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Author Topic: Snes emulators (Canoe, Snes9x) -- game problems and fixes  (Read 461237 times)

sluffy

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #2580 on: May 16, 2018, 10:28:11 pm »
Jumpin' Derby (Japan) (109c)
https://www.sendspace.com/file/p747dj

Try new theory.


Also been discovered that all sa-1 games do not enable fastrom. So real hardware mapper must be slowrom only then. Which bites for (hirom) optimization projects.

SupaSAIAN

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #2581 on: May 16, 2018, 10:43:28 pm »
Jumpin' Derby (Japan) (109c)
https://www.sendspace.com/file/p747dj

Try new theory.


Also been discovered that all sa-1 games do not enable fastrom. So real hardware mapper must be slowrom only then. Which bites for (hirom) optimization projects.

Bad graphics:
https://imgur.com/ydBEYSK
https://imgur.com/WAK4fbj

sluffy

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #2582 on: May 16, 2018, 11:49:23 pm »
Ikari no Yousai (Japan) (0000)
https://www.sendspace.com/file/7ljtjb

Test post-boss1 cutscene. Too much vram transfer during vblank + active draw.
(real hardware blocks vram writes during V:000 draw = avoids glitch)


0x8FC400->0x2118 Bytes:8000 (inc) V:229 VRAM: 4800 (1,0) word
(should be $1000 nt bytes)
« Last Edit: May 17, 2018, 09:21:25 am by sluffy »

SupaSAIAN

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #2583 on: May 17, 2018, 12:11:38 am »
Ikari no Yousai (Japan) (0000)
https://www.sendspace.com/file/7ljtjb

Test post-boss1 cutscene. Too much vram transfer during vblank + active draw.


0x8FC400->0x2118 Bytes:8000 (inc) V:229 VRAM: 4800 (1,0) word
(should be $1000 nt bytes)

This cutscene??
https://www.youtube.com/watch?v=05KQKGVMU5g

reyvgm

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #2584 on: May 17, 2018, 01:37:19 am »
This cutscene??
https://www.youtube.com/watch?v=05KQKGVMU5g

Seems like its fixed.

Can you also try the USA one (Operation Logic Bomb) and see if it has the same glitches as the Japan version?
https://www.youtube.com/watch?v=wskydUoC7iE

SupaSAIAN

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #2585 on: May 17, 2018, 02:05:27 am »
Seems like its fixed.

Can you also try the USA one (Operation Logic Bomb) and see if it has the same glitches as the Japan version?
https://www.youtube.com/watch?v=wskydUoC7iE

The USA version is fine, that cutscene looks like the Japan one with Sluffy's patch.

reyvgm

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #2586 on: May 17, 2018, 02:47:38 am »
Great, thanks!

sluffy

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #2587 on: May 17, 2018, 09:25:15 am »
Please upload savestate of Jumpin' Derby (109c) at title screen. kitpsin pointed out that sram has copy of bg1 nametable. And asking for Kirby 3 savestate at boss6 crash.

SupaSAIAN

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #2588 on: May 17, 2018, 11:51:33 am »
Jumpin' Derby savestate with patched or clean ROM??

sluffy

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #2589 on: May 17, 2018, 11:53:42 am »
Let's do clean Jumpin Derby rom.

SupaSAIAN

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #2590 on: May 17, 2018, 12:02:14 pm »
Here you have for Jumpin' Derby, with Kirby 3 savestate I'm sorry but I can't help you:
https://www.sendspace.com/file/d91ao2

sluffy

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #2591 on: May 17, 2018, 12:16:22 pm »
Thanks! No problems about Kirby 3, there's others who'll likely fill the request. ;)


Gambling Houraki = funny weird random crashes. Like Accele Brid in similar ways.

Jumpin Derby = has (00)INTENDO label in front. So not being written to correctly on sa-1 side.
(this savestate is very helpful)



===1
Gambling Hourouki (Japan) (0000)
https://www.sendspace.com/file/sn5u2a

Check for random crashes after rolling dice. jsr 03:6000 OpenBus = rts (Accele Brid).
« Last Edit: May 17, 2018, 03:22:34 pm by sluffy »

SupaSAIAN

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #2592 on: May 17, 2018, 03:39:12 pm »

Gambling Hourouki (Japan) (0000)
https://www.sendspace.com/file/sn5u2a

Check for random crashes after rolling dice. jsr 03:6000 OpenBus = rts (Accele Brid).

I have been playing during 10 or 15 minutes without crashes, for me the game now is fine.  :thumbsup:

arkiokin

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #2593 on: May 17, 2018, 04:38:33 pm »
Thanks! No problems about Kirby 3, there's others who'll likely fill the request. ;)




Hope this one will help you ^^ : https://www.sendspace.com/file/toxspr

Done with vanilla game (9C10), 2 suspend points inside : First Save, when boss 6 has just one red line of live in its second form, and Second Save when the game is freezed after have defeated it. (after freezing, notice that the game is now corrupted and you won't be able to boot it if you come back to the main menu of the SNESC and then try to launch the game : only work with an older save state or if you use rewind function to come back before freezing)

sluffy

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #2594 on: May 17, 2018, 04:45:15 pm »
That's actually an interesting Kirby 3 detail. We're looking at Lufia 2 but so far another misty day.


===1
Lufia II - Rise of the Sinistrals (USA) (1016)
https://www.sendspace.com/file/2u4sd4

Try adding bg3 to mask window2. Color mask isn't working on Canoe?

Erim fight - Devastation Wave. Load state before special effect should be safe.
« Last Edit: May 17, 2018, 06:19:23 pm by sluffy »

Bosco82

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #2595 on: May 17, 2018, 07:11:19 pm »
I haven't programmed anything since class in college but was able to find the presets in the code for Canoe and looks like there is only the 5 presets that enable hires 10B2, 1016, 10B0, 10F6, 111E which just reinforces what we already know. I barely have any idea what I'm looking at but was able to figure that much out.
« Last Edit: May 17, 2018, 07:19:59 pm by Bosco82 »

pimpinelephant

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #2596 on: May 17, 2018, 07:13:36 pm »
lufia2_2.ips + 1016 = No change unfortunately.

Special attacks still just full-screen the effect instead of "expanding/contracting spotlight".


I'll upload a Canoe Suspend Point right before the Erim fight for other testers.

Canoe Suspend Point:
https://www.sendspace.com/file/3loy3p
« Last Edit: May 17, 2018, 08:07:13 pm by pimpinelephant »

sluffy

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #2597 on: May 17, 2018, 10:52:42 pm »
Doukyuusei 2 (Japan) (NP) (1016)
https://www.sendspace.com/file/nsatae

Look for hires gamma

SupaSAIAN

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #2598 on: May 17, 2018, 11:07:34 pm »
"Ys III - Wanderers From Ys" has overscan when you resume game from main menu, can any one fix it??
https://imgur.com/XTVkDsS

sluffy

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #2599 on: May 17, 2018, 11:16:20 pm »
Fighting Baseball (Japan) (0000)
https://www.sendspace.com/file/r3afhi

fire cli pending irq. maybe fixes freeze after hitting ball.



Ys III - Wanderers from Ys (USA) (0000)
https://www.sendspace.com/file/gby95j

sram + overscan