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Poll

What should the new name for the "Spell" spell be?

Reveal
5 (21.7%)
Unveil
4 (17.4%)
Enigma
9 (39.1%)
Expose
5 (21.7%)

Total Members Voted: 23

Author Topic: Zelda II Redux  (Read 335164 times)

Ray138

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Re: Zelda II Redux
« Reply #980 on: February 06, 2021, 10:28:25 pm »
I really love this patch! So many great changes & fixes.
But I'm wondering, is there a way to patch in Link's original FDS character sprite?
« Last Edit: February 07, 2021, 04:08:57 pm by Ray138 »

ShadowOne333

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Re: Zelda II Redux
« Reply #981 on: February 08, 2021, 02:24:26 pm »
The new title for the New GFX version was not as beautiful as the original due to its colors, would it be possible for a patch to modify them for this hack?



In fact I always referred to the New GFX version here on my set as 'DX':



For me, personally, I'm not fond of the gold colour in NES games.
While the matching colour sounds good, I never really liked it.
What I could do, is implement code into the title_screen.asm file so that users can modify the colours of the letters at will, if they so desire, but I don't think I'll be adding such a colour scheme on my own, because it's a matter of preference for certain users, and adding X amount of colour combinations as optional patches is not something I might take the time to do.

I really love this patch! So many great changes & fixes.
But I'm wondering, is there a way to patch in Link's original FDS character sprite?

I never actually thought of doing that.
But now that you do, I could easily make an optional patch for "Original NES GFX", similar to what I'm doing for Zelda 1 Redux.

I will do it today quickly and send the submission, should be up by tomorrow.

lexluthermiester

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Re: Zelda II Redux
« Reply #982 on: February 09, 2021, 12:50:31 am »
For me, personally, I'm not fond of the gold colour in NES games.
I have to agree, white or very light gray looks much better.

Ray138

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Re: Zelda II Redux
« Reply #983 on: February 09, 2021, 09:16:02 pm »
I never actually thought of doing that.
But now that you do, I could easily make an optional patch for "Original NES GFX", similar to what I'm doing for Zelda 1 Redux.

I will do it today quickly and send the submission, should be up by tomorrow.

Wow, thanks so much!
I've always thought the original FDS version, with no mouth, looked much better than the always happy NES version.

(edti: ok, that's not quite what was done, but I still appreciate it)
« Last Edit: February 26, 2021, 02:12:12 pm by Ray138 »

Ok Impala!

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Re: Zelda II Redux
« Reply #984 on: March 12, 2021, 09:09:23 am »
During my playthrough I wondered if it's a easy to fix the "Fairy fly through closed door" bug? It always bothered me that you can break to game so easily.  :-\

OrderOfOut

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Re: Zelda II Redux
« Reply #985 on: March 13, 2021, 11:06:17 am »
1) Is there a patch that makes the sword projectile as strong and full-screen as it is in the original Zelda?


2) The overworld animation turns into a blocky mess for me every other half-second, for some reason.  It's possible that this is related to that animation discussion in the other thread, but unless I missed it, I didn't see a specific solution for this problem.

Otherwise it seems cool so far.
« Last Edit: March 13, 2021, 11:32:28 am by OrderOfOut »

Ray138

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Re: Zelda II Redux
« Reply #986 on: March 14, 2021, 11:45:49 am »
Sorry if this has already been addressed,
I'm getting screen wrap on the overwolrd. Tiles from the far left row flash on the far right.
Just me?

Trax

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Re: Zelda II Redux
« Reply #987 on: March 14, 2021, 05:58:24 pm »
I think the reason why Fairy form can go through doors is because the movements have no acceleration, whereas Link has acceleration when moving. I'll take a look at the code to see if it's easily tweakable.