Hello there, RH community.
Lately I've been reading a lot about E.T. for the Atari 2600 (yeah, that infamous game), and I stumbled upon two very interesting things.
The first is a very in-depth analysis and code-fixing of the original Atari 2600 version of the game, which deals with a lot of issues like pixel-perfect detection for the holes which ET falls into.
The document can be found here:http://www.neocomputer.org/projects/et/
However, the REAL meat of it all is that the whole game has been disassembled and its source code has been shared online:https://pastebin.com/AaSYZTHt
Yeah, that's right, a disassembly for the most beloved game of all time!
It uses the same ASM language as the NES, which is 6502
And and FYI, the source code is available through Wikipedia itself, so no rule breaking here.
So, with the current information I gathered, I was wondering...
Would a port of the Atari 2600 version to the NES be something someone would want to see?
More so with the applied fixed from the first document I posted.
I'm not saying I'd do it (because I have very... VERY rough ASM knowledge, basic stuff at best), but I was wondering if someone shares the same idea and wishes to see this in/famous game into the NES.
I for sure would love to finally experience it from start to finish in my NES