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Wolfenstein3D - SNES Uncut hack

Started by Fire-WSP, March 19, 2018, 10:19:14 PM

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Squall_FF8

Quote from: DarkSamus993 on May 06, 2018, 10:38:10 PM
I've located all the code hooks for setting BJ's head sprite on the HUD. They're setup in such a way that makes it easy to inject new code. The first order of business is to code the routine to DMA the sprites to VRAM from ROM.
I have to admit I'm very impressed with the speed you dissect that ROM, excellent work :thumbsup:

So that make me curious - did you do some bank disassembly, or perhaps you found some knowledge over the net, or you did all this on the fly?
Welcome to the FF5 Den: https://discord.gg/AUqDF85

Fire-WSP

To me it appears he is doing it "on the fly".
Before I started this project, I tried to find all available information about SNES Wolf3D but never came acroos any disassembly information.

DarkSamus993

I do it all on the fly. I start with a known value if possible (cheat codes websites can be a good resource), in this case health (because I know that BJ's head changes when his health drops). From there I just use a debugger with breakpoints and trace logs. Like most things it gets easier with experience.

Fire-WSP

Yeah, in the end it is all a matter to know and understand where to look and what to change.
But it sounds easier than it is ;)

Shadowhazard

#204
Had to reduce the Face colors from 59 to 16 and it has now 100% snes colors and the third god mode face i forgot ::)

EDIT: thats final

https://ibb.co/ki6rRJ

in the end there where two little errors in the orginal pics, on the left side a darker dot in the face and right one dot in the hair.
you can observe this any time in every version...if you focus on the face its visible

its no more, now i can sleep well again :D


Fire-WSP


Shadowhazard

#206
the new uncut stuff i told about.
also limited to the required colors.

its strange they changed the chaingun on snes a lot

this one here is exactly the Mac version.
https://ibb.co/dkZuoy


Flamethrower with lighning effect
https://ibb.co/ffX3gJ

Fire-WSP

I was very busy the last days. How is it going with the faces?


DarkSamus993

Quote from: Fire-WSP on May 12, 2018, 06:34:12 PM
I was very busy the last days. How is it going with the faces?

I got sidetracked helping someone with another project, but I did get the DMA routine programmed before that. I just need to code the checks for which face to load.

Shadowhazard

I'm curious how it will work and look ;D

Fire-WSP

it has gotten alittle quite in here. Any news for the faces?

DarkSamus993

Quote from: Fire-WSP on May 22, 2018, 05:27:58 PM
it has gotten alittle quite in here. Any news for the faces?

Apologies for the delay, I've been taking a break from this project to work on some other stuff. I'll try and get back to this shortly (this weekend most likely).

Shadowhazard

 :) cool then we have a propper Wolfenstein on Snes soon. :thumbsup:




Fire-WSP

#214
Spare time is a bit rare right now but here is something I working on right now.
This will be a proper cover art for the canoe and retro archuser.
This is based upon the PAL Cover but replaces the Vietnam era US. Soldier with the actual BJ.
I was able to find the Artwork which is similar to the one used in the title screen.
The artwork needs to be completed however.






SCD

Awesome custom box art, it came out great.

Squall_FF8

Quote from: Fire-WSP on May 29, 2018, 02:36:24 PM
Spare time is a bit rare right now but here is something I working on right now.
This will be a proper cover art for the canoe and retro archuser.
This is based upon the PAL Cover but replaces the Vietnam era US. Soldier with the actual BJ.
I was able to find the Artwork which is similar to the one used in the title screen.
The artwork needs to be completed however.


That will be a great for Title screen too (without licence thingy) :)
Welcome to the FF5 Den: https://discord.gg/AUqDF85

Fire-WSP

Yeah but the same picture is in the games title screen.
Just the wall in the back is different and a few minor details.

@DarkSamus
Is it possible to provide the tool for the sprites already?
We could then finalize the sprites until the faces are done.

Polargames

Hello, I am sorry to intrude on your post here, but I have a question for anyone that has the know how. I am myself trying to make a hack of wolfenstine as well and the issue that I am having is the hex location of the music. I do not know where to find it. If someone could please help me on it or give me the right direction to go into I will as a way to say thank you, credit you when I am able to get it done. Thank you for taking the time to read my post and again I am sorry for butting in on this post. I hope all of you can forgive me. Thank you and have a great week. :)P.S I cannot wait when this hack gets done, I really like all of the work that everyone has put into it, Looks great :-D