I figure that it’s time to make a thread, now that the patch is completely standalone. Now that it’s had a major change I think it’s time we got to business with taking things farther. In its addendum form, there were many lines that couldn’t be fixed due to the older patch. Now that this isn’t an issue and this patch makes the ROM a bigger size I think this is a good time for a shift in focus. The idea I want to follow is preserving the original localization, but at the same time fixing most of the errors.
Here’s how I’m going to manage this project going forward: I’m going to keep a checklist here of things to do or things I’m spitballing. If you have anything that you’d like to see added or any comment about an item, speak up. If you don’t like something or think I can improve something already added, speak up. When something’s completed or not happening it’ll be crossed out, when it’s in the RHDN download it’ll be removed. Speaking of downloads…
v7 Changelog, because it's pretty big: http://www.romhacking.net/forum/index.php?topic=25303.msg379002#msg379002
Main download is here: http://www.romhacking.net/hacks/3147/
My MEGA mirror, most times this will end up updated first. The file you want is CTBugfix: https://mega.nz/#F!OI91hCTb!07Tsx9_auVpG1ksRFUDgsA
Canoe compatibility patch, apply this with older versions of Beat: https://mega.nz/#!6Z8FQLiI!0KzlOCdTtS8PRiiMp0sJFyMP2fxRlcNNkZoGWAf0_Is
Should be obsolete by the Mega.Script inconsistencies:
Should be good now?Wrong wording/localization errors:
-Bashers are actually named as Dalton's subordinates, which would fill a slight hole for those questioning his role in the kingdom. Daltonite from the DS translation fits this fine, but the question is what to do with Thrasher?
-There's also a good reason for changing the name of Bugger to Mouser, because it only hunts the Rats. There's kind of a theme with the naming though.Spelling/grammar/text overflow errors:
-Ocean Palace has an indent or two. I can't seem to find them at this current time.
-There appear to be some random indents in Magus's lines at the first meeting. Not sure quite how to handle this one yet, but it appears to be the product of something I cannot fix.
-The Oath ending is correct, but horribly inefficient. The same lines keep repeating over and over in multiple maps, and I hope all the text changes stick.
-Frog, enough said. I know a lot are against changing him and besides Cross’s accent machine does similar, so most of this will be optional. I'm slowly going through his text to make sure things use the correct tense as-is, however.
-Give me a holler, I’m sure there are plenty I’ve missed.Bugs in the original game:
-The HP-to-1 bug had to be reintroduced.
-If you're crafty, you can break sequence in the Giant's Claw sidequest.
-So far the biggest ones have been dealt with. If anyone has any others let me know!Idea pit:
-A very small enhancement pulled from Plus: perhaps an optional patch that lets Gems work without needing to be equipped after the first time?
-MSU-1/PS1 FMVs: I’ve said this before, it’s planned but it’ll be here when it’s complete. You will not be able to just patch the FMVs over mine, I can tell you this for certain. Pardon my french but just don’t bring it up until I do.
-Frog and the Middle Ages around him. Stuff is certainly happening in that regard.
-In the Prehistoric party, I want to make Crono's second choice after the first "no" to Lucca match the lines in the first theme-wise. This is reaching back to things Axiphel had shown me; I had originally thrown it out for not quite being in the same direction I had wanted. Not sure what to do here yet.
Any really pressing bugs like text overflows will be fixed immediately, but largely I plan to work a while towards a big release instead of pelting the staff with lots of little ones. Also, if you know anything about compatibility with other patches tell me. I’ll stick it in the readme. Currently I've only got Chrono Trigger Platinum, but I'm wondering if any other difficulty hacks are working.