11 March 2016 - Forum Rules
Started by Psyklax, November 29, 2017, 04:45:56 PM
Quote from: acediez on December 05, 2017, 01:53:18 PMrandom battles all over the place
Quote from: cospefogo on December 05, 2017, 01:15:04 PMcrossed fingers for a working patch, Psyklax!
Quote from: Psyklax on December 05, 2017, 04:21:37 PMYou could have a general maximum of, say, ten encounters in one location, add an instruction that decrements a location in RAM every time you fight, and when it reaches zero, no more fights, until a new location resets it to ten. That would be certainly easy to implement in principle, though it'd take time to figure out the random battle code for a particular game and insert your own routine. An intriguing idea nonetheless.
Quote from: Psyklax on December 05, 2017, 04:21:37 PMThe only time I find random battles annoying is when my level is so high that I kill everything with one hit and don't even drop a hit point, yet I still need to walk through it, like in Dragon Warrior 1 (just completed it, man that game loves grinding). In that case I admit it would be nice to say to monsters, "bitch, don't even think about it".
Quote from: acediez on December 05, 2017, 01:53:18 PMI empathise with everything you said on the first post! Except the thing that bothers me the most is not the need to grind for EXP/Gold, but having random battles all over the place in the first place.
Quote from: Psyklax on December 05, 2017, 04:21:37 PMDid you see my follow-up? I got it working with DoubleXP but not DoubleGold simultaneously, can only do one or the other.
Quote from: Bregalad on December 06, 2017, 02:42:43 AMDid you plan to do Dragon Quest VI ?
Quote from: Bregalad on December 06, 2017, 02:42:43 AMIf you don't like random battles, you definitely don't like JRPGs, period. Or you should play RPGs which don't have them, such as Romancing SaGa, Secret of Mana,
QuoteThe thing, as I've grown older and have less and less time to play games
Quote from: acediez on December 06, 2017, 06:38:48 AMProbably even a general "reduce random battles by half" patch would be enough, and more in line with the kind of work being done in this project (set table changes)
Quote from: acediez on December 06, 2017, 06:38:48 AMthe kind of work being done in this project (set table changes)
Quote from: Bregalad on December 06, 2017, 08:49:22 AMBut then you'll earn half XP and half gold, effectively nullifying the effect of the patch altogether, requiring exactly the same grinding time.
Quote from: acediez on December 06, 2017, 09:46:30 AMI'm probably way off the scope or main interest of this particular project, so I'll just leave it at that
Quote from: Psyklax on December 06, 2017, 01:11:25 PMNot at all, any constructive feedback is welcome! I started the project because I like JRPGs in principle, I just feel that the ratio of game progression vs level progression is not 1:1, so I've tried to correct it. Go too far the other way and it's a dull procession from place to place, often without the interesting story and dialogue that Western adventures from Lucasarts and Sierra had. If you took the random encounters out of Dragon Warrior 1, you wouldn't have much of a game left. So, back on topic: anyone got any tips regarding my problem with PS2 on Genesis?
Quote from: vivify93 on December 06, 2017, 05:47:58 PMYou may want to skip Phantasy Star II, it has a 4x EXP and meseta patch by Reiska.
Quote from: KingMike on November 29, 2017, 07:47:00 PMWell to be honest grinding was like 95% of the gameplay in DQ1. I do wonder how fast you could actually finish the game if you took out the grinding.
Quote from: Psyklax on December 15, 2017, 04:14:54 PMIs there a way of changing a RAM address on 16-bit consoles that DOESN'T involve writing to it?!
Quote from: Psyklax on December 15, 2017, 04:14:54 PMIf someone wants to fiddle with the games in ways you've described, be my guest. I just want to play the game as is, but with less grinding. Anyone wanna do this? Learn! I did! Anyway, you may have noticed this project's ground to a halt, and it's chiefly because I'm having problems with 16-bit games. I would REALLY appreciate anyone letting me know where I'm going wrong here.So I looked at Phantasy Star 2, in both Bizhawk and Mednafen, found the RAM address that holds experience, and set a breakpoint. In both emulators, nothing happened. I tried Dragon Quest I+II in bsnes debug version, found the XP, breakpoint, nothing. What the hell? I've used breakpoints in FCEUX for NES and Meka for SMS and never had a problem, but with 16-bit it just won't work.Am I missing something? Is there a way of changing a RAM address on 16-bit consoles that DOESN'T involve writing to it?! I just don't get it.
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