Great!, What about BOF3 and your tool have options Import and Export also support Sega Genesis ?
Hehe it will come but if we want to do a quality job - a step by step
I'm very satisfied with my first attempt at PSX. As I expected it is more recent console so internals are close to contemporary hardware. As said earlier, I have successfully added 4/8bpp for PSX. On top of that it seems even palette is working.
So about BOF3 - could you tell me what graphical formats were used?
Support for Sega Genesis will come, but probably after some key features are added.
hmm I was hoping someone could bring better examples..
First off! I could not find a game that does use 1BPP But it seems not to work right form my point of view. When I directly select it and do changes on the height it will always show a blank screen. Other tools show some garbled stuff that seems to be right.
After viewing it with 2BPP it showed the screen slightly gray till I make changes to the height that will update the rendering in the selected format. This works fine but could confuse people.
Also there is a format 1BPP (16x16) what I am also not familiar with.
Sry that I could not help with this stuff
Actually, that is a great help for me! Thank you for taking time and try to find out!
I have to try your examples, maybe 1bpp doesn't render correctly. That is the problem when adding a new format without example
1Bpp(16x16) mean that tile is 16x16 pixels rather standard for SNES 8x8. I'm not sure how this is implemented - as 16x16 linear or 2x2 tiles of 8x8 pixels (the way SNES work) ...
BTW bogaabogaa, it seems to me that you capture the whole desktop and the you cut from it. Try: click on the window that you want to capture and press [Alt] + [PrintScreen]