11 March 2016 - Forum Rules
Started by ShadowOne333, March 15, 2018, 01:29:52 PM
Quote from: ShadowOne333 on March 05, 2019, 10:20:39 AM@Trax, so the original Japanese release also tends to shift around the wording between Palace and Temple?Just to make it confusing enough
Quote from: IcePenguin on March 05, 2019, 02:11:56 PMFinished another full play through of Redux, and I have one last suggestion. It's regarding enemy Exp in Great Palace. It is much too low in comparison to other areas in the game, and it's rather underwhelming being the final area of the game and all. Let's look at some enemies to compare:Wavy Skull HeadPalace 1-6: 30 expGreat Palace: 20 expRope:Palace 1-6: 20 expGreat Palace: 20 expRed Iron Knuckle/Red FokkaPalace 1-6: 100 expGreat Palace: 70 expBlue Iron Knuckle/Blue FokkaPalace 1-6: 150 expGreat Palace: 100 expFirebirdPalace 1-6:Great Palace: 200expBubble Slow/Fast:Palace 1-6: 20/30 expGreat Palace: 20/20 expAt this late in the game, it's most likely that the player will be 8-8-8, so they probably wouldn't care about exp, but these enemies should still give more Exp. I'd say at least 3x more than what they currently give. Even 2x more exp would be good. It just surprised me that these much tougher enemies give less exp compared to their weaker variants. Here is what I suggest:Wavy Skull Head: 70 expRope: 50 expRed Fokka: 200 expBlue Fokka: 300 expFirebird: 500 expBubble: 50/70 exp (slow/fast)
Quote from: ShadowOne333 on March 06, 2019, 01:25:44 PMWent ahead and modified the following:0x0154F5 - Bago Bago bits - From 85 to 86 (20 -> 30)0x0154F6 - Jumping Rope bits - From 85 to 86 (20 -> 30)0x0154F7 - Moving Rope bits - From 85 to 86 (20 -> 30)0x0154F9 - Slow Bubble bits - From C5 to C7 (20 -> 50)0x0154FA - Fast Bubble bits - From C5 to C8 (20 -> 70)0x0154FB - Skull Head bits - From 55 to 47 (No longer steals exp, 20 -> 50)0x0154FE - Red Fokka bits - From 88 to 8B (70 -> 200)0x0154FF - Blue Fokka bits - From C9 to CC (100 -> 300)0x015502 - Firebird bits - Left as 8B (200)I think the Firebird has a good amount of Exp, and it's not that hard to defeat once you get under his fireballs.Let me know if these are okay
Quote from: wolpak on March 06, 2019, 01:36:49 PMHow feasible or possible is it to make it go 10/10/10?
Quote from: IAmCaptPlanet on March 07, 2019, 01:40:14 PMif, and only if, you change all the references to temples/palaces uniform, i like the idea of them being called Temples all except the Great Palace, which in think should stay TGP.it set's it apart from the others, and leaves it special.
Quote from: IcePenguin on March 07, 2019, 05:26:11 PMShadowOne asked me about importing the battle theme from the FDS version of Zelda II, so I took a look at the music data for both. After some experimenting, I successfully expanded music data to allow more songs! (with help from optomon's music document) I'm going to write up a detailed explanation of how to do this, but it may take a little more time to do so. For now, here is a video showing the new battle theme! For Redux, the FDS battle theme will be played in East Hyrule (as requested by ShadowOne), but I used it in West Hyrule just for the video. https://youtu.be/_htHVzRYjgM
Quote from: ultimaweapon on March 08, 2019, 10:22:14 AMIcePenguin - I've been trying to understand how it works with adding music, so if you share the info, I would be in debt to you.
Quote from: ShadowOne333 on March 08, 2019, 10:24:52 AMHe said he will document everything once he has it in a more polished state He will first document it all, and then post what he did in here I believe.But he did said he will make a write up about it, which will greatly help with hacks like yours and maybe even Trax's
Quote from: IcePenguin on March 11, 2019, 04:29:08 PMThis whole thing kinda makes me wonder about some of the other differences between the FDS and NES versions...
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