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Zelda II Redux

Started by ShadowOne333, March 15, 2018, 01:29:52 PM

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Ray138

#980
I really love this patch! So many great changes & fixes.
But I'm wondering, is there a way to patch in Link's original FDS character sprite?

ShadowOne333

Quote from: darthvaderx on January 30, 2021, 12:25:34 PM
The new title for the New GFX version was not as beautiful as the original due to its colors, would it be possible for a patch to modify them for this hack?



In fact I always referred to the New GFX version here on my set as 'DX':



For me, personally, I'm not fond of the gold colour in NES games.
While the matching colour sounds good, I never really liked it.
What I could do, is implement code into the title_screen.asm file so that users can modify the colours of the letters at will, if they so desire, but I don't think I'll be adding such a colour scheme on my own, because it's a matter of preference for certain users, and adding X amount of colour combinations as optional patches is not something I might take the time to do.

Quote from: Ray138 on February 06, 2021, 10:28:25 PM
I really love this patch! So many great changes & fixes.
But I'm wondering, is there a way to patch in Link's original FDS character sprite?

I never actually thought of doing that.
But now that you do, I could easily make an optional patch for "Original NES GFX", similar to what I'm doing for Zelda 1 Redux.

I will do it today quickly and send the submission, should be up by tomorrow.

lexluthermiester

Quote from: ShadowOne333 on February 08, 2021, 02:24:26 PM
For me, personally, I'm not fond of the gold colour in NES games.
I have to agree, white or very light gray looks much better.

Ray138

#983
Quote from: ShadowOne333 on February 08, 2021, 02:24:26 PM
I never actually thought of doing that.
But now that you do, I could easily make an optional patch for "Original NES GFX", similar to what I'm doing for Zelda 1 Redux.

I will do it today quickly and send the submission, should be up by tomorrow.

Wow, thanks so much!
I've always thought the original FDS version, with no mouth, looked much better than the always happy NES version.

(edti: ok, that's not quite what was done, but I still appreciate it)

Ok Impala!

During my playthrough I wondered if it's a easy to fix the "Fairy fly through closed door" bug? It always bothered me that you can break to game so easily.  :-\

OrderOfOut

#985
1) Is there a patch that makes the sword projectile as strong and full-screen as it is in the original Zelda?


2) The overworld animation turns into a blocky mess for me every other half-second, for some reason.  It's possible that this is related to that animation discussion in the other thread, but unless I missed it, I didn't see a specific solution for this problem.

Otherwise it seems cool so far.

Ray138

Sorry if this has already been addressed,
I'm getting screen wrap on the overwolrd. Tiles from the far left row flash on the far right.
Just me?

Trax

I think the reason why Fairy form can go through doors is because the movements have no acceleration, whereas Link has acceleration when moving. I'll take a look at the code to see if it's easily tweakable.

darkmage

Just ran into this mod, and I must say that it fixes SO MANY of the issues I had with the original game - even without any of the optional hacks. Well done!

I'm at the Great Palace now, and the only issue I found so far is a minor one - the Blue Moas (the ones revealed by the Cross) are now worth 50XP, but the P-Bags they drop have so far only had 50XP. Should this be changed to be like the P-Bags dropped by Iron Knuckles and Lizalfos (200XP)?


Naniyue

#989
  Finally, a hack that lets me play this game without feeling actual pain in my chest from all the anger . . .

  However, I cannot get the final magic container in Hidden Kasuto.  The old woman tells me to return when I have seven magic containers, even though I already have them!  I've found every magic and heart container up to this point and have all items.  My levels are 8/8/8.

   Is this a bug, or have I somehow missed something, or done something in the wrong order?  I've tried using both Nestopia UE and FCEUX.

   Thank you in advance!

ultimaweapon

You have to have a total of 7 magic containers to proceed to get the final on. If you only have 6, then that's your issue.

1. Cave right below North Palace (very start of the game)

2. At the end of Death Mountain

3. Hidden In Maze Island
Trust in the Heart of the Cards

Naniyue

#991
  Thank you anyway, but I just added the spell and got the game over with, as I was not going to start over.  I did have everything, so I don't know what happened.



Gamerguy7893

Ok, so I've been wracking my brain out to trying to figure out what the "secret.ips" is. Can anyone give a hint or tell me where to look?

nejimakipiyo

#993
Just started playing this, after finishing the Zelda 1 Redux last night. I was (and still am) looking forward to going through this game but I have a slight problem. The sound of shooting the sword beam is extremely aggravating to me. Specifically the high-pitched kind of shaky note. (I suck at describing sounds, sorry.)
I'm wondering if anyone knows how I could go about disabling this sound?

Trax

To remove the sound of the Flying Blade, open the ROM in a hex editor, go to address 0x1875 (0x1885 counting the header), and replace 08 with 00.

nejimakipiyo

Quote from: Trax on September 08, 2021, 09:11:28 PM
To remove the sound of the Flying Blade, open the ROM in a hex editor, go to address 0x1875 (0x1885 counting the header), and replace 08 with 00.

Thanks, Trax. That worked perfectly. I'm glad it was such an easy fix!

Dr. Dreadhawk

#996
This hack is fantastic, definitely one of my favorites!

I want to report a glitch when using the optional "Original NES GFX" patch. So far I've spotted two: a two pixels line below the cursor in the register screen and Link's overworld sprites alternating between original and new. I love the idea of keeping the animated overworld plus classic Link. Thanks!




EDIT: Another glitch: in town, the the last magic container in the hud gets squashed.

ShadowOne333

#997
Quote from: Dr. Dreadhawk on September 23, 2021, 08:55:32 AM
This hack is fantastic, definitely one of my favorites!

I want to report a glitch when using the optional "Original NES GFX" patch. So far I've spotted two: a two pixels line below the cursor in the register screen and Link's overworld sprites alternating between original and new. I love the idea of keeping the animated overworld plus classic Link. Thanks!




EDIT: Another glitch: in town, the the last magic container in the hud gets squashed.


Thank you for bringing this to my attention.
I wasn't even aware of those issues, given how I never play with the original graphics anymore.

There was also another bug, in which when you used the Shield spell, the brown color for Link would revert back to that of Redux. I fixed that as well so the colors of the Shield spell (both blue and red) keep the original light-brown/yellowish tone.

The submission has been sent, it's waiting approval, so it should be up in a little while.
You can try getting the updated Original NES GFX patch from GitHub instead in the meanwhile.

Dr. Dreadhawk

Cloned your repository. Tested and so far it's great, thank you very much!

ShadowOne333

Quote from: Dr. Dreadhawk on September 23, 2021, 09:15:05 PM
Cloned your repository. Tested and so far it's great, thank you very much!

Awesome, glad to know it's working properly now.
The update has been accepted in here as well, so the updated optional patch should be available in the Romhacking page for Zelda 2 Redux now.