11 March 2016 - Forum Rules
Started by weissvulf, December 13, 2017, 05:06:14 PM
Quote from: weissvulf on February 18, 2018, 11:00:34 PMYep, the ".TIMproject" file is just a TXT document which saves the settings for the given file. HERE is a copy of the tool with the width/height limits removed. I tested it on the full-length span from Level1, and it seems to work. But keep in mind, the TIM format wasn't necessarily designed for such large sizes so quirks may show up. Unfortunately that's all the tool was designed to do since text-graphics rarely have more that one CLUT. Also note that the tool does not re-insert CLUTs so any edits to the palette will not be transfered back into the file. I didn't really, The CLUTs are in a big block starting at 0x44b8 which holds 104 CLUTs at 0x20 bytes each. They are listed in the same sequence as used in the textures. In other words, CLUT1 is used for texture1 on sheet1, CLUT2 for texture2 on sheet1. The pattern begins to break down when you come to textures which reuse previous CLUTs (such as the wolf tracks) so matching a texture in the middle would be pretty hard. I'm sure the information linking texture to palette is somewhere in the file, but I don't know where. PSP is compatible with Photoshop plugins. If you go to 'Help > Help Topics' and search for "setting plug-in locations" you should see directions for installation.Just for the fun of it, I injected all the CLUTs into the Level1 texture TIM HERE. TimViewer opens it, but I think official TIMs were capped at 16 CLUTs max.Mugi, what version of PSP are you using?
Quoteit's not a big deal for me though since i have the ps2 edition of imagestudio with actual tim/tm2 support
QuoteAnd how did you find out that there are 104 of them, each 32 bytes? I mean, there must of been some logic behind finding this specific info.
QuoteHow do you inject new CLUTs into a TIM?
QuoteAlso, how do you cycle through all the different CLUTs in Jasc Paint Shop Pro 9 (if it is even possible)?
Quote from: weissvulf on February 19, 2018, 03:30:30 AM Oh sure, show of with your fancy-schmancy new PS2 generation tools!
Quote from: weissvulf on February 19, 2018, 03:30:30 AMYou also have to be careful about preserving the VRAM coordinates.
Quote from: Mugi on February 19, 2018, 05:30:27 AMmeanwhile...
Quote from: weissvulf on February 19, 2018, 05:47:51 PM Those options look similar to what the plugin has. The problem is that the vRAM coordinates are not retained when you open a TIM. In other words, when you go to save, they set to a default rather than keeping the original values. Even if you knew what coordinates to enter, who wants to enter them manually every time you save?Spoiler[close]Does imagestudio retain the coordinates? What about multi-CLUT; does it have an easy way to switch between CLUTs?
Quote from: Tenkarider on February 19, 2018, 08:43:25 PMis that an actual ps2 tool?
Quote from: weissvulf on February 19, 2018, 03:30:30 AM A 16 color TIM header looks like the picture below. I just copied the entire chunk of CLUTs from Level1 and inserted it over the original single CLUT. Then edited the other values to match the new CLUT size and count.Spoiler[close]You may know the PS1 is 'little endian' meaning the byte order is reversed, so 0x104 CLUTs x 0x20 bytes each = 0x2080. Reversed and +0xC = 0x208C. Number of CLUTs = 0x104, reversed is 0x0401.
Quote from: weissvulf on December 13, 2017, 05:06:14 PMMovie Audio DubberA tool which I will share upon request (not included in download), it splices new audio segments into an existing PS1 STR movie. The results require patches much smaller than baked-in subtitles (and no messy re-encoding), and it's much simpler than software-subtitles. For example, injecting speech samples totaling around 30 seconds, adds less than 1MB size to the final patch.Source code (Autoit) is included- not well optimized, but fairly well 'noted'. Feel free to recommend tweaks. DOWNLOAD LINK
Quote from: baby_cart on January 31, 2020, 04:28:07 AMHi, sorry to be a bother, but Windows Defender tags this download from mediafire as a severe trojan. Where can a get the Raw to TIM?
Quote from: DragonSpikeXIII on January 31, 2020, 12:58:33 PMHere's a link to just Raw to TIM: https://www.dropbox.com/s/mbmjtgmraywz8ks/PS1mple%20RAW%20to%20TIM%20v13.7z?dl=0
Quote from: weissvulf on December 13, 2017, 05:06:14 PMThese are some specialized tools I'm making, geared specifically toward Playstation 1 translating.
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