the points by sample count for when the loop should trigger (LOOPEND) and where the loop should jump back to (LOOPSTART). Are you able to take advantage of this somehow? If not I'll have to bounce alternate tracks as they currently loop twice and fade out without metadata loop tag support. It's also supported in the official re-release of Super 3D Noah's Ark. The only caveat as this method only works with OGG and FLAC files, not MP3. But if this is not possible, as I said I can make alternate tracks.

As far as quality, 44Khz and 16-bit is all I work with as that's all the SC-55 can output anyway (actually it maxes out at 32Khz) so recording in a higher sampling/bit rate won't benefit much. I do make a habit of creating FLACs for lossless quality as well though.

EDIT: Upload's finished here are the packs. Give me time to do non-fadeout variations.

Wolf3D + SoD SC-55 music pack (OGG)
Wolf3D + SoD SC-55 music pack (FLAC)
Wolf3D + SoD SC-55 music pack (MP3)

Fire-WSP

Wow, thats awesome!
For our project we need the material in 16Bit 44khz PCM format.
That is what the MSU-1 wants.
There is a tool here for converting: https://www.smwcentral.net/?p=section&a=details&id=4872

Indeed the tracks need to be loopable. Can you handle that?
I am bad with music stuff.


MusicallyInspired

#353
Yep, no problem. I will make loopable versions and convert to the MSU PCM format (thanks for that link). I see that this format does support looping at a sample position similar to what I described above. Excellent!

I didn't mention it above, but I included in each pack alternate tracks for tracks 3, 14, 29, and 34. The original MIDIs used an electronic TR-808 drum kit for the percussion. I wasn't sure this was the best sound but I included it anyway, but also included alternatives using the Standard Kit and the Orchestral Kit. You can use whichever you like best.

EDIT: And here's the PCM pack. Complete with loop points (I have no way of testing these, however, so I'm just assuming they'll work. Each track loops once in the recording already but after that it should loop indefinitely and seamlessly without any abrupt note cutoffs. If you know of a way to test playback these PCM formatted files that would help, otherwise just test them in-game I guess.

I didn't mention it above, but I included in each pack alternate tracks for tracks 3, 14, 29, and 34. The original MIDIs used an electronic TR-808 drum kit for the percussion. I wasn't sure this was the best sound but I included it anyway, but also included alternatives using the Standard Kit and the Orchestral Kit. You can use whichever you like best.

Wolf3D + SoD SC-55 music pack (PCM)

ShadowOne333

Damn these recordings sound amazing!
They are really hyping me up for the release of this project! ;D

me_wolf



Fire-WSP

I didnt know. cool. That is helpful.

MusicallyInspired

#358
Yeah, already I'm noticing a few errors in the loops. Not all of them but a good chunk of them. I'm going to redo them. Stay tuned.

Also Track 2 "Wondering About My Loved Ones" has a really awful bum bass note in it that's a half-step flat so I'm going to correct that as well. I'm not sure why the note is off if that was in the original music track or if it was a glitch in conversion or what but I'm going to fix it regardless.

EDIT: Okay, the problem loops are all fixed and they playback seamlessly! (in foobar2000 at least) I've created a new PCM pack and also new OGG, MP3, and FLAC packs as they would also have been affected.

FLAC pack
OGG pack
MP3 pack
PCM MSU pack

Fire-WSP

can you please check the Lurking track too? at about 30 seconds in, there is a very annoying high tone.
I think that needs a different instrument or so.