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Megaman: Super - 16-bit Graphics Pack for Mesen

Started by AxlRocks, December 16, 2017, 11:13:24 PM

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Vanya

The pipe palettes seem fine to me.
The lines are a bit wierd looking. Like it's a giant screen in the background.
Can't do a cloud pattern or something else more organic?
Rest looks great!

julayla

Neat so far. I'm eager to play the Mesen versions of the 6 Megaman Games with updated graphics now. (And possibly the hacked Rollchan versions.)

ramitoedits

this is so dope, im such a fan of the rock skin, I always wanted somethings like this after first seeing the ending cutscene to Megaman 1, glad its now a possibility :), hope to see you bring the skin back for mm2!

AxlRocks

Quote from: ramitoedits on December 31, 2020, 11:55:10 PM
this is so dope, im such a fan of the rock skin, I always wanted somethings like this after first seeing the ending cutscene to Megaman 1, glad its now a possibility :), hope to see you bring the skin back for mm2!
Thank you! I felt the same way, especially since helmetless Megaman has gotten some love in both ROM hacks and official games, but never Rock. That skin will definitely carry forward for MM2!

Quote from: julayla on December 28, 2020, 02:23:45 PM
Neat so far. I'm eager to play the Mesen versions of the 6 Megaman Games with updated graphics now. (And possibly the hacked Rollchan versions.)
Thank you! I might have some news on Roll Chan support, I'm going to ask Zynk about it finally because I've wanted that for a long time too.

Quote from: Vanya on December 28, 2020, 11:00:48 AM
The pipe palettes seem fine to me.
The lines are a bit wierd looking. Like it's a giant screen in the background.
Can't do a cloud pattern or something else more organic?
Rest looks great!

Your comment got me to learn working with backgrounds and I decided to go back and completely redo the Megaman 1 pack, so thank you as well! So let me post some teaser screens. Only the ending cutscene is left to implement but that'll be no problem. And kya's music patch will be part of this release too!






Finally, after 3 decades, Wily's castle is revived from the concept art and visible in-game!




Customizations (Players can mix and match all this stuff, there are more options than displayed here too):

acediez

😱😱😱😱😱😱😱

You have truly undone yourself man, this is absolutely stunning.
I've never tried a Mesen pack before, I hadn't seen one that made me want to try it myself yet. This will be my first!

Supergamerguy

This new HD pack is incredible. I can't express how absolutely awesome it is. Please keep up the amazing work!
Mega Man 7 > 3 > 2 > 9 > Wily Wars (with SRAM hack) > 5 > 6 > 4 > 10 > Powered Up > V(GB) > 1 > The Power Fighters > The Power Battle > IV(GB) > III(GB) > II(GB) > Dr. Wily's Revenge(GB) > Mega Man 8 > Mega Man and Bass > Mega Man (Game Gear) > Mega Man and Bass - Challengers from the Future

xstuff



Eggplantus

Also looking forward to playing this! Anyway, you can play as Rock in Powered Up!

Aclectico

QuoteYour comment got me to learn working with backgrounds and I decided to go back and completely redo the Megaman 1 pack, so thank you as well! So let me post some teaser screens. Only the ending cutscene is left to implement but that'll be no problem. And kya's music patch will be part of this release too!

One of my favorite developments in the HD pack scene has been the addition of custom backgrounds and multi-layered backgrounds. It looks like you are really putting the background functionality to great use and I'm looking forward to the eventual release. Are you planning on utilizing parallax scrolling with this new pack overhaul?

Noside


pianohombre

Teaser looks pretty dope. I'd definitely love to replay this once the new graphics patch is out
"Programming in itself is beauty,
whether or not the operating system actually functions." - Linus Torvalds

Red Soul

This looks insanely good. One of my pipe dreams is having the classic NES series all looking like this.

sics

Linktree  | Better a small finished project than a thousand giant ideas stuck in your system.

julayla


AxlRocks

Thanks for all the kind words!

Quote from: Eggplantus on April 26, 2021, 03:58:43 AM
Also looking forward to playing this! Anyway, you can play as Rock in Powered Up!

Oh really? I had no idea, that's cool! I still need to play Powered Up someday!

Quote from: Aclectico on April 26, 2021, 09:10:37 AM
One of my favorite developments in the HD pack scene has been the addition of custom backgrounds and multi-layered backgrounds. It looks like you are really putting the background functionality to great use and I'm looking forward to the eventual release. Are you planning on utilizing parallax scrolling with this new pack overhaul?

I feel the same, they're so useful. And I am doing some parallax, though just with one background layer at 0.5. I wanted to do multiple layers but the quirks of scrolling make it so involved that I stuck to one layer for now.

Here are some more screens, made a lot of misc fixes and additions. I have a few other additions I want to make and the backdrops are implemented for the ending, just need to do the actual BG tiles.

Zynk gave me the go ahead to convert Roll-chan!


And helmetless Megaman has entered the fray too:

julayla

Quote from: AxlRocks on April 29, 2021, 04:02:34 PM
Thanks for all the kind words!

Oh really? I had no idea, that's cool! I still need to play Powered Up someday!

I feel the same, they're so useful. And I am doing some parallax, though just with one background layer at 0.5. I wanted to do multiple layers but the quirks of scrolling make it so involved that I stuck to one layer for now.

Here are some more screens, made a lot of misc fixes and additions. I have a few other additions I want to make and the backdrops are implemented for the ending, just need to do the actual BG tiles.

Zynk gave me the go ahead to convert Roll-chan!


And helmetless Megaman has entered the fray too:

Yay, this is great. I'm so happy about this. Especially with the Roll-Chan graphics update. I can't wait to play it. Here's hoping the other Megaman Games get the same treatment

Flaviogames

very beautiful, congratulations

May 04, 2021, 12:05:55 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

megaman nes? mas essa quantidade de cores correspondem ao snes, é o megaman 1 do nes para snes é isso?

AxlRocks

Quote from: Flaviogames on May 01, 2021, 09:14:06 PM
very beautiful, congratulations

May 04, 2021, 12:05:55 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

megaman nes? mas essa quantidade de cores correspondem ao snes, é o megaman 1 do nes para snes é isso?

Obrigada! Tipo de. É um pacote de textura para o NES MM1 para torná-lo parecido com uma porta SNES de 16 bits. Requer o emulador "Mesen", que você pode baixar aqui: https://github.com/mkwong98/Mesen/releases/tag/0.9.9-210415 (traduzido pelo Google Translate)

Here's some new work done using frameRange conditions (for animations on the small health and energy pickups and the READY text), the option to use MM3-6 pickup sprites, and some new multi-parallax backgrounds:


xstuff

Quote from: AxlRocks on May 04, 2021, 10:59:58 PM
Obrigada! Tipo de. É um pacote de textura para o NES MM1 para torná-lo parecido com uma porta SNES de 16 bits. Requer o emulador "Mesen", que você pode baixar aqui: https://github.com/mkwong98/Mesen/releases/tag/0.9.9-210415 (traduzido pelo Google Translate)

Here's some new work done using frameRange conditions (for animations on the small health and energy pickups and the READY text), the option to use MM3-6 pickup sprites, and some new multi-parallax backgrounds:



I'm getting some Mega Man Powered Up vibes just from looking at Cut Man's stage. Nice work :)