11 March 2016 - Forum Rules
Started by ShadowOne333, March 15, 2018, 01:29:52 PM
Quote from: PresidentLeever on March 20, 2018, 04:28:00 PMIs fixing the sword swing cancel something you're not interested in or that you can't do?
Quote from: PresidentLeever on March 18, 2018, 04:57:33 PMA whole tile? I think a couple of pixels is enough.
Quote from: wolpak on March 18, 2018, 10:03:05 PMLike the idea of extending his sword, though sword enemies should get the same benefit.
Quote from: SCD on March 20, 2018, 01:09:20 PM8.Alright, I just thought it would be cooler for the King of Hyrule to have his FDS tomb than the one they made in the NES port, but you don't have to restore it if you don't want to, it's no big deal.There's no reason to visit his tomb, the one thing to fix in his NES tomb is change the text "THIS IS KINGS TOMB" to "THIS IS THE KING'S TOMB".
Quote from: Shade Aurion on April 09, 2018, 07:37:43 PMHi ShadowOne333, I did a Lets Play awhile back on your Redux version of LTTP. It might be worth collaborating with Revility as his Rev version of Zelda 2 is a solid base to work from. Aside from that I love a lot of the changes you have scheduled for this. I'll def be checking back :3
Quote from: ultimaweapon on April 10, 2018, 07:28:26 AMWelcome back ShadowOne. I'll check out your changes tonight, so I can update my hack with the changes to the health bar, etc. BTW, did you get a chance to see Trax's disassembly from the ASM hacking & improvements thread?
Quote from: ShadowOne333 on April 10, 2018, 10:14:22 AMSure thing!As for Trax's disassembly, yeah that is what I am using to verify certain aspects of the game.However, from his last post I couldn't see anything related to the water tile animations from the Famicom release, or did I miss something?Oh also, I wanted to ask you @ultimaweapon, how did you remove/fix the glitchy flicking tile in the Title Screen?You know, the one between the water and the black sky.I did a quick look at it but couldn't find anything in terms of sprite editing, so I am assuming it might be related to tilemap editing instead.Do you happen to know how to do that?
Quote from: ultimaweapon on April 10, 2018, 11:12:06 AMAs far as the title, I used Revility's hack for the title screen and I just did some minor modifications to it with a tile editor. You'll have to ask him. I didn't see any info there about the tile animation, but there are things there about pallet color changes, but I can't make heads or tails with it yet. Still reading to understand it all. I plan to change Link's tunic for my current hack. Once I figure out how to change the pallet colors for the overworld and palaces, I have a great idea for a new Zelda hack that will make use of Trax's "Ice Tiles".
Quote from: PresidentLeever on April 10, 2018, 07:38:43 PMA shade brighter on the brown would be better since it now blends with the background. I think something like this would be optimal but I guess it's not doable without multiple sprites like in the mega man games or batman: rotj.
Quote from: PresidentLeever on April 10, 2018, 10:11:31 PMRight, yeah what I used was actually 17 there although the palette I had is slightly different. Another palette I have is supposedly a palette based on real hardware colors ("kizul's definitive nes palette") if you want to take that into account. Here the yellows column is more "pure" yellow (almost greenish actually) and the reddish orange more orange/brown in tone. Edit: town? I meant tone, lol. I need to get some sleep I think. It does seem more accurate if you check this example (3:52) though it's not quite perfect perhaps. https://www.youtube.com/watch?v=sDBfNTf4ORY&t=3m52s
Quote from: ultimaweapon on April 11, 2018, 07:29:08 AMThe color chart is easy enough to read. Now, if I could only figure out Link's location in the hex editor to change his color, I can try some colors myself. LOL
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