News: 11 March 2016 - Forum Rules
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke

Poll

What should the new name for the "Spell" spell be?

Reveal
5 (21.7%)
Unveil
4 (17.4%)
Enigma
9 (39.1%)
Expose
5 (21.7%)

Total Members Voted: 23

Author Topic: Zelda II Redux  (Read 245242 times)

MattKimura

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Re: Zelda II Redux
« Reply #880 on: July 01, 2020, 06:43:15 pm »
In other words, the bulk of both redux hacks are already completed and can be played and enjoyed right now and the projects are 90-95% done. No reason to not use these hacks right now, it's basically good to go with more touches incoming down the line. I've beaten both of these hacks and they do make for a more enjoyable experience. With the amount of customization these hacks allow for, it means you can play the game in whichever way you prefer and I love these hacks for that. Improvement hacks for Zelda 1 and 2 were much needed and we finally have a proper one with more features than ever. Thanks to ShadowOne and other contribubutors for the awesome work.

knderia

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Re: Zelda II Redux
« Reply #881 on: July 13, 2020, 11:58:06 pm »
Optional patches has "New GFX" but no description in main post; I'm guessing it's safe to use with Revility Edition Sprites?

darthvaderx

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Re: Zelda II Redux
« Reply #882 on: July 14, 2020, 11:55:04 am »
Optional patches has "New GFX" but no description in main post; I'm guessing it's safe to use with Revility Edition Sprites?

New GFX uses graphics from the Rev Edition Sprites with a few differences.

ShadowOne333

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Re: Zelda II Redux
« Reply #883 on: July 15, 2020, 12:24:35 am »
Optional patches has "New GFX" but no description in main post; I'm guessing it's safe to use with Revility Edition Sprites?

Ah sorry.
I forgot to add a description for that one in here.
I only added it to the ReadMe file for the project, but not in the OP.

It's added now.

knderia

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Re: Zelda II Redux
« Reply #884 on: July 15, 2020, 08:08:09 am »
Is is possible to widen the text boxes like Castlevania 2 project?

ShadowOne333

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Re: Zelda II Redux
« Reply #885 on: September 05, 2020, 06:03:57 pm »
Finally there was time to finish the Zelda II Redux with the new gfx and there was no problem with the exception of one, when I lift the sword upwards these two dots appear in the image:



I've fixed it here and please fix it in the next update. (And sorry for the horrible palette, I was experimenting with RGB mode on Mesen.:laugh: )

Took some time today to fix that issue with DarthVaderX mentioned with the New GFX optional patch.
That optional patch should now be bug free. :)

BlazeHeatnix

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Re: Zelda II Redux
« Reply #886 on: September 13, 2020, 01:54:24 pm »
Would it be possible to "de-twang" the music to have smoother notes like on the FDS? That would be a nice optional patch.

jim35

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Re: Zelda II Redux
« Reply #887 on: September 16, 2020, 02:25:35 pm »
i wish we would get better than nes graphics and updated sounds effects and music for this and zelda 1.

ifightdragons

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Re: Zelda II Redux
« Reply #888 on: September 16, 2020, 03:35:10 pm »
i wish we would get better than nes graphics and updated sounds effects and music for this and zelda 1.

It exists, it's called A Link to the Past.  ;)