Super Off-Road uses uninitialized ram for rng. Snes9x Geiger = 55 55 55 55. Canoe = ??. Geiger ai didn't boost on me until end lap but varies some on how I play; bonus items though... thanks. Should check it, didn't give much thought but my 1st money bag is stationary.
I think Speedy came up today-ish. #2 writeup has needed 1-byte change also.
Found problem with Super Butouden 2. It's very precise timing glitch with H-DMA (BG4HOFS) and BG4VOFS scroll register. Thinking of safe way to satisfy both conditions.
Dragon Ball Z - Super Butouden (Rev 1) Canoe testerhttp://s000.tinyupload.com/index.php?file_id=07057133862394665743
Tries to fit timing between slow (geiger, canoe) and normal (bsnes, hardware). If works, will make Rev 0 also and finish writeup.
Super Off Road testerhttp://s000.tinyupload.com/index.php?file_id=26519558008170874217
Mixes uninitialized ram + in-game timers to create more volatile rng seeds. So even Snes9x (constant startup values) will be more unpredictable (other than 1st demo). If new algorithm works better than vanilla to average gamer, may put on rhdn site. And possible Canoe will still behave badly due to other problem.
And question about AvP flicker. Is it on/off type flashing or garble corruption? Few more images to examine?
Plus docs list is impressive actually. Seems like most games work without special patches. Or largely issue free.