Also have a save for
Mystic Ark on World 5 before a cutscene.
https://www.sendspace.com/file/46wdlcCan anyone convert the save, and test it on Canoe? Please first use a clean Japanese ROM with no translation, load the save, go to the house on the upper-left and talk to the old man in the middle. The cutscene will start after he starts talking. If the cutscene crashes the game, please document exactly when it happens and what exactly happens.
*Edit*
Demi tested the save. Here is his report:
When you talk to the old man, scene will change and some purple fingers appear, scene then changes to the town and after 5 dialog boxes it crashes to C7 error.
On emulators, what is supposed to happen after those 5 text boxes is that a cutscene will start. The cutscene is not rendered in-game and my guess that's what is causing the issue.
Here's a vid of how the cutscene plays
https://youtu.be/C6FemEtNYLU?list=PL417E5184F751FC5E&t=13Oh man, I heard that was an issue, so I went to go test it out and was going to just edit my post, but you beat me to it!
It doesn't appear to glitch out in any sort of way when dying either!
I'm not exactly sure what the glitches looked like when dying, I've never tested this game before, but with Sluffy's patch, dying seemed very normal.
You die, a text box appears that says "Game Over" and then you press Start to begin where you last saved.
There appeared to be no glitchiness or anything that seemed "out of the ordinary". I died about 10 or so times, I'm not exactly sure how often the glitchiness occurs, but I didn't see anything of the sort during any of my deaths.
Perfect. My guess is that the glitch was not caused by you dying, but by the game trying to load the last save, and that is what caused the issues. But now that the SRAM is fixed, dying doesn't cause any problems.
March 03, 2018, 07:07:37 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Ok so regarding Mobile Suit Gundam Wing:
I noticed the same behavior in all emulators -bsnes 0.73, snes9x and canoe (sorry I didn't test it on higan)
Start the game, wait until the girl opens her eyes and there is some flickering there. There is also some weird flickering in the main menu screen (green box), the character select screen (on all three "boxes"), and the option screen (everywhere). Character shadows also seem to flicker a lot more in emulators than in original hardware.
In the game, played in original hardware, the flicker in these screens has more like a slow breathing effect, unlike the rest, which is faster and just random. Here's a video of the game running in real hardware: http://youtu.be/lEoqXU68Nr4 - gameplay starts at 0:59
As you can see the health bars at the top of each fight flicker like that even on original hardware so that's not a problem.
It's a very minor issue in my opinion, as it does not affect gameplay, so I can live with it, but maybe you can find a fix.
Edit: I just saw reyvgm and pimpinelephant posts, sorry. That pretty much explains everything, it seems it is a case of crt transparency...although, who knows, maybe sluffy can surprise us?...... again? 
Ok I see the problem. In the video you can see the panel on the title screen the color green sort of turning on and off (the 'breathing' effect), but on emulators the colors are static. Hmm, okay I guess this is a valid issue which I don't think it's something caused by CRTs.
The problem is Higan also shows the same issue, so I don't know how could Sluffy even fix it?