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Poll

What should the new name for the "Spell" spell be?

Reveal
5 (21.7%)
Unveil
4 (17.4%)
Enigma
9 (39.1%)
Expose
5 (21.7%)

Total Members Voted: 23

Author Topic: Zelda II Redux  (Read 263879 times)

ShadowOne333

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Re: Zelda II Redux
« Reply #880 on: July 01, 2020, 04:20:17 pm »
What is the status on both of the Zelda Redux games as of now?
It would be neat to hear what you are specifically working on right now on each game.
And maybe a projection of when both will be released?

Getting psyched just thinking about it :D

Zelda 2 is pretty much just awaiting for DarkSamus' File Selection menu hack to be completely finished.
Zelda 1 I'm currently seeing how to go about the animated tiles for water and other stuff, it might involve some MMC conversion of sorts. After that I'm not sure tbh.

MattKimura

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Re: Zelda II Redux
« Reply #881 on: July 01, 2020, 06:43:15 pm »
In other words, the bulk of both redux hacks are already completed and can be played and enjoyed right now and the projects are 90-95% done. No reason to not use these hacks right now, it's basically good to go with more touches incoming down the line. I've beaten both of these hacks and they do make for a more enjoyable experience. With the amount of customization these hacks allow for, it means you can play the game in whichever way you prefer and I love these hacks for that. Improvement hacks for Zelda 1 and 2 were much needed and we finally have a proper one with more features than ever. Thanks to ShadowOne and other contribubutors for the awesome work.

knderia

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Re: Zelda II Redux
« Reply #882 on: July 13, 2020, 11:58:06 pm »
Optional patches has "New GFX" but no description in main post; I'm guessing it's safe to use with Revility Edition Sprites?

darthvaderx

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Re: Zelda II Redux
« Reply #883 on: July 14, 2020, 11:55:04 am »
Optional patches has "New GFX" but no description in main post; I'm guessing it's safe to use with Revility Edition Sprites?

New GFX uses graphics from the Rev Edition Sprites with a few differences.

ShadowOne333

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Re: Zelda II Redux
« Reply #884 on: July 15, 2020, 12:24:35 am »
Optional patches has "New GFX" but no description in main post; I'm guessing it's safe to use with Revility Edition Sprites?

Ah sorry.
I forgot to add a description for that one in here.
I only added it to the ReadMe file for the project, but not in the OP.

It's added now.

knderia

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Re: Zelda II Redux
« Reply #885 on: July 15, 2020, 08:08:09 am »
Is is possible to widen the text boxes like Castlevania 2 project?

ShadowOne333

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Re: Zelda II Redux
« Reply #886 on: September 05, 2020, 06:03:57 pm »
Finally there was time to finish the Zelda II Redux with the new gfx and there was no problem with the exception of one, when I lift the sword upwards these two dots appear in the image:



I've fixed it here and please fix it in the next update. (And sorry for the horrible palette, I was experimenting with RGB mode on Mesen.:laugh: )

Took some time today to fix that issue with DarthVaderX mentioned with the New GFX optional patch.
That optional patch should now be bug free. :)

BlazeHeatnix

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Re: Zelda II Redux
« Reply #887 on: September 13, 2020, 01:54:24 pm »
Would it be possible to "de-twang" the music to have smoother notes like on the FDS? That would be a nice optional patch.

jim35

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Re: Zelda II Redux
« Reply #888 on: September 16, 2020, 02:25:35 pm »
i wish we would get better than nes graphics and updated sounds effects and music for this and zelda 1.

ifightdragons

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Re: Zelda II Redux
« Reply #889 on: September 16, 2020, 03:35:10 pm »
i wish we would get better than nes graphics and updated sounds effects and music for this and zelda 1.

It exists, it's called A Link to the Past.  ;)

lexluthermiester

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Re: Zelda II Redux
« Reply #890 on: September 23, 2020, 08:57:53 am »
It exists, it's called A Link to the Past.  ;)
He means remakes of the first two Zelda games. I'd like that too. What would really be cool is a top-down remake of Zelda 2. Like the 3D remake of Link Awakening but with the Zelda 2 story line.

ShadowOne333

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Re: Zelda II Redux
« Reply #891 on: September 23, 2020, 12:03:59 pm »
Would you guys consider the current state of Zelda 2 Redux to be at a good stable point to make an initial release?
I've been thinking about it, I could create the Hack Page and just leave a mention of the only thing left to do.

Please, let me know what do you guys think about it.

ifightdragons

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Re: Zelda II Redux
« Reply #892 on: September 23, 2020, 12:59:33 pm »
Absolutely.

The only thing left is the file select screen, which will be a nice update when ready.
Otherwise, it's already the optimal way to experience Zelda II.

By the way, do you know if DarkSamus993 is still working on this, and if so, is he making any progress?

darthvaderx

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Re: Zelda II Redux
« Reply #893 on: September 23, 2020, 03:02:25 pm »
If you think that the last feature you plan for this hack will take a long time to come out then this is an ideal time to launch it officially.

jim35

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Re: Zelda II Redux
« Reply #894 on: September 23, 2020, 03:53:00 pm »
He means remakes of the first two Zelda games. I'd like that too. What would really be cool is a top-down remake of Zelda 2. Like the 3D remake of Link Awakening but with the Zelda 2 story line.

that's exactly what i meant :)

Vanya

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Re: Zelda II Redux
« Reply #895 on: September 23, 2020, 11:29:46 pm »
Agreed, if the menu upgrade is the only thing left to do, then tag it and bag it, dude.

ultimaweapon

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Re: Zelda II Redux
« Reply #896 on: October 01, 2020, 09:20:37 am »
Hey ShadowOne. Do you have individual patches for each of your updates?
Trust in the Heart of the Cards

ShadowOne333

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Re: Zelda II Redux
« Reply #897 on: October 02, 2020, 05:55:31 pm »
It's live, guys!
https://www.romhacking.net/hacks/5440/

Talked to DarkSamus and he agreed on making the release despite the missing stuff.
I have also just added the missing credits, so it should now be what we had here.

Let me know if you guys want me to add the "TODO" thing that remains on the release page for reference.

Hey ShadowOne. Do you have individual patches for each of your updates?

You mean for the main Redux patch?
No, I didn't do nor have source code for that, unfortunately.
I do have the optional patches reverse engineered, if that helps, but the main source for Redux I don't have it, since that's before I started doing my projects as open source and with proper compilers.

DarkSamus did RE'd it all, but I really don't want to bother him with it.
« Last Edit: October 02, 2020, 06:04:55 pm by ShadowOne333 »

Vanya

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Re: Zelda II Redux
« Reply #898 on: October 02, 2020, 06:57:12 pm »
A TODO list would be good. It's good to have that reminder when I'm looking at patch pages.

ShadowOne333

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Re: Zelda II Redux
« Reply #899 on: October 02, 2020, 07:10:41 pm »
A TODO list would be good. It's good to have that reminder when I'm looking at patch pages.

Sent the change to add the TO-DO entry at the end of the hack's description.