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Author Topic: Megaman: Super - 16-bit Graphics Pack for Mesen  (Read 62250 times)

ChaddyBones

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Re: Mega Man (NES) - 30th Anniversary 16-bit Graphic Pack for Mesen
« Reply #60 on: May 05, 2021, 12:56:12 pm »
Man, this looks fantastic! I feel like that PC Engine CD port of Mega Man from years ago could have used a graphical upgrade like this, rather than just a straight port.

Noside

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Re: Mega Man (NES) - 30th Anniversary 16-bit Graphic Pack for Mesen
« Reply #61 on: May 05, 2021, 04:08:49 pm »
Man, once again, this is getting to a masterpiece level! :thumbsup:

Vanya

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Re: Mega Man (NES) - 30th Anniversary 16-bit Graphic Pack for Mesen
« Reply #62 on: May 07, 2021, 06:15:45 pm »
That is amazing!
This may change the direction of my MM1 remake back to being a rom hack after seeing what can be accomplished with Mesen.

Eggplantus

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Re: Mega Man (NES) - 30th Anniversary 16-bit Graphic Pack for Mesen
« Reply #63 on: May 13, 2021, 06:16:38 am »
Any idea when it will be completed?

AxlRocks

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Re: Mega Man: Super - Mesen 16-bit Graphics Pack
« Reply #64 on: May 13, 2021, 04:07:55 pm »
It's actually just about done. Probably next week or two. I'm going to implement one more background layer in Iceman's stage, and then send it off for a trailer, then it'll be uploaded soon afterwards.

I've thought of some hacks I'd like to see for this project but I can't complete personally. If anyone is interested or could help me out, that'd be great:
Spoiler:
1.) Robot Masters don't need fought again when revisiting a stage

2.) Make enemies swap palettes when frozen by Ice Slasher. It doesn't need to look good in vanilla graphics, of course.

3.) Weapon Cycling via any of the following options, or preferably a combination of 3a/3b+3c:
3a.) Select button (removing the pause feature)
3b.) Select button plus up/down (removing the pause feature)
3c.) A and B buttons on controller 2
3d.) Select button/Select button plus up/down on controller 2 (not removing pause feature)

4.) Score Removal as an option

5.) Big Eyes have a tell animation for their short or high jumps

6.) Spikes obey invincibility frames

7.) Fireman's big fire wave hazard moves slower

And a few other little damage tweaks here and there, but that stuff I can manage. None of that is implemented in this release though.

I want to also announce that this will be available on github, because one major goal of this was to make it easy for others to modify and build upon. I may also include the XCF files, though those will only be useful to anyone using GIMP (as far as I'm aware there aren't converters/plugins for other programs.)

As well, there will be a Notepad++ compatible language definition file I'll be releasing. This is a huge help if you're modifying the hires files manually. It's sort of basic and could probably be improved upon, but I've never made language definitions before, so  ::) It does include a way to collapse/fold user defined blocks of the file and highlights most important keywords and such.

AxlRocks

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Re: Megaman: Super - 16-bit Graphics Pack for Mesen
« Reply #65 on: May 25, 2021, 09:35:09 pm »
Alright, the release date is set: Friday, May 28th at 3PM EST! After many playthroughs, tweaks, fixes, and collabs with other awesome creators, I'm satisfied with where it's at for now and think it'll be something really fun for players. See you Friday! :thumbsup:

Ray572

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Re: Megaman: Super - 16-bit Graphics Pack for Mesen
« Reply #66 on: May 26, 2021, 03:06:36 am »
Great, keeping vigil on Thursday night  :beer:

G061

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Re: Megaman: Super - 16-bit Graphics Pack for Mesen
« Reply #67 on: May 26, 2021, 09:51:56 pm »
Holy heck, this is killer work!
The only thing I'd think to add, and normally I'd say say this is sacrilege, is at this point the detail work is so good you may as well update the character sprites to be less conforming to their 8-bit pixels as well. I'd comfortably say you'd do as good a job on them as everything else here. Something between Wily Wars and Mega Man 7.

AxlRocks

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Re: Megaman: Super - 16-bit Graphics Pack for Mesen
« Reply #68 on: May 28, 2021, 01:55:44 pm »
Had to break the street date by an hour guys, real life stuff came up but it's here! Check the first post for all the downloads!

Red Soul

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Re: Megaman: Super - 16-bit Graphics Pack for Mesen
« Reply #69 on: May 28, 2021, 06:01:39 pm »
I'm extremely happy to see this come out. I can only congratulate everyone involved and hope this paves the way for more classic MM improvement projects like this.

the_importer

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Re: Megaman: Super - 16-bit Graphics Pack for Mesen
« Reply #70 on: May 28, 2021, 07:38:30 pm »
Oh man, what a tease, I thought this could run on OG hardware of FPGA.

break

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Re: Megaman: Super - 16-bit Graphics Pack for Mesen
« Reply #71 on: May 28, 2021, 08:11:52 pm »
Is it possible to update the front page thread with all of the updated information here ?
Looking forward to figuring out how to get this running !
Also, thanks for sharing this project here.

Pokemon Red 3DS-XL friend code : 1864-9639-1699 (Zeheart)
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renkoha

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Re: Megaman: Super - 16-bit Graphics Pack for Mesen
« Reply #72 on: May 28, 2021, 08:30:03 pm »
for some weird reason I can't use this, mesen shows instalation of HD pack was succesfull but when game restarts is the same, and i have installed HD packs for other games so is weird this one is not working, any specific rom I should use?

AxlRocks

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Re: Megaman: Super - 16-bit Graphics Pack for Mesen
« Reply #73 on: May 28, 2021, 08:37:21 pm »
Is it possible to update the front page thread with all of the updated information here ?
Looking forward to figuring out how to get this running !
Also, thanks for sharing this project here.

You're welcome! I've updated the first post of this thread with a link to NES Game Fan's really good Install Tutorial:

https://www.youtube.com/watch?v=xLMfjvgwfl0

If you're running into any issues after that video, post again and I'll be happy to help you out! :thumbsup: Enjoy!

I don't think I can update the front page thread's first post unfortunately, though since this thread is linked there, that'll have to suffice.

Oh man, what a tease, I thought this could run on OG hardware of FPGA.
Unfortunately not, maybe in the future through some crazy extra hardware but it's emulation only at this point.

I'm extremely happy to see this come out. I can only congratulate everyone involved and hope this paves the way for more classic MM improvement projects like this.
Thank you, and well, I will be working on the other 5 NES titles as time goes on (A lot of MM2 is done graphically, but it takes a lot of time to implement everything in-game) and I'm hoping this being hosted on github and being made with modding in mind will lead to others making extra skins, graphics revamps, etc

jim35

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Re: Megaman: Super - 16-bit Graphics Pack for Mesen
« Reply #74 on: May 28, 2021, 09:40:21 pm »
AxlRocks Will the sequels that have retranslations be able to used on your updates of them? also are you going to do retranslations of the games that didn’t get retranslations? last thing why didn’t you create sprites that’s is based on the production art of the mega man games instead of a slightly better version of the nes sprites?

CMDreamer

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Re: Megaman: Super - 16-bit Graphics Pack for Mesen
« Reply #75 on: May 28, 2021, 10:12:18 pm »
I'm sorry if this is not the correct place to request a reupload, but the OP's MEGA link for the pack, on the first page of this thread is not working.

Thanks in advance!

AxlRocks

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Re: Megaman: Super - 16-bit Graphics Pack for Mesen
« Reply #76 on: May 28, 2021, 10:25:23 pm »
Should be working now! Sorry about that!

darthvaderx

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Re: Megaman: Super - 16-bit Graphics Pack for Mesen
« Reply #77 on: May 28, 2021, 10:33:47 pm »
The default skin that is coming on the main set is not Megaman but Roll, OK? And thank you very much and congratulations on this excellent hack.
See my hacks channel including some of my works:

https://www.youtube.com/user/MyWashington2/videos

CMDreamer

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Re: Megaman: Super - 16-bit Graphics Pack for Mesen
« Reply #78 on: May 28, 2021, 10:37:53 pm »
Should be working now! Sorry about that!

No reason to apologize.

Thanks a lot for this! It's stunning!

I'm very excited to start playing with it.

AxlRocks

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Re: Megaman: Super - 16-bit Graphics Pack for Mesen
« Reply #79 on: May 28, 2021, 10:53:20 pm »
The default skin that is coming on the main set is not Megaman but Roll, OK? And thank you very much and congratulations on this excellent hack.

Yeah that was why the link died too, I had to reupload a fixed version and had to generate a new link. All fixed up now. Thank you and you're welcome!

No reason to apologize.

Thanks a lot for this! It's stunning!

I'm very excited to start playing with it.

Thank you, welcome! Enjoy!