The GBA soundtrack took out the voice saying "chocobo" in Techno de Chocobo. An unforgivable sin.
Huh, what are you talking about ?!
As for the OP's question, to each their own. If you like the GBA arrangement, then fine. Technically with MSU-1 you could play the SNES version with GBA music rather easily, that should be very simple to do. However you'll still get SNES sound effects.
Porting anything GBA to the actual SNES sound driver without MSU-1 is practically out of question because the philosophy between both systems is very different. SNES has a lot of hardware to do effects on sounds but low memory, as such SNES games relies on few sound samples and do lots of advanced effects on them. GBA on the other hands has very large memory, but limited CPU time to render sound so the rendering is very simple. Porting from SNES to GBA necessitated a serious modification of the sound driver and even then it's still inferior as the sound engine is updated at 60Hz only and not 220Hz like on SNES. Porting in the other direction would be out of question because GBA version uses a gigantic set of large samples (and, in my opinion, of awful quality).
As for the SNES vs GBA debate, without taking sound in consideration, the versions are mostly the same expect the GBA screen resolution is lower, and the game was originally designed for the higher screen resolution. So... I'd play the SNES by default unless there's a good reason to play on the GBA.
December 10, 2017, 12:33:20 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
So, I couldn't resist doing a little experiement and import GBA instrument in the SPC700
edgar_sabin_gba.spcWorks great, however the instruments use too much memory so all memory which is normally used for sound effects is scraped - this wouldn't be usable in-game.