11 March 2016 - Forum Rules
Started by ShadowOne333, March 15, 2018, 01:29:52 PM
Quote from: Midna on May 03, 2018, 10:27:00 AMMy only request is to please fix the room in the Maze Palace with the statue heads that fly in a wave motion and continually knock you into the lava pits until you die
Quote from: ShadowOne333 on May 03, 2018, 10:11:44 AMWhat do you mean by this?
Quote from: ultimaweapon on May 03, 2018, 10:22:19 AMIf you think this game is too hard, you should try The Battle Of Olympus. That's a game that would make you rage quit! @RetroProf - What about the game comes across as hard for you?
Quote from: RetroProf on May 03, 2018, 02:51:27 PMI actually completed Battle of Olympus a couple years back on original hardware with passwords. Apart from the very last area and boss, I found it quite manageable. Even easy? Though I did use an older version of this patch which rebalanced the olives (the one I used rebalanced the olives, but did not have SRAM support):http://www.romhacking.net/hacks/3600/If I recall correctly, you had infinite continues, which allowed you to respawn at the start of a tough area, allowing you learn the patterns quickly.The two things I found difficult about the original Zelda II:1) Returning to the starting area after losing a life. Now that is rage quit inducing.2) Getting stun locked from so many enemies and projectiles. I have recollections of hitting one projectile, getting knocked back, and then hitting another one before I'd even had time to readjust myself or move out of the way. Notable examples being along the wooden walls with enemies at the top, and platforming outside over bridges/rock formations with bubbles floating up, and lava areas in dungeons. Link would rebound around like a pong brick.I completed Zelda II, but on a Dreamcast with continuous use of quick saves. At times every second or two.I liked the surreal dichotomy between overworld and side-dungeons, but the difficulty was brutal. I would never have bothered to play it as a kid with the original cartridge.
Quote from: ShadowOne333 on April 17, 2018, 05:05:32 PMOkay guys, I think I know what I'll be doing next.I already gave the text a try, and I can repoint the text to some free space near the $F000 address for text boxes which are somewhat short.So what I can do right now is expand any text box that has between 1-3 lines up to 4 lines of text in the textbox.Now what I'd like you guys to help me out with, is to determine which lines of dialogue sound odd, cryptic or out of place, so that I know which ones to focus on and rework them properly.Here's the comparison list with a retranslation from the Japanese text to English and also comparing it to the default English translation:http://www.glitterberri.com/adventure-of-link/retranslation/With that said, if you guys have any specific suggestion for a line or something, let me know.Just take into consideration that the text boxes have the following limitations:Only 10 characters per row/lineOnly 4 lines/rows per text boxSo to accommodate any retranslated text, we have to remember that we can only write up to 40 characters (10 per row) in any given text box.That is the only limitation at the moment, unless I find a way to expand the text box to some other width (hopefully at least 15 chars).Please, let me know any text changes suggestions you may have!
OLD:EACH TOWNHAS A WISEMAN. LEARNFROM HIM.NEW:EACH TOWNHAS A WISEMAN WHOWILL TEACHYOU MAGIC.OLD:FIND THEHEART INSOUTHERNPARAPA.NEW:THE SHORESOUTH OFPARAPATEMPLE HASA HEARTCONTAINER.ONLY THEHAMMER CANDESTROY AROADBLOCK.NEW:IF YOUHAVE AHAMMER YOUCAN BREAKTHE ROCKSTHAT BLOCKTHE WAY..OLD:GET CANDLEIN PARAPAPALACE.GO WEST.NEW:THE CANDLEIN PARAPATEMPLE CANLIGHT THEWESTERNTUNNEL.OLD:GORIYA OFTANTARISTOLE OURTORPHY.NEW:THE GORIYAIN TANTARIDESERT HASSTOLEN OURGODDESSSTATUE.OLD:YOU SAVEDTHE TROPHYCOME SEEMY UNCLE.NEW:OH! YOU'VEGOT OURSTATUE!COME TALKTO MYGRANDPA!OLD:IN PARAPADESERT USETHIS MAGICTO SURVIVENEW:THE TEMPLEIS IN THEPARAPADESERT.PROTECTYOURSELFWITH THIS.OLD:I CANNOTHELP YOUANYMORE.GO NOW.NEW:I DON'THAVE ANYMORE TOTELL YOU.GO NOW,AND BE SAFE.OLD:HAMMER...SPECTACLEROCK...DEATH MTN.NEW:THERE IS ASACREDHAMMERSOUTH OFDEATHMOUNTAIN.OLD:DO NOT GOSOUTHWITHOUT ACANDLE.NEW:IT IS TOODANGEROUSSOUTH OFTOWN IFYOU LACKA CANDLE.
Quote from: RetroProf on May 05, 2018, 04:25:39 AM- A clue revealing that Bagu is hiding in an invisible square in the swamp. I had to check online for this, and discovered other players have the same problem, wondering how anyone back in the day would find him without a guide. Someone in the river town really should tell you to find the hermit hiding in the swamp. One poster online joked that he thought Bagu was the town mayor, in hiding due to Ganon's "eyes" in the town, and that's why his note has the clout to persuade the bridge guard.
Quote from: Trax on May 05, 2018, 12:07:04 AMFor Link's palette after a spell, look for RAM $70F. If I remember correctly, it contains 0x16 if Shield is in effect. It may be relevant.
L927C ;lda $69CE,y ; 0x128c $927C B9 CE 69 ;sta $0306,x ; 0x128f $927F 9D 06 03 ;lda $69D4,y ; 0x1292 $9282 B9 D4 69 ;sta $0307,x ; 0x1295 $9285 9D 07 03 ;lda $69DA,y ; 0x1298 $9288 B9 DA 69 ;sta $0308,x ; 0x129b $928B 9D 08 03 ;lda $074B ; 0x129e $928E AD 4B 07 ;; Spell Flash Counter (bit 7 set = decor flash)asl ; 0x12a1 $9291 0A ;bcs L9296 ; 0x12a2 $9292 B0 02 ;ldy #$04 ; 0x12a4 $9294 A0 04 ; Y = 04
Table_for_Some_Palettes ;.byt $12,$16,$2A,$16,$0F,$0F,$30,$01; 0x2a00 $A9F0 12 16 2A 16 0F 0F 30 01 ;.byt $31,$01,$18,$01,$12,$21,$30,$21; 0x2a08 $A9F8 31 01 18 01 12 21 30 21 ;.byt $36,$21,$30,$01,$31,$01,$2A,$11; 0x2a10 $AA00 36 21 30 01 31 01 2A 11 ;
Quote from: ultimaweapon on May 09, 2018, 08:23:20 AM@Shadic - I like the text changes you're looking to implement. Will all those changes fit in the limited space allotted?
Quote from: Shadic on May 09, 2018, 09:10:57 AMThanks!I'm not sure of a maximum size limit, but they'll all fix in the 10 wide, 7 rows of text limitation that ShadowOne33 provided.Though I am still curious about if the line width is ten, or actually eleven...
Quote from: ultimaweapon on May 09, 2018, 08:23:20 AM@ShadowOne - I'm going to try that on my lunch. Good thing I have a copy of my work on a flash drive. I figured between you and Trax, one of you would figure it out! Any more luck with the dialog box?
F66A: 69 40 ADC #$40 -> F66A: 69 20 ADC #$20F6F6: 8D 0603 STA $0306 -> F6F6: 8D 0503 STA $0305F739: 8E 0503 STX $0305 -> F739: 8E 0603 STX $0306And to have the text start one line lower:F619: A9 00 LDA #$00 -> F619: A9 20 LDA #$20
0x00F629: A9 00 LDA #$00 -> 0x00F629: A9 20 LDA #$200x00F67A: 69 40 ADC #$40 -> 0x00F67A: 69 20 ADC #$200x00F706: 8D 06 03 STA $0306 -> 0x00F706: 8D 05 03 STA $03050x00F749: 8E 05 03 STX $0305 -> 0x00F749: 8E 06 03 STX $0306
Quote from: ShadowOne333 on May 16, 2018, 01:05:56 PMSo, here is the latest patch with the palettes and new dialog box changes https://www.dropbox.com/s/9nvida92kyh5svj/Zelda2Redux.ips?dl=0
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