11 March 2016 - Forum Rules
Started by AtanoKSi, January 19, 2018, 03:55:49 PM
Quote from: mz on January 20, 2018, 08:07:48 AMIf you only want the 3D model, you can try just running the game with one of those hardware plugins (like Pete's D3D something, for example) and see if they work with the standard 3D rippers, like 3D Ripper DX or Ninja Ripper.Also, PS1 models are so simple and low-poly that you could just recreate them without any effort at all if you have some minimal experience with 3D modeling (that is, if you can get the textures, which should be much easier to get than the full models!)
Quote3D Ripper DX supports only DirectX 6.x, 8.x and 9.x applications. OpenGL, older versions of DirectX and software renderers are not supported.
Quote from: AtanoKSi on January 20, 2018, 12:36:37 PMMmm, actually I won't mind giving Pete's Direct3D plugin a try (I mean, I may get a plain object but may help me to figure something, who knows!), I didn't knew it existed, but I can't find it, would you mind giving me a link?
Quote from: mz on January 20, 2018, 03:07:30 PMIn any case, you could also try the ultimate solution for the extremely lazy/busy: ROM Corruption!
Quote from: weissvulf on January 20, 2018, 07:35:59 PM I thought I was the only person ever pathetic enough to resort to this method! The only things I would add to MZ's good advice is:1) Try psxprev on all versions of Tomba games (Japanese 1 and 2 etc). It's possible that one of them will use the standard formats.2) I was never sure if the flattening of the Z coordinate in emulators was caused by the PS1 itself or if it was a speed shortcut imposed by the emulator. It's obvious that TMDs start out with a Z. If it is imposed by the emulator, it might be possible to find one that doesn't handle the models this way.3) I recall a project that was attempting to re-inflate flattened ripped models. Don't know if it ever went anywhere. but might be worth a search.4) If Tomba models are not standard, they're probably only slightly modified because the 3D format is largely hardware dictated. There's good documentation on the PS1 basic formats so it might be possible to find the Tomba model by searching for a crucial aspect of model. For example, the model's texture should be easy enough to locate in VRAM. I recall that TMDs reference their texture's page internally, so searching for reference to the texture's VRAM location might uncover the model.
Quotegive it the directory of where my iso
QuoteI got something, a crazy and flat mesh without textures.
QuoteAny source of that project? Name or something?
Page created in 0.059 seconds with 20 queries.