11 March 2016 - Forum Rules
Started by Psyklax, November 29, 2017, 04:45:56 PM
Quote from: Mauron on December 17, 2017, 04:13:27 PMPersonally I think the game wasn't particularly grindy in the first place.
Quote from: vivify93 on December 18, 2017, 08:08:26 PMso the Phantasy Star I patch for SMS Power's retranslation is in the HalfXP pack right? the ones in DoubleXP won't work if i remember right.it's a little confusing.
Quote from: Psyklax on December 20, 2017, 04:49:14 AMI'll be doing the other FF SNES games before moving on (so FF5 and FF6, plus I suppose Final Fantasy Mystic Quest although I figure that's quite a different kind of game, and is supposed to be easier from what I've heard).
Quote from: Psyklax on December 24, 2017, 09:13:35 AMwhen someone else posts in the thread. Oh, and merry Christmas.
Quote from: Mauron on December 25, 2017, 08:10:55 AMMerry Christmas.
Quote from: KingMike on January 03, 2018, 08:15:05 PMMy guess for what you would do with Mana/Evermore is to raise Weapon/Magic (or "Alchemy") EXP? Maybe reduce Tech Points needed for Chrono Trigger. All those games have visible enemies, so I don't think you really can lower the encounter rate.
Quote from: KingMike on January 03, 2018, 08:15:05 PMSuper Mario RPG is another game (like FFMQ) I'd argue whether it even needs an EXP/Coins boost. SMRPG actually has a fairly low EXP limit (level 30 at 9999 EXP).
QuoteRegarding FF5 and FF6: Did you double ABP/Magic Points also?
Quote from: KingMike on January 05, 2018, 08:03:32 PMWasn't AP in FF5/6 set by the battle formation than by enemies?Resulting in a few weird cases where a party with a single enemy gives me AP than a party of multiple of the exact same enemy, which makes no sense.
Quote from: Reiska on January 05, 2018, 06:47:41 PMHi! I love this project and saw that I was mentioned re: Phantasy Star II. Wanted to chime in that while I did 4x exp/meseta for it, there's probably certainly value in a 2x patch also. Degrees of difficulty, and all that.
Quote from: Reiska on January 05, 2018, 06:47:41 PMRegarding Dragon Warrior III: The US NES version of DW3 has a routine hacked into the end-of-battle code (or something like that) that applies an artificial multiplier to EXP gains already (I don't think money is affected). So if you search for the EXP values you see in game, you won't find anything - the monster data still has the unmodified EXP values from the Japanese version.
Quote from: Reiska on January 05, 2018, 06:47:41 PMRegarding FF3: Yes, definitely double job EXP. (Note that Job EXP and Capacity are not the same thing!) There's also a hidden melee proficiency stat detailed in the game mechanics FAQs for the game which should be doubled. (I know it's explicitly mentioned in the DS version's mechanics FAQs, but I'm not sure about NES; nonetheless I think the mechanic exists in both versions.) In short, this game has a lot of hidden advancement crap just like FF2.
Quote from: Reiska on January 05, 2018, 06:47:41 PMRegarding FF5 and FF6: Did you double ABP/Magic Points also?
Quote from: Reiska on January 05, 2018, 06:47:41 PMRegarding FF2: A reworked FF2 to have traditional leveling would be an extremely ambitious project indeed, but I think it has a lot of potential to be very interesting.
Quote from: Reiska on January 06, 2018, 08:56:31 AMRegarding FF5 and FF6: Yeah, those things only show up a ways into the game. For FF5, you have to get past the Wind Shrine to unlock jobs for the first time, which is about 30 minutes of gameplay in. For FF6 it's much deeper in, Magic Points don't start getting awarded until you've received your first Magicite, which for a casual player is likely to be 5-6 hours deep.
Page created in 0.083 seconds with 19 queries.