11 March 2016 - Forum Rules
Started by ShadowOne333, March 15, 2018, 01:29:52 PM
Total Members Voted: 23
Quote from: Memorex on May 24, 2022, 01:23:08 PMI've been following this project with keen interest, thanks for all the work that has gone into it I'd like to ask if a patch to keep the NES battle theme is still on the to-do list?
Quote from: ShadowOne333 on May 23, 2022, 03:59:38 PMIt's pretty much done, but what did you have in mind?
Quote from: Memorex on May 25, 2022, 12:17:31 PMWow, that's great! At the moment I have no saves for Zelda 2 and would be starting over from the beginning, so takes a while to east Hyrule. But I'll check it, and perhaps someone beats me to it
Quote from: ultimaweapon on May 25, 2022, 04:04:11 PMI dusted off the 2nd Zelda 2 hack I had planned on doing, and I started working on it again. I like what you've done with the Redux, so I'm using it as a base. I don't remember if it was you or Dark Samus that was working on changing the Jump spell to do a mid air jump instead of just a high jump. That's something I would love to include in mine and that would also been cool to see in the Redux.
Quote from: Memorex on May 27, 2022, 06:29:54 AMNew game initiated! Just made it to the first palace.A couple of thoughts I wanted to share (perhaps beyond the scope of this hack): When Moblins spawn from the left side of the screen in battle, part of their sprite wraps around the right side of the screen.Kobold enemies in the first palace spawns a bit into the screen instead of outside of it.Would it be possible to add a signpost at the entrance of a palace to show the name of the palace, just like in towns? Or perhaps just a text on top of the screen?Great work so far!
Quote from: Memorex on May 27, 2022, 06:29:54 AMWould it be possible to add a signpost at the entrance of a palace to show the name of the palace, just like in towns? Or perhaps just a text on top of the screen?Great work so far!
Quote from: ShadowOne333 on May 27, 2022, 10:51:37 AMWhile the idea itself is nice, it's such a small thing for what seems to be such great effort to pull out.Sure it would be possible, but it might require a hefty amount of ASM to accomplish, and for such small thing, it might not be worth the effort imo.Does Zelda 2 even have any kind of text prompt during a battle sideview scene?Meaning in temples, overworld encounters or such?(Outside of the usual Pause/Exp menu stuff of course)
Quote from: ShadowOne333 on May 24, 2022, 02:35:14 PMThat's one thing I completely forgot about tbh.I'll see what can be done for that one, probably an optional patch for sure.Maybe one for only-NES battle theme and one for only-FDS battle theme.EDIT:My guess was right, only a single byte change was needed.Could you try these and let me know if they work?Only FDS Battle Theme:https://github.com/ShadowOne333/Zelda2-Redux/raw/master/patches/optional/Only%20FDS%20Battle%20Theme.ipsOnly NES Battle Theme:https://github.com/ShadowOne333/Zelda2-Redux/raw/master/patches/optional/Only%20NES%20Battle%20Theme.ipsThey do as they describe, Only FDS should make it so that all encounters/battles have the FDS battle theme throughout all the game, while the Only NES should be the same but for the NES theme instead.Let me know if you encounter anything funny
Quote from: agrimes0 on May 28, 2022, 05:54:00 PMI just tried the NES battle music patch over on the second continent on a few battles. The battles are still playing the FDS version. Likewise, when I tried using a FDS patch on some battles on the first continent, it still played the NES battle music. I also tried using the patch on the original ROM and still got only the NES music.I also got another sound suggestion: Whenever a player gets a game over in the FDS version, they get a black screen with a roaring sound. Could that sound be added to the NES game over screen instead of Ganon's cackle?
Quote from: ShadowOne333 on May 30, 2022, 10:27:35 AMThese patches do nothing on an original ROM, since the theme code is exclusive to Redux.Also, I forgot to mention, these patches are only for original Redux, they can't be combined with any of the other optional music patches in Redux since those modify the music code quite a bit.
Quote from: agrimes0 on May 30, 2022, 12:54:38 PMI just took the original ROM, applied the most recent version of the Redux patch from your Github page, then applied the NES battle music patch, and nothing else. I went over to the second continent and went into a battle, and it's still playing the FDS version.
Quote from: ShadowOne333 on May 30, 2022, 01:28:54 PMDo you know how to Hex edit a ROM?You can do it inside FCEUX itself if you use that.So, I need the following changes done and tested in-game:* At 0x02922 - A9 04 (For NES) / A9 08 (For FDS)* At 0x19DD7 - A9 04 (For NES) / A9 08 (For FDS)* At 0x19DDC - A9 04 (For NES) / A9 08 (For FDS)* At 0x1FECB - A9 04 (For NES) / A9 08 (For FDS)* At 0x1FED1 - A9 04 (For NES) / A9 08 (For FDS)If anyone can do these changes and test them out, please let me know.I simply need to know if changing all of those addresses to A9 04 makes the NES Theme play at all times, and if changing all of them to A9 08 makes the FDS Theme play at all times.I only modified the ones in 0x19DD7 and 0x19DDC for the patches, but probably ignoring the other addresses is what's still making the other track play.
QuoteAt 0x02922 - A9 04 (For NES) / A9 08 (For FDS)
Quote from: agrimes0 on May 30, 2022, 08:26:42 PMIT WORKED!Thanks guys!
Quote from: ShadowOne333 on May 30, 2022, 09:54:28 PMWhich addresses did you end up changing?
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