11 March 2016 - Forum Rules
Started by Anapan, September 22, 2017, 06:15:33 AM
Quote from: Anapan on September 22, 2017, 06:15:33 AMDoes this patch work for you?Should I just submit it as is?Can I just make the pre-compiled PCM files available while making the long-route instructions optional and save everyone the long boring inconvenience of manually converting all the files?Is there a better place to upload the .PCM files than my friend's webspace (there may be a data transfer cap)?
Quote from: DougRPG on September 28, 2017, 05:22:45 PMI think Genesis doesn't have a MSU-1 yet.
Quoteso it's only a matter of putting the MSU-1 code in an emulator
normalize.exe -a -18dBFS [filename].wav
normalize.exe -a -21dBFS [filename].wav
Quote from: Anapan on October 14, 2017, 02:07:29 AMThank you!I will fully work through this as soon as I have a chance.My SD2SNES is the old model, and I think the noise floor from the "fix" wasn't good, but I will fully investigate. Unfortunately, the hardware upgrade is beyond my skills - I have not had good luck with surface-mount desoldering...Hopefully I can change this so that the gain on the PCM files is correct to the ingame pcm samples without any clipping or soft-saturation.I will also simply link to a set of mirrors with files for the "wrong" old SD2SNES stuff, and otherwise omit it from the romhacking.net submission.I went through so much effort to make all the MSU1 hacks work perfectly with my SD2SNES...
QuoteSD2SNES users with hardware revisions older than rev H need to update their firmware to 1.7b or later in order to enable the MSU-1 audio boost.
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