11 March 2016 - Forum Rules
Started by Ar8temis008, October 16, 2017, 10:52:38 AM
Quote from: XModxGodX on October 16, 2017, 03:10:34 PMI have a suggestion: Make the special zone graphical change actually change the in level palettes. It always bugged me that it was just the overworld that was changed. Donkey Kong Country 3 was able to do this with Krematoa so I don't see why Mario World can't...
Quote from: ewzzy on October 16, 2017, 01:18:51 PMI'd be happy if the coins just turned to Peach Coins after collecting them all. Proof of having collected them is reward enough.
Quote from: Bahamut ZERO on October 16, 2017, 01:17:43 PMMy suggestion for the 100% Dragon Coin completion (or just in general realy) - unlocks a special level you can enter to toggle what artstyle the game is in, between the normal look and how things look after you complete the Top Secret Area.Hell, it could be unlocked after beating the Last Top Secret level in all honesty.
Quote from: midget35 on October 16, 2017, 12:48:57 PMI am at work and can't try the patch. But just want to say: the idea sounds wonderful. It's fascinating Nintendo didn't store dragon coins with the original game, though the code shows they seriously thought about it at one stage. Would have made the orginal a metroidvania of sorts. A few suggestions:1. Could you please make a version without any graphical changes? Love the dragon coin screen idea without artistic changes.2. I'd like the 100% dragon coin collection goal to result in a message appearing on the title screen, as a simple message, perhaps no other celebration needed imo.Great work!
Quote from: ShadowOne333 on October 16, 2017, 11:08:16 AMThis is AMAZING!Surely a great improvement hack for Super Mario World!I'm really curious as to what sprites have been updated Also, I would like to ask, have you considered adding an option to change between Mario and Luigi when doing a 1P run?I always love playing as Luigi whenever possible, and having him locked out of the 1-Player game makes me sad Seeing how SMA2 add the option to switch between the two with the press of the L/R button (can't recall which one), have you thought about adding that option into it?Oh and one last thing, how feasible would it be to make this compatible with the Super Mario All-Stars + Super Mario World ROM? That's the one I use as the defacto version for everything Mario on SNES. (Including all of the hacks I've done of it)
Quote-I can re create one of the un-released Mario Advance 4 e-reader levels and have it opened by collecting all the coins, it's cheap and dirty but would get the job done and would be up to Nintendo quality.
Quote from: TCgamerboy2002 on October 16, 2017, 11:02:08 PMFor some reason, every time I try to click on the link, it only sends me to a blank tab. The page doesn't even load.
QuoteThat's a really good idea, actually. Again though, I'm worried about how pallet changes might affect the layer 3 back grounds.
Quote from: Ar8temis008 on October 17, 2017, 06:22:47 PMUmmm, I'm gonna sound like a noob for saying this, but how do I add the project to the sites hacks section? It's finished, I just want to add to it.UPDATE: 3rd version is now available!https://mega.nz/#!FmICjDAY!DxKe70VFtTyMfChfXjmcoLjgdtXKOVfxHLsarzS93PkIt's a small update, but now when you hit start on the over world it brings up the save prompt. I can't access lunar Magic right now, but if somebody could open the patched rom in LM and make it so beating a level doesn't activate the save prompt, I would be ecstatic. It's a very easy thing to do, I just don't have a computer currently.
Quote from: ccunning1 on October 18, 2017, 12:13:29 AMCould you please upload the xdelta patch to mega.nz
Quote from: Vinci2000 on October 18, 2017, 09:52:52 AMI have some suggestions,I manually adjusted some SMA2 colors to be the intended colors since the colors are washed out due to help visibility on a non backlit GBA screen.This is the progress screen Mario & Luigi did with GIMP SMA2 but with manually adjusted colors, looks more similiar to the SNES original
Quote from: Ar8temis008 on October 18, 2017, 02:31:17 PMhttps://mega.nz/#!FmICjDAY!DxKe70VFtTyMfChfXjmcoLjgdtXKOVfxHLsarzS93PkThere you go.The BPS patch isn't working on my rom and I've tried 3 different roms. It's also quite strange because the older patch works.
Quote from: ccunning1 on October 18, 2017, 06:04:40 PMQuote from: Ar8temis008 on October 18, 2017, 02:31:17 PMhttps://mega.nz/#!FmICjDAY!DxKe70VFtTyMfChfXjmcoLjgdtXKOVfxHLsarzS93PkThere you go.The BPS patch isn't working on my rom and I've tried 3 different roms. It's also quite strange because the older patch works.ok, just saw ccunning1's post and i got the original patch running fine (so not an issue on my end) just like his (or hers)also, castles ARE re-enterable you have to hold down the L and R buttons at the same timemaybe you could make it where you can just enter them like normal levels
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