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Author Topic: Snes emulators (Canoe, Snes9x) -- game problems and fixes  (Read 142341 times)

pimpinelephant

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #2720 on: May 25, 2018, 11:46:01 am »
I did a few tests with the Spanish translation yesterday, it does't matter which rom version you patch it comes out 99.99% the same, the only difference is the version byte in the header. This translation changes whatever spots Canoe is looking for to run it with the preset.

Damn... You're absolutely right, I just patched it and sure enough, it basically reverts the Rev 1 version into Rev 0... :banghead:

I'll see what I can do, but don't get your hopes up SupaSAIAN. :P

SupaSAIAN

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #2721 on: May 25, 2018, 11:59:02 am »
Hey SupaSAIAN, do you happen to know if the Spanish translation is for Rev 0 or for Rev 1?

The description says it's the Rev 0 ROM, but then the CRC-32 that it says is for the Rev 1 ROM.
Rev 0 = 5399BDDB
Rev 1 = 6C50C2CF

The ReadMe for the translation says this:
I put it through Google translate :P and I think the Spanish translation patch is for Rev 1?

I'm not sure but I think it's for Rev 1, in his website (http://magno.romhackhispano.org/rsaga3.html) he has other version for the english patched ROM with CRC-32 42C664C2 and I think this is the translated Rev 0.
Anyway I get  the same results with that patch, I also tried the game with retroarch and the issuse persists but it runs fine in Snes9x 1.55 in my pc... strange.  :huh:

May 25, 2018, 12:07:00 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Damn... You're absolutely right, I just patched it and sure enough, it basically reverts the Rev 1 version into Rev 0... :banghead:

I'll see what I can do, but don't get your hopes up SupaSAIAN. :P

Thanks in advance and do what you can with it, if you find it impossible I will try to ask to it's creator to see if he can fix it.  :thumbsup:
« Last Edit: May 25, 2018, 12:07:00 pm by SupaSAIAN »

pimpinelephant

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #2722 on: May 25, 2018, 01:21:36 pm »
Hmm. CRC32 42C664C2 is for headerless rev 0 patched with Mana Sword's translation.

I tried looking around for information on if Mana Sword's translation is for rev 0 or rev 1, but I found absolutely nothing.
I have no clue if patching onto rev 1 compared to rev 0 will cause any adverse effects, but nobody has said anything about it so I guess it's fine?

One possible work-around is to apply Magno's English translation on top of Rev 1 Mana Sword translation.
Mana Sword's translation requires a header, but Magno's requires NO header.
Magno's English patch doesn't revert the ROM back to rev 0 like the Japanese patch does.

This should probably be fine since I haven't heard of any issues with using Mana Sword's translation on rev 1 instead of rev 0.
So I would assume it's a similar case with Magno's translation.

I'll keep looking into this though.

SupaSAIAN

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #2723 on: May 25, 2018, 01:48:21 pm »
Hmm. CRC32 42C664C2 is for headerless rev 0 patched with Mana Sword's translation.

I tried looking around for information on if Mana Sword's translation is for rev 0 or rev 1, but I found absolutely nothing.
I have no clue if patching onto rev 1 compared to rev 0 will cause any adverse effects, but nobody has said anything about it so I guess it's fine?

One possible work-around is to apply Magno's English translation on top of Rev 1 Mana Sword translation.
Mana Sword's translation requires a header, but Magno's requires NO header.
Magno's English patch doesn't revert the ROM back to rev 0 like the Japanese patch does.

This should probably be fine since I haven't heard of any issues with using Mana Sword's translation on rev 1 instead of rev 0.
So I would assume it's a similar case with Magno's translation.

I'll keep looking into this though.

I have tried both revisions following this process: add header with Tush, apply Mana Sword's translation, remover header with Tush and finally apply the Magno's translation.
Both of them doesn't works with official ID but does with 1610 but with the sound issuse.
I don't know if it's relevant or not but with Retroarch in the SNESmini the issuse is also there, but in my laptop with Snes9x 1.55 works fine.

pimpinelephant

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #2724 on: May 25, 2018, 07:35:46 pm »
Ah! Yeah, you're right! I guess Magno's English patch makes a couple different changes that make 10F6 reject it.


Romancing SaGa 3 (Japan) (Rev 0/1, doesn't matter, translation reverts to rev 0)
Magno's Spanish Translation (http://www.romhacking.net/translations/2174/)
10F6
rs3esp_beta1
https://www.sendspace.com/file/6cwjz4

This is definitely just a beta patch! Keep in mind, I'm not very good at ROM hacking. :P
So try to see if the game is actually able to be completed, but there's no hurry so go ahead and take your time. :)
This one's for you SupaSAIAN! :woot!: :laugh:


No explanation this time since I'm not exactly sure what the Preset ID 10F6 is looking for.
If certain byte locations are not what 10F6 wants, then it just C7s.

One of these specific byte locations is at address $C1:5CEB-5CEF.
I have no clue what this address does at the current moment.
I played the game for a tiny bit with trace logs, but the game never accessed this address during my playtime.
I'm assuming it happens at some later point in the game.
But I think it's battle related. Not sure.

This is why this is just a beta patch, since I have no clue what this address is used for.
So I just kind of did some guesswork.
I tried my best to sort out all of the nearby instructions since $C1:5CEB-5CEF has to be a specific set of bytes.
« Last Edit: May 26, 2018, 01:34:23 am by pimpinelephant »

SupaSAIAN

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #2725 on: May 26, 2018, 12:32:43 am »
Ah! Yeah, you're right! I guess Magno's English patch makes a couple different changes that make 10F6 reject it.


Romancing SaGa 3 (Japan) (Rev 1)
Magno's Spanish Translation (http://www.romhacking.net/translations/2174/)
10F6
rs3esp_beta1
https://www.sendspace.com/file/6cwjz4

This is definitely just a beta patch! Keep in mind, I'm not very good at ROM hacking. :P
So try to see if the game is actually able to be completed, but there's no hurry so go ahead and take your time. :)
This one's for you SupaSAIAN! :woot!: :laugh:


No explanation this time since I'm not exactly sure what the Preset ID 10F6 is looking for.
If certain byte locations are not what 10F6 wants, then it just C7s.

One of these specific byte locations is at address $C1:5CEB-5CEF.
I have no clue what this address does at the current moment.
I played the game for a tiny bit with trace logs, but the game never accessed this address during my playtime.
I'm assuming it happens at some later point in the game.
But I think it's battle related. Not sure.

This is why this is just a beta patch, since I have no clue what this address is used for.
So I just kind of did some guesswork.
I tried my best to sort out all of the nearby instructions since $C1:5CEB-5CEF has to be a specific set of bytes.

Thaks a lot pimpinelephant, I have tried your patch over the clean Japan Rev 0 with Magno's translation and it works with 6F10 without sound issuses.  :thumbsup:
I'm not very good finishing games (I get bored pretty fast  :P), if you want I can ask Magno at Elotrolado forums what that address ($C1:5CEB-5CEF) is used for.

pimpinelephant

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #2726 on: May 26, 2018, 01:44:46 am »
Yeah, it's no big deal at all if you never finish. I'm pretty sure it should be fine since I only made slight differences, and I tried my best to keep the instructions rolling without a hitch.

And for the address, it's not a big deal either so no worries there.
$C1:5CEB-5CEF is just a tiny part of the instruction set, but it's important because for some reason 10F6 requires these bytes to be certain values.
I'm pretty sure it has something to do with battles though, since bank $C1 appears to contain a bunch of battle instructions.

SupaSAIAN

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #2727 on: May 26, 2018, 01:56:20 am »
Yeah, it's no big deal at all if you never finish. I'm pretty sure it should be fine since I only made slight differences, and I tried my best to keep the instructions rolling without a hitch.

And for the address, it's not a big deal either so no worries there.
$C1:5CEB-5CEF is just a tiny part of the instruction set, but it's important because for some reason 10F6 requires these bytes to be certain values.
I'm pretty sure it has something to do with battles though, since bank $C1 appears to contain a bunch of battle instructions.

Ok I'll try to finish the game by myself or at least to get as far as I can, thanks again pimpinelephant for fixing this Spanish translation.  :thumbsup:

teahouser

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #2728 on: May 26, 2018, 09:09:08 pm »
Update for Super Robot Wars Gaiden - The Elemental Lords preset ID and extra byte values.

So I'm a bit of the ways into Part 2 of the game, and have noticed that while EF10 is the optimal ID to clear up sound issues, 08 should be used in the extra byte value instead of 09.

With a lot of mech sprites on screen, if I cast cyflash with cybuster you can noticeably hear the music bog down during the attack animation using extra byte 09. Using 08 gets rid of any audio hiccups. 07 has no audio problems but the game feels slightly slower. 06 actually glitched out the attack animation cause it was running so slow. 09-0B all similar the game runs well, but the audio gets really laggy. -no-nolatency is a must as well to not have audio problems. I think pimpinelephant came up with very similar SA-1 extra byte results using another game, so for both 08 is the sweet spot for no game lag or audio lag.

SupaSAIAN

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #2729 on: May 27, 2018, 03:09:36 pm »
Thanks for the tests supa.

Here's the next batch if you wish to go on:



Jikkyou Powerful Pro Yakyuu - Basic Ban '98 (Japan)
Jikkyou Powerful Pro Yakyuu 2 (Japan)
Jikkyou Powerful Pro Yakyuu 3 (Japan)
Jikkyou Powerful Pro Yakyuu 3 - '97 Haru (Japan)
Jissen Bass Fishing Hisshouhou in USA (Japan)

Jissen Kyoutei (Japan)
Jissen Pachi-Slot Hisshouhou! Twin (Japan)
Jissen Pachi-Slot Hisshouhou! Twin Vol. 2 (Japan)
Jissen Pachinko Hisshouhou! 2 (Japan)
Jissen! Mahjong Shinan (Japan)

Jissen! Pachi-Slot Hisshouhou! (Japan)
Jissen! Pachi-Slot Hisshouhou! 2 (Japan)
Jissen! Pachi-Slot Hisshouhou! Classic (Japan)
Jissen! Pachi-Slot Hisshouhou! Yamasa Densetsu (Japan)
JoJo no Kimyou na Bouken (Japan)


Jikkyou Powerful Pro Yakyuu - Basic Ban '98 (Japan) -- Looks fine.
Jikkyou Powerful Pro Yakyuu 2 (Japan) -- Looks fine.
Jikkyou Powerful Pro Yakyuu 3 (Japan) -- Looks fine.
Jikkyou Powerful Pro Yakyuu 3 - '97 Haru (Japan) -- Looks fine.
Jissen Bass Fishing Hisshouhou in USA (Japan) -- Looks fine.

Jissen Kyoutei (Japan) -- Looks fine.
Jissen Pachi-Slot Hisshouhou! Twin (Japan) -- Looks fine.
Jissen Pachi-Slot Hisshouhou! Twin Vol. 2 (Japan) -- Looks fine.
Jissen Pachinko Hisshouhou! 2 (Japan) -- Looks fine.
Jissen! Mahjong Shinan (Japan) -- Looks fine.

Jissen! Pachi-Slot Hisshouhou! (Japan) -- Looks fine.
Jissen! Pachi-Slot Hisshouhou! 2 (Japan) -- Looks fine.
Jissen! Pachi-Slot Hisshouhou! Classic (Japan) -- Looks fine.
Jissen! Pachi-Slot Hisshouhou! Yamasa Densetsu (Japan) -- Looks fine.
JoJo no Kimyou na Bouken (Japan) -- Looks fine.

Domino089

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #2730 on: May 27, 2018, 06:05:44 pm »

Jikkyou Powerful Pro Yakyuu - Basic Ban '98 (Japan) -- Looks fine.
Jikkyou Powerful Pro Yakyuu 2 (Japan) -- Looks fine.
Jikkyou Powerful Pro Yakyuu 3 (Japan) -- Looks fine.
Jikkyou Powerful Pro Yakyuu 3 - '97 Haru (Japan) -- Looks fine.
Jissen Bass Fishing Hisshouhou in USA (Japan) -- Looks fine.

Jissen Kyoutei (Japan) -- Looks fine.
Jissen Pachi-Slot Hisshouhou! Twin (Japan) -- Looks fine.
Jissen Pachi-Slot Hisshouhou! Twin Vol. 2 (Japan) -- Looks fine.
Jissen Pachinko Hisshouhou! 2 (Japan) -- Looks fine.
Jissen! Mahjong Shinan (Japan) -- Looks fine.

Jissen! Pachi-Slot Hisshouhou! (Japan) -- Looks fine.
Jissen! Pachi-Slot Hisshouhou! 2 (Japan) -- Looks fine.
Jissen! Pachi-Slot Hisshouhou! Classic (Japan) -- Looks fine.
Jissen! Pachi-Slot Hisshouhou! Yamasa Densetsu (Japan) -- Looks fine.
JoJo no Kimyou na Bouken (Japan) -- Looks fine.

Thanks for the tests SupaSAIAN.

Here's the next batch if you wish to go on:


• Joushou Mahjong Tenpai
• Jumbo Ozaki no Hole in One
• Jungle no Ouja Tar-chan - Sekaimanyuu Daikakutou no Maki
• Jungle Wars 2 - Kodai Mahou Atimos no Nazo
• Jutei Senki

• JWP Joshi Pro Wres - Pure Wrestle Queens
• Kabuki Chou Reach Mahjong Tonpuusen
• Kabuki Rocks
• Kachiuma Yosou Soft - Baken Renkinjutsu
• Kachou Shima Kousaku

• Kagakusha Harley no Haran Banjou
• Kamaitachi no Yoru
• Kamen Rider SD - Shutsugeki!! Rider Machine
• Karura Ou
• Kashiwagi Shigetaka no Top Water Bassing

pimpinelephant

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #2731 on: May 28, 2018, 04:27:55 am »
Top Gear (USA)
topgear3b
https://www.sendspace.com/file/qio4yr

Top Racer (Japan)
topracer3b
https://www.sendspace.com/file/le45m8

Reduced the ROM sizes from their expanded 1 MB back to their original 512 KB.
None of the code was changed from 3a, so these patches are not required.
Only for those that want original sized ROMs for space-saving, etc.


I also took a look at Super Godzilla... and wow!
I totally thought it would be an easy fix, nope!

The entire game was designed with 239-line mode in mind.
This means that literally everything has to have their vertical-position altered accordingly.
I can move the HUD (BG3) up to properly display the bottom part, but then everything else (BG1, BG2, OBJs, etc.) are all still in their original positions, which makes things appear out-of-position.
I can totally see why Sluffy never got around to DBZ: Super Saiya Densetsu. :o

I am definitely nowhere near good enough to do anything with this game at the current moment. :laugh:

SupaSAIAN

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #2732 on: May 28, 2018, 07:19:07 am »
Top Gear (USA)
topgear3b
https://www.sendspace.com/file/qio4yr

Top Racer (Japan)
topracer3b
https://www.sendspace.com/file/le45m8

Reduced the ROM sizes from their expanded 1 MB back to their original 512 KB.
None of the code was changed from 3a, so these patches are not required.
Only for those that want original sized ROMs for space-saving, etc.


I also took a look at Super Godzilla... and wow!
I totally thought it would be an easy fix, nope!

The entire game was designed with 239-line mode in mind.
This means that literally everything has to have their vertical-position altered accordingly.
I can move the HUD (BG3) up to properly display the bottom part, but then everything else (BG1, BG2, OBJs, etc.) are all still in their original positions, which makes things appear out-of-position.
I can totally see why Sluffy never got around to DBZ: Super Saiya Densetsu. :o

I am definitely nowhere near good enough to do anything with this game at the current moment. :laugh:

Great work pimpinelephant, the space-saving is essential in the SNESmini for non USB-HOST users like me.  :thumbsup:
Do they need to be tested??

pimpinelephant

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #2733 on: May 28, 2018, 08:00:42 am »
I don't think so. I think they should be fine.
Nothing was actually changed, so everything should still be working the exact same as the 3a patches. :)

SupaSAIAN

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #2734 on: May 28, 2018, 03:45:58 pm »
Thanks for the tests SupaSAIAN.

Here's the next batch if you wish to go on:


• Joushou Mahjong Tenpai
• Jumbo Ozaki no Hole in One
• Jungle no Ouja Tar-chan - Sekaimanyuu Daikakutou no Maki
• Jungle Wars 2 - Kodai Mahou Atimos no Nazo
• Jutei Senki

• JWP Joshi Pro Wres - Pure Wrestle Queens
• Kabuki Chou Reach Mahjong Tonpuusen
• Kabuki Rocks
• Kachiuma Yosou Soft - Baken Renkinjutsu
• Kachou Shima Kousaku

• Kagakusha Harley no Haran Banjou
• Kamaitachi no Yoru
• Kamen Rider SD - Shutsugeki!! Rider Machine
• Karura Ou
• Kashiwagi Shigetaka no Top Water Bassing


• Joushou Mahjong Tenpai -- Looks fine.
• Jumbo Ozaki no Hole in One -- Looks fine.
• Jungle no Ouja Tar-chan - Sekaimanyuu Daikakutou no Maki -- Looks fine.
• Jungle Wars 2 - Kodai Mahou Atimos no Nazo -- Looks fine.
• Jutei Senki -- Looks fine.

• JWP Joshi Pro Wres - Pure Wrestle Queens -- Looks fine.
• Kabuki Chou Reach Mahjong Tonpuusen -- Looks fine.
• Kabuki Rocks -- Looks fine.
• Kachiuma Yosou Soft - Baken Renkinjutsu -- Looks fine.
• Kachou Shima Kousaku -- Looks fine.

• Kagakusha Harley no Haran Banjou -- Looks fine.
• Kamaitachi no Yoru -- Looks fine.
• Kamen Rider SD - Shutsugeki!! Rider Machine -- Looks fine.
• Karura Ou -- Looks fine.
• Kashiwagi Shigetaka no Top Water Bassing -- Looks fine.


May 28, 2018, 03:47:03 pm - (Auto Merged - Double Posts are not allowed before 7 days.)

Pimpinelephant could you take a look to Gambare Daiku No Gen-San??
I really want to finish that game but I can't deal with Retroarch's input-lag.  :banghead:
« Last Edit: May 28, 2018, 03:51:31 pm by SupaSAIAN »

reyvgm

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #2735 on: May 28, 2018, 05:06:28 pm »

• Joushou Mahjong Tenpai -- Looks fine.
• Jumbo Ozaki no Hole in One -- Looks fine.
• Jungle no Ouja Tar-chan - Sekaimanyuu Daikakutou no Maki -- Looks fine.
• Jungle Wars 2 - Kodai Mahou Atimos no Nazo -- Looks fine.
• Jutei Senki -- Looks fine.

• JWP Joshi Pro Wres - Pure Wrestle Queens -- Looks fine.
• Kabuki Chou Reach Mahjong Tonpuusen -- Looks fine.
• Kabuki Rocks -- Looks fine.
• Kachiuma Yosou Soft - Baken Renkinjutsu -- Looks fine.
• Kachou Shima Kousaku -- Looks fine.

• Kagakusha Harley no Haran Banjou -- Looks fine.
• Kamaitachi no Yoru -- Looks fine.
• Kamen Rider SD - Shutsugeki!! Rider Machine -- Looks fine.
• Karura Ou -- Looks fine.
• Kashiwagi Shigetaka no Top Water Bassing -- Looks fine.


Thanks!

Next:


Katou Hifumi Kudan - Shougi Club (Japan)
Kawa no Nushi Tsuri 2 (Japan)
Keeper (Japan)
Keiba Eight Special (Japan)
Keiba Eight Special 2 (Japan)

Kentou Ou World Champion (Japan)
Kenyuu Densetsu Yaiba (Japan)
Kero Kero Keroppi no Bouken Nikki - Nemureru Mori no Keroleen (Japan)
Kessen! Dokapon Oukoku IV - Densetsu no Yuusha-tachi (Japan)
Kidou Keisatsu Patlabor (Japan)

Kidou Senshi Z Gundam - Away to the Newtype (Japan)
Kidou Soukou Dion (Japan)
Kikuni Masahiko no Jantoushi Doraou (Japan)
Kikuni Masahiko no Jantoushi Doraou 2 (Japan)
Kindai Mahjong Special (Japan)

KingMike

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #2736 on: May 28, 2018, 07:50:31 pm »
Karura-Ou is the Japanese version of Skyblazer, which I vageuly recall may have had some emulation issues at some point, did it?
Quote
Sir Howard Stringer, chief executive of Sony, on Christmas sales of the PS3:
"It's a little fortuitous that the Wii is running out of hardware."

SupaSAIAN

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #2737 on: May 28, 2018, 11:19:03 pm »
Karura-Ou is the Japanese version of Skyblazer, which I vageuly recall may have had some emulation issues at some point, did it?

Yes it's the same game as Skyblazer, I'm not an expert but I think the game runs fine.

May 29, 2018, 01:05:22 am - (Auto Merged - Double Posts are not allowed before 7 days.)

Thanks!

Next:


Katou Hifumi Kudan - Shougi Club (Japan)
Kawa no Nushi Tsuri 2 (Japan)
Keeper (Japan)
Keiba Eight Special (Japan)
Keiba Eight Special 2 (Japan)

Kentou Ou World Champion (Japan)
Kenyuu Densetsu Yaiba (Japan)
Kero Kero Keroppi no Bouken Nikki - Nemureru Mori no Keroleen (Japan)
Kessen! Dokapon Oukoku IV - Densetsu no Yuusha-tachi (Japan)
Kidou Keisatsu Patlabor (Japan)

Kidou Senshi Z Gundam - Away to the Newtype (Japan)
Kidou Soukou Dion (Japan)
Kikuni Masahiko no Jantoushi Doraou (Japan)
Kikuni Masahiko no Jantoushi Doraou 2 (Japan)
Kindai Mahjong Special (Japan)


Katou Hifumi Kudan - Shougi Club (Japan) -- Looks fine.
Kawa no Nushi Tsuri 2 (Japan) -- Looks fine.
Keeper (Japan) -- Looks fine.
Keiba Eight Special (Japan) -- Looks fine.
Keiba Eight Special 2 (Japan) -- Looks fine.

Kentou Ou World Champion (Japan) -- Looks fine.
Kenyuu Densetsu Yaiba (Japan) -- Looks fine.
Kero Kero Keroppi no Bouken Nikki - Nemureru Mori no Keroleen (Japan) -- Looks fine.
Kessen! Dokapon Oukoku IV - Densetsu no Yuusha-tachi (Japan) -- Looks fine.
Kidou Keisatsu Patlabor (Japan) -- Seems like it needs Hi-Res ID for the texts and also seems to be cut by the top (https://imgur.com/fyfn6uN), the cursor at menus looks like are out of place (https://imgur.com/iz1wLt4) and also the animations during battle when I get attacked looks weird (https://www.youtube.com/watch?v=v3k-aZZ_o2c). With 1610 the texts looks better with gamma incrase in some text boxes but nothing else (https://imgur.com/4n4QtcP, https://imgur.com/3q467eV), the other problems persists.

Kidou Senshi Z Gundam - Away to the Newtype (Japan) -- Looks fine.
Kidou Soukou Dion (Japan) -- Looks fine.
Kikuni Masahiko no Jantoushi Doraou (Japan) -- Looks fine.
Kikuni Masahiko no Jantoushi Doraou 2 (Japan) -- Looks fine.
Kindai Mahjong Special (Japan) -- Looks fine.
« Last Edit: May 29, 2018, 01:05:22 am by SupaSAIAN »

Domino089

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #2738 on: May 29, 2018, 03:26:39 pm »
Yes it's the same game as Skyblazer, I'm not an expert but I think the game runs fine.

May 29, 2018, 01:05:22 am - (Auto Merged - Double Posts are not allowed before 7 days.)


Katou Hifumi Kudan - Shougi Club (Japan) -- Looks fine.
Kawa no Nushi Tsuri 2 (Japan) -- Looks fine.
Keeper (Japan) -- Looks fine.
Keiba Eight Special (Japan) -- Looks fine.
Keiba Eight Special 2 (Japan) -- Looks fine.

Kentou Ou World Champion (Japan) -- Looks fine.
Kenyuu Densetsu Yaiba (Japan) -- Looks fine.
Kero Kero Keroppi no Bouken Nikki - Nemureru Mori no Keroleen (Japan) -- Looks fine.
Kessen! Dokapon Oukoku IV - Densetsu no Yuusha-tachi (Japan) -- Looks fine.
Kidou Keisatsu Patlabor (Japan) -- Seems like it needs Hi-Res ID for the texts and also seems to be cut by the top (https://imgur.com/fyfn6uN), the cursor at menus looks like are out of place (https://imgur.com/iz1wLt4) and also the animations during battle when I get attacked looks weird (https://www.youtube.com/watch?v=v3k-aZZ_o2c). With 1610 the texts looks better with gamma incrase in some text boxes but nothing else (https://imgur.com/4n4QtcP, https://imgur.com/3q467eV), the other problems persists.

Kidou Senshi Z Gundam - Away to the Newtype (Japan) -- Looks fine.
Kidou Soukou Dion (Japan) -- Looks fine.
Kikuni Masahiko no Jantoushi Doraou (Japan) -- Looks fine.
Kikuni Masahiko no Jantoushi Doraou 2 (Japan) -- Looks fine.
Kindai Mahjong Special (Japan) -- Looks fine.

Thanks SupaSAIAN!!!

Next game list


• King of Rally (Japan)
• Kinnikuman - Dirty Challenger (Japan)
• Kishin Douji Zenki - Denei Raibu (Japan)
• Kishin Douji Zenki - Tenchi Meidou (Japan)
• Kishin Kourinden Oni (Japan)

• Kiteretsu Daihyakka - Choujikuu Sugoroku (Japan)
• Konpeki no Kantai (Japan)
• Kouryaku Casino Bar (Japan)
• Kouryuuki (Japan)
• Koushien 2 (Japan)

• Koushien 3 (Japan)
• Koushien 4 (Japan)
• Kousoku Shikou Shougi Ou (Japan)
• Koutetsu no Kishi (Japan)
• Koutetsu no Kishi 2 - Sabaku no Rommel Gundan (Japan)
« Last Edit: May 29, 2018, 08:13:25 pm by Domino089 »

pimpinelephant

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #2739 on: May 29, 2018, 08:02:32 pm »
Alright, I took a look at ActRaiser 2 to see if I could somehow get around the slowROM check and force it to run in fastROM.

I disabled fastROM on boot-up (current canoe fix), but then turned fastROM back on after it finishes the Enix logo screen.
Nope... I was dumb to think the game only does its slowROM check once.
It would get to the menu screen, but there was zero sound and then black screen after choosing New Game. (slowROM check failed)

I'm thinking the game does its slowROM check on every NMI, but I'm not sure on anything yet.
I'll definitely keep looking into this.


Pimpinelephant could you take a look to Gambare Daiku No Gen-San??
I really want to finish that game but I can't deal with Retroarch's input-lag.  :banghead:

I can definitely try, but I'm not very good at this kind of stuff. :laugh:

I know that Sluffy tried working on Ganbare! Daiku no Gen-san for a little bit, but wasn't able to figure out the cause.
The issue with simple black screens is that the cause could be anything.
Will have to look around trace logs and see if it does anything different after Irem logo.