11 March 2016 - Forum Rules
Started by Asaki, June 03, 2017, 11:53:34 PM
Quote from: RadioShadow on June 04, 2017, 12:53:23 PMI never noticed that before. It could be worth mentioning it on The Cutting Room Floor.
Quote from: RadioShadow on June 04, 2017, 12:53:23 PMSimple set Mario's, Luigi's and Peach's hex values to"FB", and the white values will no longer get displayed behind them.
Quote from: Asaki on June 04, 2017, 06:57:42 PMLoading in a blank tile would still count against the sprite limit, would it not?
Quote from: FCandChill on June 04, 2017, 09:04:30 PMMr. Gimmick uses blank sprites for the intro cutscene so Yumetaro disappears when entering the portal ... just shows that SunSoft knew what it was doing!
Quote from: SpiderDave on June 04, 2017, 10:30:38 PMI'll add a fix for this in SMB 2 Improvement.
Quote from: SpiderDave on June 04, 2017, 10:30:38 PMMaybe I can hijack this thread for other small smb2 fixes?
Quote from: SpiderDave on June 04, 2017, 10:30:38 PMWhen you do a charge jump it resets controller input, so if you're holding something it throws it.
Quote from: SpiderDave on June 05, 2017, 06:13:37 PMEDIT: To prevent the tiles for the eyes from being used, use this:(add 0x10 for header)0x1f39d: ea ea ea
Quote from: SpiderDave on June 07, 2017, 06:19:05 PMI fixed the issue where you do a charge jump holding an item, it now only resets left/right/down input.
Quote from: SpiderDave on June 07, 2017, 06:19:05 PMBTW, I don't like losing the white part of the eyes, personally.
Quote from: SpiderDave on June 05, 2017, 06:13:37 PMI changed "Press Start Button" because I feel like it sounds a bit more modern; It's already implied that "start" is a button. This updates it to the wording on the SMAS versions of the game. Just to be clear the change is from "PUSH START BUTTON" to "PUSH START" (It never said "PRESS").You can test that the charge jump clears all controller input--pause the game and unpause, but keep holding start when you unpause. Then, with start still held down do a charge jump. It will pause, even though you never let go and re-pressed start. Lots of games have this input clearing issue; a while back I posed a fix for it in Megaman 1 (which clears input when you collect an energy item, dropping you in a pit if you were in mid-air collecting it). Mario 1 allows you to manually change input when it should be frozen when you get a mushroom (this allows you to release and re-press jump on a mushroom to do an extra jump off the mushroom).EDIT: To prevent the tiles for the eyes from being used, use this:(add 0x10 for header)0x1f39d: ea ea ea
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