11 March 2016 - Forum Rules
Started by ShadowOne333, March 15, 2018, 01:29:52 PM
Quote from: ShadowOne333One thing I did try,was to make so that pressing Start and then hit Select would save the game, but for some reason said combo didn't work for me on my tests :/I could go back to that and see if I was being clumsy or if it was the game.
Quote from: ShadowOne333 on August 29, 2018, 10:40:54 AMAlso, I think Revility's hack should be compatible with mine, as far as new sprites go.I am not sure what other changes Revility did to his hack, but I think you can simply copy the GFX section of the ROM from Revility's and paste it into mine to have Revility's graphics into Redux.
Quote from: darthvaderx on August 30, 2018, 09:08:55 AMRev Edition Ver.1.6 (Revility) + Zelda II Redux (You) + New Link Sprites (Falchion22) = (I edited the Link's colors because I prefer the original.)
Quote from: Chicken Knife on August 31, 2018, 04:23:08 PMGreat work with the Lizalfos. It was a bug after all. You've answered a question that has been gnawing at me for 30 years.
.byt $20,$68 ; 0x169b $968B 20 68
Quote from: Trax on August 31, 2018, 10:13:15 PMThe only tile you can't move is the blue "L" tile before the life meter. This tile is used to sync the Sprite Zero and is essential to the game's timing and the HUD's drawing process.
Quote from: Trax on September 02, 2018, 03:06:40 AMShadowOne. Don't change the L sprite position or graphics, at all. It's non-negotiable. If you do, cute kittens will die and you will be sent straight to the depths of Hell, no questions asked. Check this page for more details. It's all about timing.
Quote from: Trax on September 08, 2018, 11:20:35 AMThe tile mappings for the Pause Pane are at 1C1A. They include the spell names. And there's filler with period tiles, so it's super easy to modify. The "SPELL" spell's exact offset is 1C7E.As for the Dragon Quest reference, I find this intriguing. Is it something specific to the Japanese version? I know there is one string of text in the US version that is never seen in the game. It's index 5F, and goes like this: "THE TOWN IS DEAD. LOOK EAST IN WOODS." One would expect to see that in old Kasuto, referring to Hidden Kasuto. It's possible that the invisible dialog object is present in the Side View data, but the room is unreachable in-game.
Page created in 0.102 seconds with 20 queries.