11 March 2016 - Forum Rules
Started by ShadowOne333, March 15, 2018, 01:29:52 PM
Quote from: SkyBlueFox on December 12, 2019, 04:07:30 AMI'm sure I'm not the only one who's done this, but I think it speaks volumes that I made an account just to gush about this patch in here.Anyway, over the past couple evenings I did a run of Redux to take my mind off of studying for my finals this semester, and... it was fantastic. I love Zelda 2 to bits as is (it's arguably in my top 3 Zeldas), but the little graphical touches, magic tweaks and QoL updates really feel like the 'extra couple months of dev polish' the original game never got. That... might not be a fair comparison to make, granted, but it summarizes how I feel. I can't imagine playing Zelda 2 again any other way - legit, mere hours before a friend told me about it, I was just thinking to myself "I wish I could take the QoL that Z2 Randomizer makes and put them into vanilla". You can imagine how delighted I was to read through the list of Redux's updates. :UThe only critique I think I have is that, while I know you were sticking to the original as close as possible, I wish you'd gone a little further with the graphics. I appreciate the usage of the Zelda 2 Rev Link sprite, but I've got a bit of a soft spot for how that hack tweaked the translation and items to fit more with Zelda 1. Bombs instead of the hammer, the Power Bracelet for the handy glove, etc.All that said, if I might be so bold... how difficult do you think it would be to get a no-music optional patch? Much as I love the soundtrack, until the day comes when someone finally manages to hack these albums into Z1/2, having the option to disable music would be nice. There were a couple times where I just disabled the emulator sound and played the song, but without the sound effects, it's not really the same, you know? :p
Quote from: King Luigi on January 19, 2020, 10:42:07 PMActually, this isn't the 1st time someone mentioned this...(Seems like it got missed at the time.)I tried it myself and got the same results, it just freezes (with FCEUX at least, dunno about the others).Clean ROM = OKRedux = OKKeep Exp = "Continue" works as expected (exp stays). Confirming a "Save" though, causes the game to stop responding.Redux+Keep Exp = Same as above. Though if you open the "Manual Save Menu" and choose "Continue" the exp resets to 0.Attempting a "Manual Save" is the same as a "Game Over Save", it just hangs after confirming it.The "Restart Same Screen at Game Over" patch, coincidentallyhas the "Keep Exp at Game Over" patch included & this patchworks perfectly fine (saving works as it should, too).It's just the separate (Keep Exp) patch that seems to have a problem.
KeepExpAtGameOver: // 0x1CA6F // 55 07 8D 56 STA $0755 // Originally 8D 75 07 - STA $0775 STA $0756 // Originally 8D 76 07 - STA $0776// 0x01CACA // F0 14 BEQ $14 // Originally BEQ $08 - Branch to 0x1CAE0 LDA #$00 // Originally LDA #$40 STA $0775 // Originally STA $07B0 STA $0776 // Originally JMP $CF05 NOP // Originally STA $0775, STA $0776 NOP NOP NOP LDA #$40 STA $07B0 JMP $CF0FRestartSameScreenAtGameOver:// 0x1CA6F // 55 07 8D 56 STA $0755 // Originally 8D 75 07 - STA $0775 STA $0756 // Originally 8D 76 07 - STA $0776// 0x01CACA // F0 10 BEQ label0 LDA #$00 STA $0775 STA $0776 LDA #$40 STA $07B0 JMP $CF05label0: LDA #$03 STA $0700 JSR $CF30 CMP #$0F BEQ label1 LDA #$06 LDY #$01 JMP $CAF0label1: JSR $C358 NOP NOP LDA #$00
Quote from: ShadowOne333 on February 24, 2020, 02:53:50 PMSo with that said, can any of you please try out this patch and see if the issue with the freeze when selecting "SAVE" has been fixed?https://www.dropbox.com/s/ms6uhbtiuw3eaol/KeepExpAtGameOver.ips?dl=0
Quote from: lexluthermiester on February 24, 2020, 08:48:25 PMDone, no freeze on save, but no experience saved either.
Quote from: ShadowOne333 on February 24, 2020, 08:51:05 PMSo saving works normally now.But for the experience, what do you mean it's not saved?The patch posted should only make you keep whatever Exp you had after you get a Game Over.The Exp is not saved at any point, the Exp is only kept after continuing from a Game Over.Does that work?
Quote from: lexluthermiester on February 24, 2020, 09:09:38 PMYes, just tested.
Quote from: ShadowOne333 on February 24, 2020, 08:51:05 PMSo saving works normally now.But for the experience, what do you mean it's not saved?The patch posted should only make you keep whatever Exp you had after you get a Game Over.The Exp is not saved at any point, the Exp is only kept after cotinuing from a Game Over.Does that work?
Quote from: King Luigi on February 26, 2020, 01:30:32 AMYea I did a quick test myself and the "Keep Exp" Saving looks good now. ...though I still have an issue with the "Manual Save Menu" (MSM).If you happen to select "Continue" from that menu,(rather than the Game Over one) you don't keep your exp.I know it was originally just meant for Game Overs, but since both menus are identical in appearance it kindamakes it feel.. inconsistent, when it doesn't stick.Here's the thing... when I 1st tried out this mod I alsoadded in some of those optional patches too (I mean, why not?),with 1 of them being the "New Exp" patch. Since both that patchand the MSM use similar 'shortcuts' to bring them up, I wouldoccasionally bring 1 up by mistake (yea, I know, that's my bad...).So naturally I just wanted to 'Continue' after pulling up the MSMmost of the time. But, despite using the "Keep Exp" patch, it doesn'tactually keep it in that instance. ...Y'see what I'm getting at?Would it really be a big issue if the "Keep Exp" patchwas altered to affect the MSM as well?
Quote from: King Luigi on February 26, 2020, 01:30:32 AM...also, umm... not to be a pest or anything, but...What about the rest of my last post, will you do anything with that?...sorry. Since you didn't mention anything beforeI'm just curious if any of that will get used/considered.(I kinda spent a lot more time writing out that last post than you'd think...)
Quote from: ifightdragons on February 28, 2020, 05:47:03 AMAnd all the P bags you might have collected, will not respawn, meaning if you collected any of them and die before leveling up, they're all lost.
Quote from: ifightdragons on February 28, 2020, 05:47:03 AMPlease implement a fix where your Exp. points are retained no matter what. At least as an optional patch.
Quote from: ShadowOne333 on February 27, 2020, 10:10:42 AMSo Keep Exp only activates when you get an actual Game Over, but doesn't when you use the "CONTINUE" option from the Save menu?Interesting.Could anyone test and see if the RestartSameScreenAtGameOver.ips does the same thing? (CONTINUE erases the Exp, but Game Over keeps it)And if it DOES save the Exp after choosing Continue, then I might have missed one of the subroutines below it.Please let me know if that patch behaves in the same way, if not then to go ahead and fix the Keep Exp patch.
Quote from: ShadowOne333 on February 27, 2020, 10:10:42 AMIf it does behave in the same way, then it will most likely stay that way
Quote from: ShadowOne333 on February 27, 2020, 10:10:42 AMOh you're not a pest, far from it.I did take your suggestions into consideration, it's just that since we are moving everything to proper source code,I haven't found the time to make the necessary changes. Once I get to the text part of the source code, I'll be sure to make the appropriate changes
Quote from: King Luigi on February 29, 2020, 06:45:14 AMYea, looks like it does the same thing... "Manual Continue" = No exp. "Game Over Continue" = Keeps exp.Errr, I mean-- NO. No it doesn't! It totally saves all that exp too! N-no need to check or anything, just take my word for it... So uhhh, yeah.. guess you better go in and fix that patch then! Ah, I see. Well thanks for the update. Best of luck for finishing all that up then!
Quote from: Kuma-SamaVII on April 09, 2020, 04:59:59 AM I'm having some trouble with the patch. For some reason anytime I die, the game either freezes or sends me back to the title screen. Can anyone help?
Quote from: ianrace on April 16, 2020, 06:58:30 PMThank you for your hard work on this hack. It has finally made much more enjoyable that it was before. So, great job! That being said, I came across an issue with the optional RestartSameatScreenGameOver patch. After reaching the Game Over screen, the game reloads at the same screen at which I died, as intended. But I am given only 3 lives to use regardless of the number of Link dolls I've found.When I save the game and reload, the game starts with the correct number of lives, corresponding with the number of found dolls.Other than that issue, this has been a great experience. Thank you again.
Quote from: ultimaweapon on April 22, 2020, 11:42:00 PMI'm waiting to see the new menu screen and the Double Jump get implemented.
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