Final Fantasy V - GBA Script Port (v1.16) Project Thread

Started by 121J, October 20, 2017, 11:02:18 AM

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Tzepish

From the readme, it looks like one of the things it does is allow for more letters in ability and item names? That could be handy.

121J

Quote from: Tzepish on December 14, 2017, 01:00:33 PM
From the readme, it looks like one of the things it does is allow for more letters in ability and item names? That could be handy.
From what I can gather, it says that it allows a max length of 6 and 9 characters for spell and item names respectively... which is also the length that's used in RPGe's translation and therefore this hack (the white/black/time icon counts as a character, some spells don't use it)

121J

New version (v1.14) has been submitted. Stalker is now Wendigo, and I tried to tidy up the ending poem a bit. However, the transparency issue(?) is still present in Snes9X (haven't tested in other emulators)

Squall_FF8

Hey 121J since this project correlate with a project that I'm doing, may I ask few questions:
- if this mod require Japan ROM, does that mean you have coded all the routines?
- Are you familiar with internals - what format are fonts, font characteristics, widths for VWF and where I can find them in the ROM.
- Do you have full TBL of each font, I'm especially interested in command entries like New Page, Wait for Input, ...
Welcome to the FF5 Den: https://discord.gg/AUqDF85

121J

Quote from: Squall_FF8 on January 24, 2018, 11:38:15 AM
Hey 121J since this project correlate with a project that I'm doing, may I ask few questions:
- if this mod require Japan ROM, does that mean you have coded all the routines?

No, I'm not that skilled. I think the only real hex editing work I did was pointer editing for battle messages and a search and replace for changing e.g. Butz to Bartz. I used this utility, which modifies the RPGe patch. I just chose to create the IPS file from the japanese ROM for simplicity's sake.

Quote from: Squall_FF8 on January 24, 2018, 11:38:15 AM
- Are you familiar with internals - what format are fonts, font characteristics, widths for VWF and where I can find them in the ROM.
- Do you have full TBL of each font, I'm especially interested in command entries like New Page, Wait for Input, ...

Not really. Again I used the previously mentioned utility for this - it allowed me to insert images and widths for the fonts. This also came with .tbl files for the RPGe patch - by default it will generate new .tbl files upon first launch if none are detected. I was able to find a ROM map on the slickproductions wiki (I think) but the site seems to be down (i.e. I can't access it). Bear in mind the utility I mentioned is also hosted on slickproductions.

Chronosplit

I've been playing through this again, and I've noticed two things:

1. Is there any reason why the enemy Mythril Dragon is Mithril Dragon?  It appears that it's based off of the same metal as the weapons you just bought, so... one letter slip-up, I suppose?
2. I mentioned this in the wrong thread earlier by accident, wouldn't MgicShell sound better as MagiShell?  It covers the same amount of letters.

These are both random minor things though, I haven't run into anything else since right after the Library of the Ancients!

Kiyoshi Aman

'Mythril' is how Square spells it to avoid irritating the Tolkien estate. Either spelling is fine, frankly.

Chronosplit

Quote from: Kiyoshi Aman on May 11, 2018, 09:33:04 PM
'Mythril' is how Square spells it to avoid irritating the Tolkien estate. Either spelling is fine, frankly.
That's true, but it's really more about being consistent.  The equipment keeps the "y" currently. :P

Chronosplit

Sorry for the doublepost, but I ran into this.  I was wondering, is this a bug with the script port or FFV itself?  It seems that those extra two commands are the Weresnake's attacks, there's fight and Specialty is Critical Attack?


Chicken Knife

Just finished my second playthrough of this. Aside from being bothered by the mithril / mythril issue that Chronosplit pointed out, the only additional problem I encountered was an out of place ! character at the beginning of the second line of text where Gilgamesh is addressing Faris when he shows up during the battle with Necrophobe.

Cristal

Is there not any other place to grab that FFe Text Editor v1.6 other than slickproductions.org? I've been trying for several days already but the site never seems to be online. Is there any particular reason the editor isn't available for download here in this site?

samurai goroh

Noisecross is the author of that editor (FF5e Text Editor v1.6), you can try to reach him through his email. I'll send you a PM with it.
I'm the best in the universe, remember that [F-zero X]

SwedishGojira

I like the work made on this patch, but I really really miss the rounded corners of the windows. The rounded corners represent Final Fantasy for me (as silly as that sounds) and I feel something is missing for me with the sharp corners.
Is there a way to patch this to get the rounded corners back?

121J

Just submitted a "somewhat" overdue update that fixes:
- The weird ! mark when fighting necrophobe
- "Mithril" dragon (used for the squish tiles. It's now Mythril like everything else)
- MgicShell changed to Mag.Shell.

I just kinda moved on from this and forgot about it, but now I've gone back and fixed those issues. All in all, I think it was a pretty cool project.

AdamDravian

Quote from: 121J on March 08, 2019, 04:02:39 PM
es. All in all, I think it was a pretty cool project.

Absolutely. My wife used your hack for her first playthrough of the game. I'm jealous she got to experience it like that as opposed to suffering through the terrible PSX port like I did.

Thanks a lot for doing this.
Writer of the '80s-themed webcomic Satan Ninja 198X

Chicken Knife

Yes, thanks for coming back around for these final fixes 121J.

This project IMO created the definitive version of FF5 in English. I hope you find inspiration for similar projects in the future!

Ammako

If, like me, you ended up here while looking for FF5 translation stuff, and you wanted that FF5e Text Editor without having to wait for someone who has it to reply to your messages, it's on Github.

https://github.com/noisecross/FF5e_Text_Editor

You'll have to compile it, but it's not overly complicated. Visual Studio 2017 works fine, and I'm pretty sure you only need .NET framework 4-4.6 development tools installed to compile it (either way it'll yell at you if something's missing, and it'll probably tell you what's missing so you know what to install.)

svenge


Chrysologus

I just started this (very excited)! I noticed that Stamina is abbreviated in the status menu, but it doesn't need to be: like the unabbreviated Defense, Stamina is seven characters long.  :)

Squall_FF8

Quote from: svenge on July 30, 2019, 04:00:22 PM
There's actually a link for it at FF6Hacking.net, ironically enough.

It is not ironically, rather it is a good cooperation and friendship that resulted in hosting the FF5 Wiki by the incredible FF6 community and personally madsiur. The Wiki contain all (hopefully) tools, documents and some mods of FF5!
Welcome to the FF5 Den: https://discord.gg/AUqDF85