11 March 2016 - Forum Rules
Started by lancuster, December 23, 2017, 05:34:08 AM
Quote from: nesrocks on December 24, 2017, 07:45:23 AMSo you always expand your roms or hack only games with clearly unused bytes like sequences of 00 or $FF?
Quote from: nesrocks on December 24, 2017, 07:45:23 AMThe code data logger is really useful to get the most of the rom, specially without expanding it. Sometimes you can check the unused code itself to see that there's no way it can be called and is just leftover code. Some other times there are branches that never go to it, and you can analyze that to know if there's a chance it will be used or not.
Quote from: nesrocks on December 31, 2017, 02:38:48 PMI think you forget machine code, just use the disassembly, make the modifications in asm and recompile.
Quote from: Eden.GT on January 07, 2018, 07:23:25 AMThe direct link to the patch of which fireballs can destroy brick blocks: http://www.geocities.jp/masa_yuu_kaimari/support/BreakBrickb.zipThis patch uses castle loop processing for the data, so you can no longer use that feature upon patching. If using an expanded ROM you can get the code to be inserted in the free space though.Side effects, according to the author:· Block fragments can appear at random positions when blocks are hit.· When striking a hole, part of the screen may change in colour.· When you hit hidden coin blocks, the used block cannot be seen after coin deposits.· In rare cases, only hit judgment disappears, and the block sometimes remains visible.
Quote from: lancuster on January 07, 2018, 10:38:59 AMI already have a patch with the same effects and the same bugs. I've only want to fix sprites on black screen, wanna fix phrase "get ready" and want make breakable all of blocks, except of pipes and flagpole (now ALL is breakable). Current version (patch): http://dropmefiles.com/KEWPv
Quote from: Eden.GT on January 08, 2018, 01:25:00 AMSo I tested your hack out, and the green-blue title screen looks kind of sloppy, so I'm offering you the change if you want.And really, using U1's music patches for your hack? I suggest some original music. I know you may not have a perfect pitch, but what would you change the overworld and other music to if you have the choice?
Quote from: lancuster on December 31, 2017, 09:20:24 AMedale, how to compare asm code with machine code? Which program use for that?
Quote from: lancuster on January 21, 2018, 06:44:34 AMThere is a patch that allows you to break bricks/blocks under water?
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