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Author Topic: MSX Rom Mapper Issue  (Read 801 times)

Hubz

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MSX Rom Mapper Issue
« on: August 28, 2017, 11:34:52 am »
So I've gotten a translation for M36 - A Life Planet done and doing beta testing right now but for some reason the game won't load unless you tell the emulator that it's an ASCII 8 ROM (which is the same as the original). It auto detects it as a Konami SCC with my translation instead. Any ideas why? The first 16 bytes look identical and I am assuming that's where it gets the information on the ROM type.
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KingMike

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Re: MSX Rom Mapper Issue
« Reply #1 on: August 28, 2017, 12:44:43 pm »
From what I understand, MSX emulators use database lookups for known cart games.

At least that is the only reason I can think of as I know MSX doesn't use headers.
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