11 March 2016 - Forum Rules
Started by AxlRocks, December 16, 2017, 11:13:24 PM
Quote from: AxlRocks on May 29, 2021, 07:48:36 PMYeah I believe it happens on the Wily stages in particular. The value I'm using to detect whether you're in a stage or not isn't reset when game overing in Wily stages like with normal ones.
Quote from: DannyPlaysSomeGames on May 29, 2021, 06:21:49 PMI found a glitch (albeit a very cool one) where if you game over and select to return to the stage select, instead of the regular background, you get the highlighted robot master's stage background.Also, I don't know if this is intentional or not, but none of the defeated robot masters have altered portraits, which can be a bit confusing when trying to figure out where to go next.
Quote from: Aclectico on May 29, 2021, 08:12:48 PMI noticed you used "tileAtPosition" checks for the stage select screen, and "memoryChecks" for the actual stage backgrounds. I wonder if simply placing the stage select details above the stage background details in the hires.txt file would solve the issue. That way, the information that pertains to the "Menu_Stage_Select_00.png" file is given priority. I've noticed that "memoryChecks" can sometimes do some pretty wonky stuff.*Edit* I just realized the above strategy may work for the far background, but not the foreground trees as they would probably still show on the top layer. With that in mind, the following strategy may still work: Add a condition that is an invert check (exclamation point) to all of the stage backgrounds. In other words, setup a condition where Mesen is only allowed to show a stage background if a stage select screen tile is not present. Example below:!SelectMenu01
Quote from: ToHell on May 30, 2021, 07:14:46 AMVery nice HD Pack, unfortunately I have a problem. I installed everything according to tutorial and have this:https://ibb.co/jLk05c0
Quote from: AxlRocks on May 30, 2021, 03:06:47 AMAlso added Robot Master defeated portraits, also re-added the background to all mugshots. I think it looks a lot nicer and also further differentiates defeated from not defeated.
Quote from: Trimint123 on May 31, 2021, 01:50:19 AMFirstly, I wanna mention that you did a wonderful job with this project!And secondly, I had a minor bug that I need to mentioned.Due to inclusion of this feature, the "Robot Master Portraits - Blank" in the customization option lacks the custom "defeated" portrait and used the default available, which looks awkward of sudden portrait change. So I decide to make the fix myself.And yes, I just make an account to this forum just to make this report. Lmao
Quote from: Special T on May 31, 2021, 09:25:21 AMI have a question about the poster in Wily's fortress.SpoilerI see oil man and time man but who is the robot in the middle... I don't recognize him.[close]
Quote from: AxlRocks on May 31, 2021, 12:53:45 PMOh hey, welcome to ROMhacking! Enjoy your stay I didn't see your post last night for some reason, but nice work! I didn't think of doing the sprite versions as well. I'll implement that and ones for each individual sprite this evening.EDIT: Added v 2.1.3, includes the defeated sprites for stage select and some further Megaman look around revamps
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