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Final Fantasy III Tweaks

Started by T92, May 25, 2022, 02:59:02 PM

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Azure_Brian

#140
Out of curiosity, is there a version of this patch that just does the bug fixes but doesn't add any QOL features? It'd be nice to play the game in its mostly original state with just bug fixes on things that didn't work as they were intended.

For example: things like The Lamia Harp inflicting confusion as it should, rods boosting magic as they should and keeping defense dropping to 0 when you attempt to run since that's intended and mentioned ingame. Basically, Vanilla experience with just things working as they were intended.

lexluthermiester

Quote from: Azure_Brian on April 11, 2023, 12:51:01 PMOut of curiosity, is there a version of this patch that just does the bug fixes but doesn't add any QOL features? It'd be nice to play the game in its mostly original state with just bug fixes on things that didn't work as they were intended.

For example: things like The Lamia Harp inflicting confusion as it should, rods boosting magic as they should and keeping defense dropping to 0 when you attempt to run since that's intended and mentioned ingame. Basically, Vanilla experience with just things working as they were intended.
Where's the fun in that?

Azure_Brian

Quote from: lexluthermiester on April 11, 2023, 11:47:31 PMWhere's the fun in that?

The fun being a vanilla experience without modifying the game with features that inevitably tone down the natural difficulty of the game or overly enhance it in ways the original developers didn't originally intend, I would say. Similar to how every other later release of most early FF games add features or adjust difficulty. It'd be nice to just play the game in its original state with the busted functions working as they originally intended. It's not exactly the same reasoning, but it's akin to how some people prefer the Ted Woolsey localizations over modern retakes. Either way, I'm just wondering if anything of the sort exists or can be done with existing patches to get that mostly vanilla experience.

lexluthermiester

Quote from: Azure_Brian on April 12, 2023, 07:56:17 PMThe fun being a vanilla experience without modifying the game with features that inevitably tone down the natural difficulty of the game or overly enhance it in ways the original developers didn't originally intend, I would say.
Ok, so you played the original and actually want to repeat that experience? The reasons for the tweaking are because the game was a bit unbalanced and grindy. Granted it's nowhere near as bad is the NES FF2, but still.

Quote from: Azure_Brian on April 12, 2023, 07:56:17 PMIt's not exactly the same reasoning, but it's akin to how some people prefer the Ted Woolsey localizations over modern retakes.
I am one of those people. Fair enough. I'll hush up. Was only curious.

T92

Quote from: Azure_Brian on April 11, 2023, 12:51:01 PMOut of curiosity, is there a version of this patch that just does the bug fixes but doesn't add any QOL features? It'd be nice to play the game in its mostly original state with just bug fixes on things that didn't work as they were intended.

For example: things like The Lamia Harp inflicting confusion as it should, rods boosting magic as they should and keeping defense dropping to 0 when you attempt to run since that's intended and mentioned ingame. Basically, Vanilla experience with just things working as they were intended.
I'll add a bug-fix only patch in FF III Tweaks next (and hopefully final) version.  :thumbsup:

Azure_Brian

Quote from: T92 on April 18, 2023, 12:44:57 AMI'll add a bug-fix only patch in FF III Tweaks next (and hopefully final) version.  :thumbsup:

Awesome! Thanks for taking the time to do that. I imagine it was a lot of work to do everything you've done so far so thank you for giving players options!  :thumbsup:

T92

#146
Quote from: Azure_Brian on April 18, 2023, 01:26:43 PMAwesome! Thanks for taking the time to do that. I imagine it was a lot of work to do everything you've done so far so thank you for giving players options!  :thumbsup:
You are welcome! Thanks to everyone who helped me with their ideas and suggestions; and some helped me by just playing this hack, without you this would not have been possible.  :angel:  :thumbsup:

I hope to have the final version finished before the end of the month.
 :woot!:  :thumbsup:  :thumbsup:  :thumbsup:  :woot!:

Red Soul

Awesome stuff! if I manage to will myself into working into the graphics pack for Mesen I started, I hope you'll let me use your work as the target file.

MD_Prometh

Any plans to fix Chaos Rush translation?

T92

Quote from: MD_Prometh on April 27, 2023, 07:23:30 PMAny plans to fix Chaos Rush translation?
Unfortunately, I am unable to use the Chaos Rush translation due to incompatibility with various patches that the hack uses.
 :(

T92

Quote from: Red Soul on April 26, 2023, 06:27:19 PMAwesome stuff! if I manage to will myself into working into the graphics pack for Mesen I started, I hope you'll let me use your work as the target file.
Thanks.  :thumbsup:  :thumbsup:  :thumbsup:

T92

I released the v2.4 version early because the only changes left are external to the main patch.  :thumbsup:

Sadly, several improvements that I wanted to add are impossible due to the technical limitations of the NES (Like the double experience patch).   :(

Red Soul

Quote from: T92 on May 13, 2023, 10:33:27 PMI released the v2.4 version early because the only changes left are external to the main patch.  :thumbsup:

Sadly, several improvements that I wanted to add are impossible due to the technical limitations of the NES (Like the double experience patch).   :(

Would it be possible to edit enemy parameters so they have double the exp to give? it's tedious compared to a global change, but it may be a way to do it.

T92

Quote from: Red Soul on May 18, 2023, 06:36:31 AMWould it be possible to edit enemy parameters so they have double the exp to give? it's tedious compared to a global change, but it may be a way to do it.
I'm going to try to do it with ASM, although I'll probably do it after finishing FF V Tweaks.
 :thumbsup:

T92

Just finished the bugfix-only patch.
I only have to create the .pdf manual and some font patches before posting the v2.5 and continue working on FF V Tweaks.
 :thumbsup:  :thumbsup:  :angel:  :thumbsup:  :thumbsup:

madric

I believe there is a bug in the magic slot gains for the Red Mage. The 5th level of spells is enabled, however, even at level 23, no spell slots are available.

For example, the Level 23 Red Mage has the following spell slots:
L1 13
L2 8
L3 6
L4 5
L5 0
L6 0
L7 0
L8 0