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Author Topic: Snes emulators (Canoe, Snes9x) -- game problems and fixes  (Read 339312 times)

sluffy

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #2500 on: May 13, 2018, 07:56:01 pm »
Gotcha! Battle menus are high gamma. Thought other way around.


Rudra no Hihou (Japan) (1016)
https://www.sendspace.com/file/kip1lb
https://www.sendspace.com/file/n6ug5a

Mostly fixed game. And remove debug code.


Time to hibernate again some.
« Last Edit: May 13, 2018, 08:12:35 pm by sluffy »

pimpinelephant

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #2501 on: May 13, 2018, 08:30:15 pm »
rudra3-4a + 1016 = Success!
All text boxes are now correct gamma!

I still need to test boss death effects, but since that was fixed earlier, I'm extremely confident that it's perfectly fine as well.

As always, amazing job Sluffy! :thumbsup:


EDIT:

I was finally able to test the boss death effect, and that is also working correctly! :woot!:


Although, I did notice another issue, unfortunately.

It appears that the high gamma shows up when casting a Mantra spell.
The battle effect (from the Mantra spell) also displays over the text box as well.


High gamma when casting Mantra spell:
https://i.imgur.com/HnPa3p1.jpg

Battle effects displayed over the text box:
https://i.imgur.com/GcD7XkL.jpg
« Last Edit: May 13, 2018, 09:21:34 pm by pimpinelephant »

arkiokin

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #2502 on: May 13, 2018, 09:26:00 pm »
By randomly testing some more games, I played Ikari no yousai, japanese version of "Operation Logic Bomb" and report here a major graphical glitch after having beaten the first mid-boss and when taken its craps for a flashback scene : here a video to show it :

https://www.youtube.com/watch?v=wskydUoC7iE&feature=youtu.be

It also happens with snes9x 1.52 but not with snes9x 1.55 or higan
Strangely, this issue doesn't happen neither with Operation logic Bomb (USA) on canoe.

sluffy

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #2503 on: May 13, 2018, 09:48:46 pm »
(laugh) Okay. Rudra. Doesn't show up in emus. Taking a guess by turning off color math.


Rudra no Hihou (Japan) (1016)
https://www.sendspace.com/file/jjexl5

pimpinelephant

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #2504 on: May 13, 2018, 10:21:11 pm »
rudra3-4b = No change unfortunately.
High gamma and battle effects still overlap the text box.

The water now disappears when text boxes appear though, which is kind of funny (bottom right). :laugh:
https://i.imgur.com/YSsw0KM.jpg

Also an extra vertical line appears way off to the right of the text box. It's really hard to see, have to look closely (top right, faint white line).
https://i.imgur.com/Jq22uyQ.jpg

Neither of these issues are in 3-4a, only in 3-4b.
« Last Edit: May 13, 2018, 10:35:50 pm by pimpinelephant »

sluffy

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #2505 on: May 13, 2018, 10:59:04 pm »
rudra3-4c -- should fix phantom lines, missing water
https://www.sendspace.com/file/bsk92u

I think boss death is shared with some mantras. So reworked.

pimpinelephant

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #2506 on: May 13, 2018, 11:44:03 pm »
rudra3-4c = Better, but still issues.
The missing water is now fixed!
The high gamma/battle effects over the text boxes still occur as well, unfortunately.
But the phantom line now appears for EVERY text box, and I think the line is more apparent now as well.

Phantom line (bottom right):
https://i.imgur.com/MjsP994.jpg

With the previous patch 3-4b, the phantom line only appeared occasionally, like when the text box was on the top half of the screen.

I haven't checked boss death effects, just wanted to report this first. Will get to the first boss in a bit.

EDIT:

Better pictures!

Different variation of the phantom line during text boxes (bottom right):
https://i.imgur.com/E1MA3Dg.jpg

Battle effects overlapping the text box:
https://i.imgur.com/NCbtA8J.jpg

High gamma (white battle effect?) over the text box:
https://i.imgur.com/bq9FbEr.jpg

I don't recall the high gamma/battle effects overlapping the text box during that scene with the previous patches though.
So I think this might have been introduced with the 3-4c patch for that particular scene at least. Not too sure though.

Also, looking at the new pictures again, I don't think it's high gamma.
I think it's just another battle effect, a white layer battle effect instead of red.
It's probably the exact same as the red layer battle effect I'm assuming.

EDIT2:

rudra3-4c = Boss death effects are displaying correctly!
« Last Edit: May 14, 2018, 12:55:41 am by pimpinelephant »

CanoeFan

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #2507 on: May 14, 2018, 01:40:20 am »
Since that phantom line was also a problem during the testing of the older 2 series of Rudra patches I looked where it got fixed back then. Only the 2d patch (had black menus) the 2e (had discoloration issues during battles however) and the final 2f patch had this phantom line completedly fixed back then. So whatever fixed it got introduced in the 2d patch. Don't know if this is compatible with the new boss dying effect fix though.
« Last Edit: May 14, 2018, 01:45:32 am by CanoeFan »

pimpinelephant

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #2508 on: May 14, 2018, 03:04:24 am »
Patch 3-4a also does not contain the phantom line.
The only issue with 3-4a was the battle effects overlapping the battle text box.

But I think in order to fix both boss death effects as well as battle effects over text box requires a new method if I'm understanding correctly.

sluffy

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #2509 on: May 14, 2018, 09:27:20 am »
Mmmm... work backwards. Let's try Rudra with boss stuff off. And 2130 off (think this creates phantom line ..... somehow)
https://www.sendspace.com/file/h54c2a

All mantras affected? Heal, Aqua, Bolt, Wave, Fire?


Some data on other games are hitting my inbox. Will peruse those.

SupaSAIAN

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #2510 on: May 14, 2018, 12:38:41 pm »
Hey Reyvgm, do you have more Japan games to test??  :)

arkiokin

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #2511 on: May 14, 2018, 01:43:05 pm »
Hey Reyvgm, do you have more Japan games to test??  :)

If you want it's more simple to look directly at the common sheet here : https://docs.google.com/spreadsheets/d/12HKfz4ZQBy6Ip5awvh8t2aV5cVswYlnsdKxn9xoIW2Y/edit#gid=2014317767

All the non-yet tested (japanese) games are here, and it begins line 572 ;)

SupaSAIAN

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #2512 on: May 14, 2018, 02:26:23 pm »
If you want it's more simple to look directly at the common sheet here : https://docs.google.com/spreadsheets/d/12HKfz4ZQBy6Ip5awvh8t2aV5cVswYlnsdKxn9xoIW2Y/edit#gid=2014317767

All the non-yet tested (japanese) games are here, and it begins line 572 ;)

I think you're wrong, all the games on that list are already tested or at least I can't see the untested ones...

Bosco82

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #2513 on: May 14, 2018, 02:34:58 pm »
I pulled these off the doc, next 15 untested games

Go! Go! Dodge League
Gokinjo Boukentai
Gousou Jinrai Densetsu - Musha
Granhistoria - Genshi Sekaiki
Great Battle Gaiden 2 Matsuri da Wasshoi

Haisei Mahjong - Ryouga
Hakunetsu Pro Yakyuu - Ganba League
Hakunetsu Pro Yakyuu '93 - Ganba League
Hakunetsu Pro Yakyuu '94 - Ganba League 3
Hanafuda Ou

Hanjuku Hero - Ah, Sekai yo Hanjuku Nare...!!
Hansei Zaru Jiro-kun no Daibouken
Haou Taikei Ryuu Knight - Lord of Paladin
Harapeko Bakka
Hashire Hebereke

SupaSAIAN

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #2514 on: May 14, 2018, 02:47:17 pm »
Thanks Bosco82.  :thumbsup:

arkiokin

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #2515 on: May 14, 2018, 04:21:38 pm »
I think you're wrong, all the games on that list are already tested or at least I can't see the untested ones...

Of course, all the game was tested until...Go! Go! Dodge League, on line 572 like I said... Since we have tested all the japan games between A to G. This is in this doc where we report all the tests, and where all the blank games are waiting to test...I use it to now make random test (I stop to do chronological order) and to directly complete the doc with other infos (like dates, publishers etc...) I only report here games with issues

pimpinelephant

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #2516 on: May 14, 2018, 04:41:12 pm »
Mmmm... work backwards. Let's try Rudra with boss stuff off. And 2130 off (think this creates phantom line ..... somehow)
https://www.sendspace.com/file/h54c2a

All mantras affected? Heal, Aqua, Bolt, Wave, Fire?

rudra-debug3 = Some interesting findings!
Just like you said, boss death effects are completely gone.
But the phantom line is also gone! I never saw it, not even once!

Now for the mantras. This is where it gets interesting.
I should have tested all of the mantras (from the other storylines) from the start, that's my mistake.

It appears that ONLY the single-target fireball Mantra (not sure what it's called since it's in Japanese) is effected by this layering-over-the-battle-text issue!
NONE of the other Mantras exhibited this issue!

It would appear that this EXACT SAME effect is being used during the cutscene I took pictures of earlier!
I think his name is Sion in English, very early into gameplay, just have to walk into the tower.
Picture 1 (Red Layer)
Picture 2 (White Layer)

It would also appear that boss-death-effects and this layering-over-battle-text issue are NOT related, or least that's the way it would appear to me.

EDIT:

New findings!

Alright, I think I know exactly what is happening!

For every Mantra, the battle-effects are displaying UNDER the battle text box (so you don't see them).
For some reason, this is NOT occurring with the single-target Fireball, as well as that cutscene.

Every other Mantra spell (look closely at bottom, it appears to be same as fireball but under the text box so can't see all of it, only a faint line):
https://i.imgur.com/VGtpHYK.jpg
« Last Edit: May 14, 2018, 05:02:36 pm by pimpinelephant »

SupaSAIAN

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #2517 on: May 14, 2018, 04:43:14 pm »
I pulled these off the doc, next 15 untested games

Go! Go! Dodge League
Gokinjo Boukentai
Gousou Jinrai Densetsu - Musha
Granhistoria - Genshi Sekaiki
Great Battle Gaiden 2 Matsuri da Wasshoi

Haisei Mahjong - Ryouga
Hakunetsu Pro Yakyuu - Ganba League
Hakunetsu Pro Yakyuu '93 - Ganba League
Hakunetsu Pro Yakyuu '94 - Ganba League 3
Hanafuda Ou

Hanjuku Hero - Ah, Sekai yo Hanjuku Nare...!!
Hansei Zaru Jiro-kun no Daibouken
Haou Taikei Ryuu Knight - Lord of Paladin
Harapeko Bakka
Hashire Hebereke

Go! Go! Dodge League -- Looks fine.
Gokinjo Boukentai -- Looks fine.
Gousou Jinrai Densetsu - Musha -- Looks fine.
Granhistoria - Genshi Sekaiki -- Looks fine.
Great Battle Gaiden 2 Matsuri da Wasshoi -- Looks fine.

Haisei Mahjong - Ryouga -- It have graphical glitches (https://imgur.com/DebjMWz) and maybe sound issuses (I'm not sure), this is how it should look: https://youtu.be/gulfchz_VDg?t=2m56s.
Hakunetsu Pro Yakyuu - Ganba League -- Looks fine.
Hakunetsu Pro Yakyuu '93 - Ganba League -- Looks fine.
Hakunetsu Pro Yakyuu '94 - Ganba League 3 -- Looks fine.
Hanafuda Ou -- Looks fine.

Hanjuku Hero - Ah, Sekai yo Hanjuku Nare...!! -- Looks fine.
Hansei Zaru Jiro-kun no Daibouken -- Looks fine.
Haou Taikei Ryuu Knight - Lord of Paladin -- Looks fine.
Harapeko Bakka  -- Looks fine.
Hashire Hebereke -- Looks fine.


ALL TESTS DONE WITH ID 0000.

Of course, all the game was tested until...Go! Go! Dodge League, on line 572 like I said... Since we have tested all the japan games between A to G. This is in this doc where we report all the tests, and where all the blank games are waiting to test...I use it to now make random test (I stop to do chronological order) and to directly complete the doc with other infos (like dates, publishers etc...) I only report here games with issues

Very well, I prefer to continue doing them as I have always been doing.

Zimgief

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #2518 on: May 14, 2018, 05:00:02 pm »
Quote
It appears that ONLY the single-target fireball Mantra (not sure what it's called since it's in Japanese) is effected by this layering-over-the-battle-text issue!
NONE of the other Mantras exhibited this issue!
Just to be clear about it, there are a lot of different animations or sequences of animations for every element depending of the mantra you can invent, so theoritically, a lot of spells can be subject to this bug!

Domino089

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #2519 on: May 14, 2018, 05:06:16 pm »
Hi SupaSAIAN, next 15 untested games

• Hat Trick Hero
• Hatayama Hatch no Pro Yakyuu News! - Jitsumei Ban
• Hebereke no Oishii Puzzle wa Irimasenka
• Heian Fuuunden
• Heisei Gunjin Shougi

• Heisei Inu Monogatari Bow - Pop'n Smash!!
• Heisei Shin Onigashima - Kouhen
• Heisei Shin Onigashima - Zenpen
• Heiwa Pachinko World
• Heiwa Pachinko World 2

• Heiwa Pachinko World 3
• Heiwa Parlor! Mini 8 - Pachinko Jikki Simulation Game
• Hello! Pac-Man
• Hi no Ouji - Yamato Takeru
• Higashio Osamu Kanshuu Super Pro Yakyuu Stadium