Breath of Fire IV [PSX] - palette correction

Started by paul_met, January 07, 2018, 07:10:07 AM

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paul_met

I noticed for a long time that this game have a strange pale picture. The colors are dim and the picture lacks contrast (in BoF3 the colors were bright and saturated). Such an image is typical for games on SNES, but for PS1 - this is a rare case. I decided to adjust the palette for some portraits and sprites (see screenshots below). Do you think this idea makes sense?



Meduza Team

blacksniper

I like it, it's always bugged me how dull and bland this game looked... on top of the fact that too much of it is brown already. I'd love to see more.
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weissvulf

I would enjoy this. The original colors aren't really an artistic choice, they look more like the result of a bad color converter. I think everyone who plays this game would welcome such a change.

ThegreatBen

I support this, while the previous 3 entries had beautiful colors this one was fifty shades of sand.

Made in China

I really like BoF4 so it takes some time getting used to, but it could turn out really well. I think it's a worthwhile effort.

Gemini

Quote from: weissvulf on January 07, 2018, 07:33:18 AMThe original colors aren't really an artistic choice, they look more like the result of a bad color converter.
Nah, they are an actual artistic choice to make a pastel palette.
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weissvulf

#6
QuoteNah, they are an actual artistic choice to make a pastel palette.
Could be; have you actually heard the artist comment as such? If it was on purpose, I think it was a poorly executed. Pastel colors are nice, but the images seem to have their contrast uniformly lowered. Even the pupils and sunlight gleaming on her shoulders are moved toward grey.

Here's a before an after with only adjusting the contrast. The pastels are preserved, but the lighting looks more natural (I think).


Gemini

It was definitively done on purpose, especially given that you can alter gamma quite easily on a tv, fixing the problem of "bland" colors.
I am the lord, you all know my name, now. I got it all: cash, money, and fame.

paul_met

Quote from: Gemini on January 07, 2018, 09:14:11 PM
It was definitively done on purpose, especially given that you can alter gamma quite easily on a tv, fixing the problem of "bland" colors.
It's pretty silly to change the image settings on the TV every time you want to play in BoF4 (or other games, which have the same issue). In addition, the settings will have to reset to the standard when changing the game.
Meduza Team

Gemini

Go tell that to the plethora games having color tuning screens stating that explicitly to the user. Welcome to 90s games.
I am the lord, you all know my name, now. I got it all: cash, money, and fame.

paul_met

Quote from: Gemini on January 08, 2018, 03:21:25 AM
Go tell that to the plethora games having color tuning screens stating that explicitly to the user. Welcome to 90s games.
I did not quite understood this post. If the game has color tuning, then there is no problem - you will adjust once and forget about it. This is done specifically to not change the settings on the TV every time you want to play. I think this is the best solution.
Meduza Team

weissvulf

It was simply the absence of any high-range lights or darks that made me thing the effect looked 'mechanically batch processed' rather than hand selected.  It doesn't really matter.  Either way, I think it was a universally bad artistic choice. One of the most poignant tools in art is contrast: harmony against dissonance, sharp against soft, light against dark. It's key to how the human brain perceives significance. If you don't have brights and darks against the milky pastels, it's just indistinct mud. I hope you do pull this off paul_met  :thumbsup:

Gemini

Quote from: paul_met on January 08, 2018, 04:54:04 AMI did not quite understood this post.
Many games suggesting this:


Quote from: weissvulf on January 08, 2018, 06:10:05 AMIt was simply the absence of any high-range lights or darks that made me thing the effect looked 'mechanically batch processed' rather than hand selected.
Nope, it's definitively a manual selection of color. See this:
I am the lord, you all know my name, now. I got it all: cash, money, and fame.

blacksniper

This is why the palette of bof4 is awful. It may be an artistic choice, but why the hell is the brightness and contrast that off?
[spoiler]https://i.imgur.com/xKTs2Zo.png[/spoiler]

---
People think it must be fun to be a super genius, but they don't realize how hard it is to put up with all the idiots in the world.

weissvulf

Of interest, there's a neat Breath of Fire 4 concept art gallery HERE. It might be a nice reference for any color editing.
In general, the concept art uses the same pastel palette,but with more variance in the range of brightness.


I noticed the character portraits from the game are 16 color. Are the graphics really 4bit in the data?

PresidentLeever

I'm not sure, the original colors seem to fit with the environment when I google some other shots, but this looks good in the example you posted if a bit exaggerated in contrast for the portraits.
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paul_met

Quote from: weissvulf on January 08, 2018, 03:28:50 PM
I noticed the character portraits from the game are 16 color. Are the graphics really 4bit in the data?
Portraits and characters sprites are in 4bpp mode, but background textures are 8bpp mode. You can check it in PVV.
Meduza Team

ThegreatBen

I dont know hom 3d models work, but are you able to fix any of the environments as well? Honestly the more you can adjust the better.

paul_met

Quote from: ThegreatBen on January 09, 2018, 02:10:21 PM
I dont know hom 3d models work, but are you able to fix any of the environments as well? Honestly the more you can adjust the better.
What 3D models are you talking about?
Meduza Team

ThegreatBen

The environments are all done with 3d models not sprites, I was wondering if you could adjust their color as well.