News: 11 March 2016 - Forum Rules Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke
For those still interested in this project, I've recovered spikeman's code and am in the process of refactoring it into something functionally usable. I would like to know if anyone else has attempted to further this project. I'm also going to be working on the European version of the game. If anyone wishes to contribute, i'm best contacted on Discord as Mikesky#3456, or Twitter as @m1kesky.
Really surprising this project didn't get a lot more love.
Sorry to necro this post, but I think a fair amount of people might come across it.It seems as if the original creator of the Minish Magic tool (Spikeman)'s Dropbox links have died. While I don't have the notes they posted anywhere, I was able to find an old copy of the source code for Minish Magic, so here it is rehosted if anyone would like it. If you face any problems compiling, make sure you change the AppPath constant in the MainForm's code.http://misc.nommiin.xyz/gba/mc/files/MinishMagic.zip
Very nice. Are you going to do a beta testing period or just go for a full release?
Yeah seriously. If anything i'm surprised this sort of software wasn't used to remake Zelda 2 into a more proper Zelda game =XThis might be a dumb question but where is the link? I cannot find it :/
I appreciate the offer but i've moved onto Solarus. And a fair ways into the project
Lin,If you could try and document the memory locations (in hex,asm,c#,etc.) of certain items like master key, compass, dungeon map, and items. That way someone can create a randomizer for the game. Those are always fun.
If you have the resources from Minish Cap, you can easily use Solarus to create this sort of project.Sorry for the late reply btw - http://www.solarus-games.org/
People want a level editor for Minish Cap so they can hack the game, not download Solarus, hence the point of this forum, "rom hacking".
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