Fast6191 you were right as always!
No$gba gave an error message
it said:CPU - Bad operation
Bad SWI Number.
i really don't know what that means, i have no hacking experience at all.
i thought graphic hacking would be easier...
do you or anyone know what that means or how to solve that problem?
Hey MaverickZero, I'm working primary on FF5 both SNES and GBA versions. While for SNES things are fairly known, GBA one is quite a blank zone. I've seen few individuals with some/extended knowledge, but no central place to keep their findings
I will be glad if we work together. My main project is my Viewer. All the GBA things implemented are mainly discovered be me (with 0 asm, just statistical searches based on SNES), so if you find something interesting I will be happy to share what I have found.
Funny but currently I'm searching for the master table that hold info on job sprites (tiles, palettes and maybe tile-map of the sprite) witch seems exactly what you are doing atm. Could you share location and format of that table? Also one or 2 examples with address of a sprite tiles/palette?
P.S. Have you been a member of slick?
first off, i hack the european version, so if you still want everything i found, i would be glad to share it with all ff fans
please tell me if you are making a viewer of the us version or if you want the european data so i can send you everything in your thread, since you linked it already here.
i would be glad to work with you together as well
p.s. a member of slick?
i don't really understand what you mean