11 March 2016 - Forum Rules
Started by sluffy, February 10, 2018, 11:25:45 PM
Quote from: reyvgm on March 03, 2018, 06:39:12 PMThe SRAM wasn't the only issue. When you died, the character or screen would get glitchy. Can you test it out and check if there are any glitches when dying? You need to get to the mine before you can die, so you have to go through the intro.
Quote from: pimpinelephant on March 03, 2018, 06:49:42 PMOh man, I heard that was an issue, so I went to go test it out and was going to just edit my post, but you beat me to it!It doesn't appear to glitch out in any sort of way when dying either!I'm not exactly sure what the glitches looked like when dying, I've never tested this game before, but with Sluffy's patch, dying seemed very normal.You die, a text box appears that says "Game Over" and then you press Start to begin where you last saved.There appeared to be no glitchiness or anything that seemed "out of the ordinary". I died about 10 or so times, I'm not exactly sure how often the glitchiness occurs, but I didn't see anything of the sort during any of my deaths.
Quote from: etiel on March 03, 2018, 05:27:35 PMOk so regarding Mobile Suit Gundam Wing: I noticed the same behavior in all emulators -bsnes 0.73, snes9x and canoe (sorry I didn't test it on higan)Start the game, wait until the girl opens her eyes and there is some flickering there. There is also some weird flickering in the main menu screen (green box), the character select screen (on all three "boxes"), and the option screen (everywhere). Character shadows also seem to flicker a lot more in emulators than in original hardware.In the game, played in original hardware, the flicker in these screens has more like a slow breathing effect, unlike the rest, which is faster and just random. Here's a video of the game running in real hardware: http://youtu.be/lEoqXU68Nr4 - gameplay starts at 0:59As you can see the health bars at the top of each fight flicker like that even on original hardware so that's not a problem.It's a very minor issue in my opinion, as it does not affect gameplay, so I can live with it, but maybe you can find a fix.Edit: I just saw reyvgm and pimpinelephant posts, sorry. That pretty much explains everything, it seems it is a case of crt transparency...although, who knows, maybe sluffy can surprise us?...... again?
QuoteMobile Suit. idk. Sounds like some color bleeding translucency effect. That seems pretty hard, outside of updating cgram every vblank to simulate pulsating glow. Which not sure if every palette is taken.If byuu can't emulate it.. thought it would be some trick like Toki Tori waterfalls on GBC.
Quote from: etiel on March 03, 2018, 09:05:24 PMA few that come to mind are [...] Air Strike Patrol. Whatever you choose is fine, I'm more than happy to help with more tests.
Quote from: sluffy on March 03, 2018, 11:23:07 PMASP - where do glitches occur? I'd need a stepthrough on how to get there.
Quote from: KingMike on March 03, 2018, 09:57:13 PMBy Air Strike Patrol, do you mean the plane shadow issue which was one of higan's major "emulation accuracy" points.(that is, the developers went to the trouble of doing some color math stuff (I'm guessing) on specific pixels of the background to create a shadow... when they probably could've used a sprite instead )
Quote from: sluffy on March 03, 2018, 08:02:00 PMFront Mission debug2https://www.sendspace.com/file/wpus1rChecks every bank for sram. Hangs if fail. If boots, please shutdown immediately and report last 2 bytes of sram file. That would be our magic bank #.
Quote from: sluffy on March 03, 2018, 08:02:00 PMAbout time Ys III does something right. Sram must be formatted correctly for it not to throw a tantrum.
Quote from: sluffy on March 04, 2018, 09:29:06 AMStill asking for sa-1 augusta, pebble beach retrial. Make sure vanilla game boots if fails.
Quote from: lich on March 04, 2018, 10:22:47 AMOk got it, I'll give it a try.
Quote from: sluffy on March 04, 2018, 09:29:06 AMDoes mystic ark have animated cutscenes in other chapters?Still asking for sa-1 augusta, pebble beach retrial. Make sure vanilla game boots if fails.
Quote from: lich on March 04, 2018, 11:11:36 AMSince I didn't know about sa-1 games needed mario patches/id's I don't even know if it's the Mario RPG Japan or USA vc/pcm/Preset ID needed for these two games. Masters New - Harukanaru Augusta 3: applied your patch -> Applied preset ID: 109D -> game started but when entering the game = mad glitchingPebble Beach no Hatou New - Tournament Edition: applied your patch -> Applied preset ID: 109D -> game started but when entering the game = mad glitchingAlso tried DarkAkumas Super Mario RPG (Japan) VC/PCM patches to both games combined with 109D as preset ID, this resulted in both games not even starting (black screen)
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