11 March 2016 - Forum Rules
Started by 8.bit.fan, August 21, 2017, 09:13:14 PM
Quote from: para on September 12, 2017, 01:03:21 AMI completely agree. The potential is sky high with this game.Also if the animals are being downplayed in this version, perhaps in the future we could work on another version which heavily favours the usage and is designed with them more in mind. While the animals are definitely a main feature of the original game, and a lot of parts are specifically tailored to them, some parts feel kinda forced or mundane, or you barely get to use the animal, etc. I particularly enjoyed the Bee platforming levels and mechanics, but also kinda wished the Gorilla and Mole sections were more interesting and lasted longer.I'm getting ahead of myself and am still really looking forward to your version being released but it was just food for thought.
Quote from: para on September 15, 2017, 12:36:12 PMSounds awesome man. I have a ton of ideas and projects on the go as well but maybe that will come into play at some point, or I'll just mess around with it to get better with the Editor.Either way, looking forward to the release of your game!
Quote from: Fei Wong on September 17, 2017, 08:32:25 AMA wonderfull classic of my childhood, i truly love this game, and this hack looks amazing, can't wait to play it! Always felt that Nemo had to use the Wand whenever he wanted but instead only could at the end, the hack's level designs also looks interesting! Keep up the good work!Cheers from Spain.
Quote from: maseter on September 21, 2017, 11:08:18 AMIt's out, Christmas came early this year!http://www.romhacking.net/hacks/3677/
Quote from: spiiin on September 23, 2017, 03:32:28 PMI passed the game first time, looks pretty nice, and, as planned by author, now it's more platformer, than puzzle with animals.
Quote from: spiiin on September 23, 2017, 03:32:28 PMI passed the game first time, looks pretty nice, and, as planned by author, now it's more platformer, than puzzle with animals.There are minor level-design bugs - platforms block jumps, when it's no need, sometimes possible to view areas from original game (maybe there are secret pathes, I didn't try to find it at first pass), minor glitches with graphics. If you planning to polish hack, I can send you more detail report.
Quote from: Zynk on September 23, 2017, 09:48:56 PMSome bugs I found:* Nemo's House battle with Stingray, the fire towers have the turtle shell tiles.* Also in Nemo's House, palette of the Lizard and the Mouse are brownish instead of purplish.* IIRC the sky area also has an extra unused key.Nitpicks on stage design:* The step-able platforms in the Flower Garden above the screen out of the player's sight are a bit annoying.* Also step-able platforms on the base of the screen out of sight. You can't tell that there's ground to walk on (the part where you need a bee to get a 1-up).* You should tell whether the pits are deadly or has a secret passage, like deadly pits are black at the base while secret paths are continuous.* The water area where you use the Hermit Crab just to grab the keys is underwhelming.* The blowfishes are annoying as they can follow you even out of the water. I hope they can receive at least a one hit kill.* The enemies in the train area are invincible to the wand attacks.* Some stages still has traces of the same level design of the original. I feel like the main charm of the game is the key collection and the animal usage. Collecting 1-ups can easily be ignored by the player when they have the option of going straight to the door without the key collection mechanic.
QuoteI just realized that the 'Edit BigBlocks' and 'Edit Blocks' options are grayed out and not accessible for levels 8-2 and 8-3. Am I missing something or is that the way it is for now? If so, will these be available for the next update?
Quote from: spiiin on September 25, 2017, 09:01:06 AMI made small update to fix this and some other things.https://www.romhacking.net/forum/index.php?topic=17150.msg344076#msg344076
Quote from: djnforce9 on October 10, 2017, 03:21:54 PMJust going through looking for personal projects of interest and wow, I really want to play this. I had the original cart as a kid and already beat the game. I too felt let down that you got the wand during the last stage only. I also felt defenseless at times against certain enemies since throwing candy can only stun them (but they are still difficult to avoid). That and the key collecting got annoying at times (e.g. finding 5/6 of them only to discover that I can't complete the level). I really like what you've done and look forward to playing through it. Thanks!!EDIT: Just played it last night and really had fun. I like how the two distinct gameplay styles are blended throughout every level rather than only used at the end and the key gathering being made into mini-games at times was a very nice touch. Lastly, the train (House of Toys) level was a lot better too; the original was SUPER annoying.
Quote from: djnforce9 on October 12, 2017, 08:41:07 AMCool! Looking forward to your update. The existing boss you added was fun (BARELY won that fight at one health left haha); looking forward to another. A personal suggestion though: would it be possible to add more platforming areas to the "House of Toys" while the train sequence could break up the action in between rather than having the train throughout the whole level? I always found that level under-utilized in the original because it's JUST the train.
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