Yeah, thanks mod if you read this!
Wow, Cool World, what can I say, game was trippin' as much as I was when I used to live in Breckenridge, CO and tried their weed for the first time. No signs of text box problems. Went straight to the left, got hit by an enemy, text box appears and looks normal. When respawn I jumped over the enemies and went into some kind of store where a text box appeared, everything looked normal
I guess the sudden change of audio tempo is part of the game to add that extra creepy/trippiness? If yes to this answer then I would say it's working. Good job sir
Lol I'm tired, it's 02:12 am here in Sweden, need to go to bed. Audio was never a reported problem at the first place, so I have no idea why I even mentioned that. I blame the tiredness.
Hit me up with some more patches that hasn't been tested yet. When all of you Americans are sleeping tonight it's daytime where I live, so I'll be ready to try some patches together with my cereal tomorrow morning.
**2nd EDIT** 02:41 and I'm still awake....
Daffy Still glitches with your patch, tried SFROMs built in "SLOWROM checkfix" patch on top of your patch. I might be trippin' but it appeared like the flickering didnt appear as much as before (still flickering though)
Played the game until stage 2 (elevator) where I had massive slow-downs, don't know if it was like this on the original game, anyone? Or maybe this happened because of the "slowrom checkfix" patch. Will test it more tomorrow.
Good night (for real)
PS: Robin, please look at the comment I wrote on your sheet regarding Donkey Kong Country: Boss Blitz (hack) I'll post it here as well:
"Okay this is weird. I noticed that when playing 2 players (1 player works fine) and someone dies the screen went black/glitched for a sec/millisec, which often resulted that the second player died.
I then tried the official PID for DKC stock = couldnt even load the game = black screen
Anyways I applied "10E9" as PID and now it works (weird,lol)
Could you please verify if you also get this error when playing 2 player without a PID, I only tried this testing on lvl 1-3.
Then see if this error disappears when applying "10E9" as PID."